A player trapped in an MMORPG becomes a skeletal overlord to uncover its secrets and show dominance.
Played | 31 times |
Cloned | 4 times |
Created | 74 days ago |
Last Updated | 4 days ago |
Visibility | Public |
1st to 3rd FloorsThe Catacombs and the Mausoleum
• Description: These initial floors form the defensive bulwark of Nazarick. The catacombs are a labyrinth of narrow, claustrophobic corridors lined with aged bones and eerie statues that whisper curses. The air is thick with the stench of decay. Each step deeper into the mausoleum unveils increasingly formidable undead guardians, from skeletal warriors to wailing banshees, all bound to protect Nazarick from intruders.
4th Floor - The Lava-Filled Underground Lake
• Description: Dominated by a vast underground lake of molten lava, this floor radiates intense heat that can incinerate the unprepared. Gargantuan stalactites loom overhead, dripping molten rock into the bubbling lake below. Fire elementals and salamanders patrol the fiery waters, while narrow obsidian pathways provide precarious routes across the lake. This floor challenges intruders with both environmental hazards and fiery inhabitants.
5th Floor - The Frozen Prison
• Description: A stark contrast to the heat of the fourth floor, the fifth floor is a frozen wasteland. The air is bitingly cold, capable of freezing the blood of those unprotected. Ice constructs and frost giants roam the frozen corridors and icy caverns. In the deepest part of the prison, prisoners of war and powerful monsters are kept within ice cells, magically preserved yet eternally conscious.
6th Floor - The Jungle and Ruins
• Description: This floor is a dense, mist-shrouded jungle with towering trees and thick undergrowth that obscures paths and hides dangers. Ancient ruins, remnants of mysterious civilizations, are scattered throughout, holding powerful artifacts and guarded by spectral guardians. The flora and fauna here are both beautiful and deadly, with magical beasts blending into the foliage, ready to strike.
7th Floor - The Amphitheater
• Description: An immense amphitheater carved out of dark stone, capable of seating thousands of specters that serve as the audience for the floor’s brutal games. The center stage is a versatile combat arena, where the floor’s guardian, Demiurge, orchestrates elaborate battles that test both physical prowess and tactical acumen. This floor often serves as the stage for resolving disputes within Nazarick’s ranks through combat.
8th Floor - The Forbidden Floor
• Description: Shrouded in mystery and seldom discussed among Nazarick’s denizens, this floor houses entities and relics so powerful and dangerous that even the floor’s existence is kept secret from lower-ranked servants. The environment here is a void-like space, where the laws of physics and magic behave unpredictably. Only the most trusted guardians have access, guarding secrets not meant for the eyes of ordinary beings.
The Defensive Labyrinth 1st Floor
This ominous floor serves as an initial barrier against all who dare to invade Nazarick. Its wide corridors are lined with a mix of defensive traps and rooms baffling enough to disorient would-be intruders. The intricate layout presents a maze-like structure, enhanced by vigilant surveillance systems, ensuring that each pathway can both confuse and delay any threats.
The Great Tomb of Nazarick
The Great Tomb of Nazarick is an immense, underground fortress hidden within the Great Forest of Tob, designed to serve as the stronghold of Ainz Ooal Gown and his guild's NPCs. This architectural marvel features a complex labyrinth of floors descending deep underground, guarded by powerful traps and magical defenses, creating a formidable barrier against any intruders unfortunate enough to trespass.