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Inferna Lux Random Events

Here is the d100 Table of Minor Miseries & Infernal Incidents for Inferna Lux. These are designed to flesh out the world, annoy your players, and provide hooks for roleplay without necessarily starting a fight every time.

The Inferna Lux "Vibe Check" Table (d100)

01-05: Technological Torment

* 01: A holographic ad for "Male Enhancement Horn Polish" projects directly onto the party’s retinas. It cannot be closed for 60 seconds. (-2 Perception).

* 02: The localized gravity glitches. Everyone has to walk at a 45-degree angle for the next block.

* 03: A "System Update" occurs. All players freeze in place for 1d4 rounds while a progress bar hovers over their heads.

* 04: Autocorrect Curse: For the next hour, whenever a player tries to say a specific noun, they say a slightly wrong word (e.g., "Sword" becomes "Spork").

* 05: The players' Store Credit cards magnetically stick to a lamppost and require a Strength check (DC 15) to peel off.

06-15: Environmental Hazards

* 06: Glitter Rain. It rains sticky, non-biodegradable pink glitter. It gets in armor, eyes, and mouths. (-1 Stealth until washed).

* 07: The pavement momentarily turns into a treadmill moving in the opposite direction. Movement speed is halved.

* 08: A cloud of "Vape Smog" descends. Visibility is reduced to 5 feet, and it smells like aggressive cotton candy.

* 09: Pothole Roulete. A pothole opens up under a random player. It drops them 5 feet down into a sewer line filled with lukewarm slime.

* 10: The neon lights flicker at a frequency that induces a migraine. (Disadvantage on Intelligence checks for 10 minutes).

* 11: A sudden gust of wind blows garbage specifically into the players' faces.

* 12: The temperature spikes. Everyone creates sweat puddles that make the floor slippery (Dexterity save to not fall prone).

* 13: Every door the players approach turns out to be a "Pull" door, even if it has handles that look like "Push."

* 14: A pipe bursts, spraying the party with "Ectoplasmic Goop." It stains their clothes permanently.

* 15: The ambient background music switches to a dubstep remix of "Baby Shark" on a 10-second loop.

16-25: The Economy & Bureaucracy

* 16: A toll booth appears out of nowhere. The Troll inside demands "Exact Change" (4.37 Credits). He refuses to break a 5.

* 17: A Devil in a cheap suit serves the party a subpoena for a crime they haven't committed yet.

* 18: Surge Pricing. For the next hour, everything in the district costs 300% more Clout.

* 19: A street vendor throws a "Free Sample" at a player. If they catch it, they are legally bound to buy the full product.

* 20: An Imp IRS auditor demands to see receipts for the players' weapons.

* 21: The ATM eats a player's card and displays the message: "Processing... Estimated wait time: 4 Eras."

* 22: A "Charity Mugger" blocks the path, guilt-tripping the party to donate to "The Fund for Demons with Flat Tires."

* 23: A player's shoes are repossessed by a magical drone because the "subscription to walk" expired.

* 24: A wild coupon blows by. It offers 99% off, but expires in 30 seconds at a store 5 miles away.

* 25: A parking meter accuses the players of loitering and begins counting down to "Self-Destruct." (It just explodes into confetti).

26-40: NPC Encounters (The Locals)

* 26: The Karen. A high-level Banshee with a "Can I speak to the manager?" haircut screams at a barista, creating a sonic shockwave.

* 27: The Reply-Guy. A small, nerdy demon follows the party, correcting their grammar and battle tactics.

* 28: A Pack of "Finance Bros" (Incubi in vests) blocks the sidewalk, talking loudly about crypto-souls. They will not move.

* 29: A skeleton busker is playing "Wonderwall" on an out-of-tune guitar. He follows the party until they tip him.

* 30: An Imp wearing a "Free Hugs" sign tries to pickpocket the players while hugging their legs.

* 31: A Succubus influencer is livestreaming. She accuses the party of "ruining her aesthetic" and asks her chat to cancel them.

* 32: A group of tourists (damned souls on vacation from a worse part of Hell) asks the players to take their photo. They take 40 minutes to get the pose right.

* 33: A delivery demon on a moped crashes into a player, blames them, and demands insurance info.

* 34: Sharazy (the Incubus King) drives by in a floating convertible, throwing poker chips that explode into glitter.

* 35: A "Nice Guy" demon holds a door open for the party from 50 feet away, forcing them to do that awkward half-jog run to get there.

* 36: A feral Imp bites a player's ankle and runs away with 1d4 Store Credit.

