Here is the world-building for San Diablos, the West Coast capital of vanity, superficiality, and "Wellness."
It is a parody of the California dream (Los Angeles, San Francisco, and the worst parts of Influencer culture), where the sun is always shining, but it’s actually a nuclear glare, and the ocean is made of boiling saltwater.
I. The Atmosphere: "Golden Hour Glare"
Unlike the neon night of Inferna Lux or the grey dampness of Pandemonium, San Diablos is blinded by Perpetual Sunshine.
* The Light: It is always 5:00 PM "Golden Hour." The light is beautiful, orange, and hazy. However, it is blindingly bright. If you don't wear sunglasses, you take 1d4 Radiant damage per hour.
* The Air: It smells like jasmine, car exhaust, and wildfire smoke. There is a constant "Haze" that makes everything look filtered but chokes you if you breathe too deep.
* The Temperature: A "Dry Heat." It desiccates players. Water is expensive ($15 a bottle for "Artisanal Tears").
II. The Culture: "Toxic Wellness"
The religion here isn't sin; it's Self-Care. But in Hell, Self-Care is torture.
* The Diet: Everyone is on a "Cleanse."
* The Food: "Soul-Gluten Free," "Dairy-Free," "Joy-Free." The green juice tastes like lawn clippings and costs 25 Credits.
* The Effect: You never feel full, only "light" and slightly dizzy.
* The Attitude: "Fake Nice." Everyone calls you "Babe," "Sweetie," or "Boss." They smile constantly, but their eyes are dead. They will stab you in the back, but they will manifest positive vibes while doing it.
* The Gig Economy: Nobody has a real job. Everyone is a "Freelance Consultant" or driving for Ride-Share-Hell.
* The Drivers: They talk to you the entire ride about their screenplay or their startup. You cannot rate them less than 5 stars or the car locks you inside.
III. The Geography & Districts
1. The 404 Freeway (The Parking Lot)
The city is connected by a massive, twenty-lane highway where traffic never moves.
* The Curse: To get anywhere, you must drive. But the GPS always says "ETA: Infinity."
* The Lane Splitting: Motorcycle demons (Lane Splitters) zoom between cars at 200mph, knocking off side mirrors.
* The Road Rage: If you honk, the car next to you transforms into a mech and attacks.
2. Holly-Weird (The Entertainment District)
A place of broken dreams and desperation.
* The Landmark: The "HOLLY-WEIRD" Sign. It is on fire. It has been on fire for 50 years. Nobody puts it out because it "looks cinematic."
* The Walk of Shame: Parody of the Walk of Fame. The stars on the sidewalk list the names of people who almost made it, followed by the reason they failed (e.g., "John Doe: Auditioned for a mayonnaise commercial. Forgot his line.").
* The NPCs: Aspiring actors (Waiters) who recite monologues while taking your order. If you don't clap, they spit in your food.
3. Silicon Gulch (The Tech Valley)
A parody of San Francisco/Silicon Valley.
* The Vibe: Minimalist, glass architecture. Everyone wears hoodies and vests.
* The Devils: "Tech-Bros." They speak in jargon ("We need to pivot the paradigm of suffering"). They ride electric scooters that explode randomly.
* The Horror: " The Open Office." A dungeon with no walls, fluorescent lights, and no privacy. Demons are forced to "collaborate" for eternity.
4. Venom Beach (The Coast)
* The Ocean: The water looks blue from a distance, but it is actually highly acidic Gatorade.
* The Sand: It is scorching hot. You have to do the "hot sand run" constantly.
* The Gym: "Muscle Beach." Where demons lift weights that are physically impossible. They are so swole they cannot lower their arms. They grunt loud enough to cause Thunder damage.
IV. The Denizens (NPCs)
1. The Guru (Archdevil of False Hope)
* Name: Shanti "Vibes" Morningstar (Lucifer’s hippie cousin).
* Appearance: A devil with a man-bun, yoga pants, and no shoes. He floats six inches off the ground.
* Role: He runs a cult called "The Soul Cycle."
* The Torture: He forces demons to do "Hot Yoga" in actual lava. He speaks only in platitudes: "The pain is just weakness leaving the soul, babe."
2. The Agent (Devil of Contracts)
* Name: Ari "The Shark" Gold-Horn.
* Appearance: Slicked-back hair, Bluetooth headset permanently fused to his ear, wearing a suit that costs more than your life.
* Role: He promises to make players famous.
* The Trap: He offers a contract with 4,000 pages of fine print. If you sign, you own the rights to your likeness in perpetuity, meaning he can use your face on a billboard for hemorrhoid cream forever.
3. The Influencer (Demon Class)
* Appearance: They hold a ring light in front of their face at all times. They walk backwards (to get the shot) and bump into people.
* Ability: "Cancel Culture." They point a phone at a player and scream. A swarm of "Followers" (Mindless Zombies) attacks the player for being "Problematic."
V. Specific Locations & Encounters
"Erewhon-derland" (The Grocery Store)
An exorbitantly expensive grocery store.
* The Prices: A jar of "Almond Butter" costs a human soul.
* The Encounter: A "Karen" is blocking the aisle, arguing that the oat milk isn't ethically sourced from depressed oats.
* The Item: "Smoothie of Eternal Youth." It costs 500 credits. It makes you look 5 years younger for 10 minutes, then you age 10 years rapidly.
"The Pitch Meeting"
The players are cornered in an elevator by a screenwriter demon.
* The Trap: He holds the "Door Close" button so the elevator won't move.
* The Torture: He explains his movie plot. It’s Die Hard but on a cloud. It makes no sense. The players take 1d4 Psychic damage per minute until they agree to "produce" it (give him 20 credits).
"The Rental Market"
The players need a place to rest.
* The Listing: "Cozy, rustic studio with ocean views."
* The Reality: It is a cardboard box in an alley. The "ocean view" is a poster of a fish taped to a brick wall.
* The Rent: First month, last month, and a security deposit of one limb.
VI. The Local Hazard: "The Wildfires"
In San Diablos, fire is just weather.
* Gender Reveal Parties: Every day, a demon explodes a pink or blue bomb to reveal the gender of their spawn. This inevitably starts a massive fire.
* The Evacuation: The highway is gridlocked during the fire. The only way to move is to buy a "Fast Pass" for the breakdown lane.