A mystical land of at a time of peace, Or that is what everyone thinks.
Played | 12 times |
Cloned | 0 times |
Created | 169 days ago |
Last Updated | 105 days ago |
Visibility | Public |
Gamarreans
A Boar looking humanoid. Very Dense in everyway. +2 Strength, -2 Dexterity, -2 Intelligence, +2 species bonus on Fortitude saves. Gamarreans have great physical resistance.
Gungans
Calm easygoing creature of swamps and rivers. Can breath underwater and are part of the frog family. +2 Constitution, -2 Wisdom, +4 species bonus on Swim, +2 species bonus on Listen, +1 species bonus on Reflex
Wookies
Tall Wolf like creatures. Very intelligent and advanced in tech. But are un-able to speak outside their native language. +4 Strength. -2 Dexterity, -2 Wisdom, -2 Charisma
Ewoks
Little Humanoid Bears that are not very intelligent, but very curious of everything. +2 Dexterity, -2 Strength, +1 size bonus for Defense. +1 size bonus attack, +4 size bonus on hide checks.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Half-Orc
Brute strength combined with human adaptability.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Elf
Graceful and wise, with an affinity for nature and magic.
Gnome
Small, curious, and inventive, skilled in arcane arts.