* 37: A street magician asks for a volunteer. If a player accepts, he makes their weapon disappear and runs away.

* 38: Two devils are having a loud breakup in the middle of the street. It’s very dramatic and blocks traffic.

* 39: A bouncer refuses to let the players into a 7-Eleven because their "Vibe is off."

* 40: A lost child (actually a 400-year-old disguised demon) asks for help, leading the party into a timeshare presentation.

41-60: Transportation & Traffic

* 41: The Gridlock. All traffic stops. Drivers start honking in a rhythm that summons a minor headache demon.

* 42: A taxi pulls over, but the driver is a skeleton who refuses to go to the destination the players want.

* 43: The street signs physically rotate, pointing to "Despair," "Regret," and "Wendy's" (all in the same direction).

* 44: A "Party Bus" drives by. The bass is so loud players must make a Con Save or be deafened for 10 minutes.

* 45: A pothole speaks. It rates the players' footwear as they walk over it. ("Tacky," "So last season," "Fake leather?").

* 46: The crosswalk signal counts down, but the numbers are random. (5... 4... 98... 2... Banana).

* 47: A giant monster truck parks across four handicap spaces.

* 48: The sidewalk is closed for "Renovations." The detour leads through a prickly cactus garden.

* 49: An Imp valet takes the players' vehicle (or mount) and joyrides it in circles around the block.

* 50: A police chase passes by, but it’s just two slow-moving golf carts.

* 51-60: Reroll on 41-50, but the event happens in slow motion.

61-80: Pure Chaos & Absurdity

* 61: The Glitch. A building texture fails to load. It is just a purple and black checkerboard box.

* 62: It rains lukewarm hotdog water for 1d6 minutes.

* 63: A massive, floating eye blinks into existence, judges the party’s outfits, sighs loudly, and vanishes.

* 64: A parade of clowns blocks the street. They are not funny; they are aggressively depressed.

* 65: Every time a player takes a step, their shoes make a clown horn noise honk.

* 66: A random object in a player's inventory turns into a rubber chicken.

* 67: A "Flash Mob" of zombies starts dancing to "Thriller." If the players don't join in, they are attacked.

* 68: Gravity reverses for just the trash cans. Garbage floats up and rains down on the street.

* 69: Nice. (A neon sign lights up saying "Nice" and everyone gains 1 temporary HP).

* 70: A portal opens, and a lost mortal from Earth falls through, asks "Is this Las Vegas?", screams, and runs away.

* 71: The ground becomes extremely bouncy (trampoline physics).

* 72: All text within 100 feet turns into Comic Sans font.

* 73: A pigeon with a human face lands on a player's shoulder and whispers stock market tips (they are bad tips).

* 74: A billboard hacks the players' thoughts and displays their most embarrassing secret to the public.

* 75: The "Fourth Wall" breaks. The players hear the sound of dice rolling in the sky.

* 76: A localized raincloud follows one specific player, raining only on them.

* 77: The street becomes a giant conveyor belt feeding into a furnace (easy to step off, just annoying).

* 78: A massive "404 Error" sign blocks the road. You have to walk around the concept of nothingness.

* 79: All colors invert for 1 minute.

* 80: A swarm of moths attracted to the players' souls (or glowing items) creates a blinding flurry.

81-99: "The Lucky Breaks" (Suspiciously Good Events)

* 81: The players find a parking spot right in front of their destination. (It’s a trap).

* 82: A vending machine malfunctions and spits out infinite cans of "Demon Energy." (Drinking it causes jitters).

* 83: A bouncer mistakes the party for VIPs and lets them into the "Platinum Lounge" (which is just an empty room).

* 84: A player finds a "Get Out of Jail Free" card. (Terms and Conditions apply: Only works on Tuesdays).

* 85: The Wi-Fi goes to 5 bars for exactly 10 seconds.

* 86: A demon drops a wallet. Inside is a picture of a sad cat and 5 Store Credit.

* 87: The traffic lights all turn green. (This usually means a disaster is coming).

* 88: A street artist draws a caricature of the party that actually makes them look cool.

* 89: A "Happy Hour" starts. Potions are half price, but taste like cough syrup.

* 90-99: The Golden Glitch. The universe lags. The players can walk through walls for 1 round.

100: The Manager Arrives

* 100: A hush falls over the district. An Archdevil descends from the penthouse. They notice the party, point a manicured finger, and say, "You. You look bored. Let's change that." (Instantly starts a main quest or a boss fight).