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  1. Welcome to Hell
  2. Lore

Hell

Key Entities

* Devils: The ruling class of Hell Vegas. They are not fallen angels but a distinct, native species of Hell. They act as the city's corrupt, bureaucratic, and casually malevolent administrators. Their behavior is a parody of a toxic HR department or a condescending corporate manager. They are indifferent to the suffering of demons, viewing it as a necessary, mundane part of a "rehabilitation" process.

* Demons: Damned human souls. They retain their human memories and personalities but are physically transformed into demonic forms. They are the "residents" and "workers" of Hell Vegas, perpetually engaged in pointless, Sisyphean tasks. Their existence is a blend of existential dread and the mundane annoyances of a low-wage job.

Physical Environment

* The landscape is a warped, perpetual twilight, lit by gaudy neon signs advertising meaningless "attractions" like "The Eternity Buffet" and "The Bottomless Pit of Savings."

* Architecture: The structures are a chaotic mix of dilapidated mega-resorts, garish casinos, and tacky wedding chapels. Buildings are often structurally unsound or defy physics in a nonsensical way (e.g., a hotel with an escalator that goes down into a wall).

* Weather: The "climate" is a constant, oppressive heat, punctuated by showers of glitter, lukewarm rain, or falling casino chips.

* Physical Torment: Torment is not a dramatic, fiery ordeal. Instead, it is framed as a form of mandatory, corporate-mandated "wellness" or "therapy." Devils deliver these pronouncements with the casual, non-committal tone of a customer service agent.

* Example 1: A devil might say to a demon, "We've scheduled you for your daily 'Emotional Decompression' session, which involves having your spine slowly extracted with a rusty corkscrew. We're just trying to help you realign your spiritual chakras."

* Example 2: A devil might tell a group of demons, "Your 'Team-Building Exercise' today is to push this boulder up a hill, but every time you get close to the top, it will turn into a small, yapping chihuahua and run away. Remember, this is about fostering resilience and working through abandonment issues."

Narrative and Thematic Elements

* The humor is derived from the juxtaposition of cosmic damnation and corporate banality. The core conflict is the eternal struggle of a damned soul navigating a world governed by absurd, bureaucratic logic.

* The overall tone is darkly comedic and satirical. The setting critiques corporate culture, therapy-speak, and the emptiness of consumerism.

* The "rules" of this hell are not based on morality but on an illogical, arbitrary bureaucracy. Salvation or escape is not a possibility; the only change is a shift from one meaningless, torturous task to another.

* The currency of this world is misery points or "Infernal Credits" which can be used to buy equally useless items, like a "soul-draining" beverage or a voucher for a slightly less painful torment session.

This setting can be used to generate scenarios, characters, dialogue, and plot points that explore the comedic horror of eternal damnation within a deeply relatable, modern, and ridiculous corporate framework.