
Vibrant, whimsical pirate fantasy world with eccentric characters, absurd humor, and epic adventure
Played | 23 times |
Cloned | 1 times |
Created | 242 days ago |
Last Updated | 80 days ago |
Visibility | Public |
Swordsman
Class Features As a Swordsman, you gain the following class features Hit Points Hit Dice: 1d8 per Swordsman level Hit Points at 1st Level: 8 + Con Modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Swordsman level after 1st Proficiencies Armor: Heavy Armor, Medium Armor, Light Armor Weapons: Simple Weapons, Martial Weapons Tools: (a) Mason Tools, or (b) Ammo Pouch Saving Throws: Dexterity, Constitution, Strength
Brawler
Class Features As a Brawler, you gain the following class features Hit Points Hit Dice: 1d10 per Brawler Level Hit Points at 1st Level: 10 + Con Modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: Medium Armor, Light Armor Weapons: None Tools: Tinkers Tools, Brewers Supplies
Marksman
As a Marksman, you gain the following class features Hit Points Hit Dice: 1d6 per Marksman level Hit Points at 1st Level: 6 + your Constitution Modifier Hit Points at Higher Levels: 1D6 (or 5) + your Constitution Modifier Proficiencies Armor: light armor Weapons: Ranged Weapons, Simple Weapons Tools: Ammo Pouch, Flintlock Repair Kit Saving Throws: Dexterity, Wisdom Skills: Pick 2: Insight, Perception, Athletics, Survival, Acrobatics, Stealth
Helmsman
Class Features As a Helmsmen, you gain the following class features Hit Points Hit Dice: 1d10 per Helmsmen level Hit Points at 1st Level: 10 + Con Modifier Hit Points at Higher Levels: 1d10 (or 5) + your Constitution modifier per Helmsmen level after 1st Proficiencies Armor: Heavy Armor, Medium Armor, Light Armor Weapons: Simple Weapons, Martial Weapons, Ranged Weapons Tools: Mason Tools and Carpenters Tools Saving Throws: Charisma, Strength, Dexterity, Wisdom
Civilian
Civilian
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.