Star Wars! Risky Business! world illustration - Sci-fi Fantasy  theme
Sci-fi Fantasy

Star Wars! Risky Business!

R
Rathatri

"Galaxy in turmoil. Hero or Villian, play and navigate chaos. Choices echo across the Outer Rim."

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184 days ago
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Cade's Keep

Cade's Keep

Nestled deep within a verdant jungle, Cade's Jungle Keep is a hidden fortress forged from the remnants of an ancient Sith temple. The ruins are draped in thick vines and moss, their dark stone architecture exuding an ominous aura. Although the vibrant jungle surrounds it, a palpable sense of foreboding lingers in the air, hinting at the dark secrets the Sith Lord has gathered over the years. The enclave serves as Cade's primary base of operations, where Trandoshan Slavers guard his domain, bound by life debts to the fearsome Sith.

Corellia Space Port

Corellia Space Port

The Corellia Space Port serves as a bustling hub of interstellar travel and trade, where ships of all sizes come and go.

Coruscant Space Port

Coruscant Space Port

The Coruscant Space Port is a bustling hub of intergalactic travel and commerce, featuring sleek starships of all shapes and sizes arriving and departing at all hours. The air is filled with the sounds of thrumming engines and voices speaking in a multitude of languages. Vendors line the marbled pathways, selling exotic goods from distant planets while overhead, colorful holographic advertisements flicker, enticing passersby to take part in the latest interstellar offers.

Dathomir Clan Grounds

Dathomir Clan Grounds

The Dathomir Clan Grounds serves as the heart of the formidable Night Sisters, steeped in ancient magic and ritual. This sacred land is a blend of imposing stone structures and vibrant flora, where practitioners of dark sorcery and powerful witches gather to hone their craft and communicate with the spirits of their ancestors. Visitors may find themselves entangled in the web of mysticism that surrounds the clan, where the line between reality and the arcane blurs.

Dathomir Rancor Breeding Pits

Dathomir Rancor Breeding Pits

The Dathomir Rancor Breeding Pits are a sinister expanse of vast, subterranean caverns where the dreaded rancors are bred and raised. The air is thick with the scent of damp earth and decay, echoing the distant sounds of growling beasts. Flickering bioluminescent fungi line the jagged walls, providing an eerie green light that barely illuminates the shadowy figures of the rancors lurking in their pens, waiting for their trainers or battles.

Geonosis Droid Factories

Geonosis Droid Factories

The Geonosis Droid Factories are a vast network of colossal structures carved into the rocky cliffs of a desolate desert planet. Within these factories, swarms of droids are assembled and programmed for battle, their cold metallic frames rattling as they come to life. The air is filled with the sounds of machinery and the hum of energy fields, creating an atmosphere of relentless production and mechanical efficiency. As the eerie red sunlight filters down through the dust-filled atmosphere, the factories stand as a testament to the relentless march of technology and war.

Illum Jedi Academy

Illum Jedi Academy

Illum Jedi Academy is a bastion of peace and knowledge, welcoming young Jedi to hone their skills and deepen their connection to the Force. Situated near the Outer Rim, it serves as a crucial outpost in spreading the Jedi's influence across the galaxy. As the third largest Jedi academy, it boasts vast training facilities and serene meditation gardens, fostering an atmosphere conducive to learning and spiritual growth.

Iziz Royal City

Iziz Royal City

Iziz Royal City serves as the heart of Onderon, showcasing a blend of semi-modern architecture that echoes the grandeur of its royal heritage. The bustling markets fill the air with vibrant sounds and the aroma of exotic spices, drawing in visitors from across the galaxy. The Royal Palace, an impressive structure adorned with intricate carvings and lush gardens, stands as a testament to the city's rich history, offering a glimpse into the traditions of Onderonian culture.

Kashyyyk Space Port

Kashyyyk Space Port

The Kashyyyk Space Port is a bustling hub of interstellar travel, carved into the lush canopy of the gigantic Wookiee trees. Brightly colored spacecraft of various designs dock and depart, while Wookiee mechanics scurry around, ensuring everything runs smoothly. Traders and adventurers from across the galaxy mingle here, sharing stories and goods in a vibrant marketplace beneath the massive branches above.

