Avenndor world illustration - Sword and Sorcery theme
Sword and Sorcery

Avenndor

D
Doja

The world of Avvendor awaits you adventurer! Take up sword or sorcery and let your tale unfold!


Author's Note: Embark on an Unforgettable Adventure in Avenndor! Discover a world divided into three majestic kingdoms sprawling across two continents, separated by a vast and mysterious ocean. Your Story Begins Here Avenndor is a meticulously crafted realm designed to ignite your imagination and inspire captivating role-playing and storytelling experiences. This is a "play as you wish" world, where you are the architect of your own destiny. Explore a World of Wonder Detailed Mapping: Uncover hidden secrets and forge your path through expansive, hand-crafted maps. Points of Interest: Encounter intriguing landmarks and bustling settlements brimming with possibilities. Dynamic Events: Trigger exciting events through creative actions and interactions with the world around you. A Familiar Foundation Avenndor embraces the core 5e ruleset for races and classes, ensuring a familiar and comfortable starting point for your adventure. However, stay tuned for future updates that may introduce exciting new options! Your Feedback Shapes the Future We invite you to dive into this immersive world and share your thoughts, suggestions, and any bugs you may encounter. Your feedback is invaluable as we continue to refine and expand the world of Avenndor. The adventure awaits! ****LINK FOR CUSTOM RULES SET **** https://docs.google.com/document/d/17kMAhQL4MBpSfPBHpYIaMMiFNvjctiHEOT31pCDouh8/edit?usp=sharing *******************************************
Played469 times
Cloned68 times
Created
263 days ago
Last Updated
75 days ago
VisibilityPublic
Robe of Useful Items
UncommonGear (Wondrous Items)
Robe of Useful Items
Weight1.00 lb.

Description

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly. | d100 | Patch | |---|---| | 01-08 | Bag of 100 gp | | 09-15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp | | 16-22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself | | 23-30 | 10 gems worth 100 gp each | | 31-44 | Wooden ladder (24 feet long) 45-51 A riding horse with saddle bags | | 52-59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you | | 60-68 | 4 potions of healing | | 69-75 | Rowboat (12 feet long) | | 76-83 | Spell scroll containing one spell of 1st to 3rd level | | 84-90 | 2 mastiffs | | 91-96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach | | 97-100 | Portable ram |

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight1.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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