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Played | 451 times |
Cloned | 65 times |
Created | 245 days ago |
Last Updated | 57 days ago |
Visibility | Public |
Goblin
Anatomy and Appearance A typical goblin stands roughly 3 to 3 and a half feet tall, their posture hunched and their movements jerky and skittish. Their skin is a sickly shade of green, ranging from a pale, moss-like hue to a deeper, almost olive tone. Their faces are dominated by large, pointed ears, wide, yellowed eyes, and a broad, flat nose. Jagged teeth protrude from their wide mouths, giving them a perpetually snarling expression. Their limbs are thin and wiry, ending in clawed hands and
Gnoll
Gnolls are hyena humanoids. They often live tribal lifestyles. The Gnolls in the Sun kissed plains are less feral then their cousins.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.