Maestro

Maestro

Maestro is a seedy bar notorious for its grimy atmosphere, where patrons gather not only for drinks but also to exchange whispers of the latest underworld gossip. The air is thick with the scent of cheap alcohol and the sounds of raucous laughter and muffled conversations. In a dimly lit corner, Tavik runs illegal death fights, drawing in thrill-seekers and betting men with the promise of blood and gold.

Mos Eisley

Mos Eisley

A bustling spaceport town located on the harsh desert planet of Tatooine, Mos Eisley is known for its cantina filled with a diverse array of alien species, its rough-and-tumble population, and its reputation as a haven for smugglers and bounty hunters.

Nar Shadai

Nar Shadai

Nar Shadai is a sprawling metropolis on the shadowy world of Nar Shadaa, known as the largest city in the underbelly of galactic society. This den of crime and villainy thrives amidst rampant poverty, where the air is thick with the stench of neglect and desperation. Streets are overcrowded with desperate souls, and the echoes of deals gone wrong can be heard in every shadowed alley.

Oovo 4

Oovo 4

Oovo 4, a notorious high-security prison, is a small moon ensconced in a treacherous field of floating asteroids. Renowned for housing the most dangerous criminals, including notorious crime lords, it stands as a beacon of fear and despair for criminals. The moon is constantly surveilled by specialized spacecraft, providing a relentless watch over those imprisoned within its unforgiving walls.

Tavik Space Station Docking Center

Tavik Space Station Docking Center

The Tavik Space Station Docking Center serves as the entrance hub to the expansive Tavik Space Station. It's a bustling area filled with interstellar travelers and cargo vessels, all buzzing with activity as ships prepare for departure or arrival.

The Jundland Wastes

The Jundland Wastes

A desolate region of sand dunes stretching as far as the eye can see, with an eerie silence that engulfs the barren landscape. Occasional gusts of wind sweep through, carrying with them a sense of ancient stories and hidden mysteries waiting to be uncovered.

The Sarong Dune

The Sarong Dune

The PC's smuggling ship, blockade runner, modified Corellian XS Freighter, known for its rugged exterior and advanced hyperdrive systems. When PC sits in the ship's cockpit, offer them access to the holo-net for a mission: - Roll 2d20 for cargo and destination, 1d6 for difficulty. Cargo (2d20): 2-5: Spice, 6-9: Weapons, 10-13: Rare Artifacts, 14-17: Illegal Tech, 18-21: Exotic Creatures, 22-25: Medical Supplies, 26-29: Contraband Data, 30-33: Lux Goods, 34-37: Banned Lit, 38-40: Jedi Items. Destination (2d20): 2-5: Core Worlds, 6-9: Mid Rim, 10-13: Outer Rim, 14-17: Unknown Regions, 18-21: Hutt Space, 22-25: Corporate Sector, 26-29: Wild Space, 30-33: Colonies, 34-37: Expansion Region, 38-40: Deep Core. Difficulty (1d6): 1-2: Easy (5,000 cred), 3-4: Medium (10,000 cred), 5-6: Hard (20,000 cred). Easy- minimal security, medium- standard patrols, hard- blockades or rivals. Generate complications: Odd- space hazards, even- world obstacles. Tailor narrative to smuggler's capabilities.

The Starlight Hunter

The Starlight Hunter

The Starlight Hunter is the PC's Mandalorian bounty hunter ship, a retrofit Incom Corsair known for its sleek design and advanced tracking systems. - When PC sits in the ship's cockpit, offer them access to the holo-net for a mission; use this system to generate bounty hunting quests: Roll a d20 for the target type and a d6 for difficulty. Target types (d20): 1-3: Rogue Droid, 4-6: Spice Dealer, 7-9: Imperial Deserter, 10-12: Pirate Captain, 13-15: Shapeshifting Con Artist, 16-18: Corrupt Official, 19-20: Force-Sensitive Fugitive. Difficulty (d6): 1-2: Easy, 3-4: Medium, 5-6: Hard. Easy bounties have lower security and smaller payouts (1000-3000 credits). Medium bounties have standard security and average payouts (3000-7000 credits). Hard bounties have high security, larger payouts (7000-15000 credits), and potential complications like rival hunters or unexpected allies. Adjust the bounty's last known location based on the roll: Odd number for urban setting, even for remote location.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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