A world of Martial Arts, where the strong devour the weak, and is full of secrets.
Played | 19 times |
Cloned | 0 times |
Created | 314 days ago |
Last Updated | 61 days ago |
Visibility | Public |
Leone di Cieli
Summon a small lion cub imbued with the power of the Sky Flame. The Leone di Cieli can either defend its master by nullifying attacks or empower their strikes with devastating force. In its defensive form, it creates a protective aura that absorbs damage, while in its offensive form, it enhances the caster's physical attacks, allowing them to unleash powerful punches infused with Sky Flames.
X-Burner
Unleash a powerful blast of Sky Flames, combining both offensive and supportive flames. The caster fires Soft Sky Flames behind them to bolster the Hard Sky Flames unleashed in front, creating a devastating attack that embodies the support of friends. This spell can be used on the ground or in the air, making it versatile in combat situations.
Flame-Enhanced Punch
You channel the power of the Sky Flames into your fist, enhancing your punch with fiery energy. Make a melee spell attack against a target within range. On a hit, the target takes 2d6 fire damage and must succeed on a Dexterity saving throw or be set ablaze, taking an additional 1d6 fire damage at the start of its next turn. The flames last for 1 minute or until extinguished by an action.
XX-Burner
Unleash a torrent of devastating flames that can obliterate targets and reshape the battlefield. The XX-Burner channels the power of the Sky Flame, allowing the caster to fire intense flames from both hands, with the option to unleash a more controlled or a more destructive version of the spell. The destructive version not only damages the target but also affects the surrounding area, creating a fiery explosion that can disperse even the most formidable barriers.
Condensed X-Burner
You unleash a focused blast of flame energy that targets a single enemy, dealing significant fire damage while minimizing collateral damage to the surrounding area. The flames are infused with gravitational energy, allowing you to pinpoint your attack with precision.
Zero Point Breakthrough: Revised
You absorb the life force of your enemies, purifying it and adding it to your own power. This spell allows you to absorb a portion of the damage dealt to you by an enemy, converting it into temporary hit points that last for the duration of the spell. The amount of energy you can absorb increases with each use, allowing for greater resilience and power over time.
Hyper X-Stream
You fly toward a target, rapidly circling them from bottom to top, creating a tornado of Sky Flames that traps and scorches your enemy. The flames deal damage over time and can potentially leave the target incapacitated if they fail to escape the fiery vortex.
Ultimate Dying Will Mode
You enter a state of Ultimate Dying Will Mode, engulfed in flames that represent your unwavering resolve. In this form, you retain your mental clarity and can react with enhanced speed and precision. For the duration of the spell, you gain advantage on Dexterity saving throws and can make an additional melee attack as a bonus action on each of your turns. Additionally, your melee attacks deal an extra 2d6 fire damage. If you are reduced to 0 hit points while in this form, you can choose to remain conscious and continue fighting for one additional round, but you take 1d6 fire damage at the start of each of your turns until you are stabilized or the spell ends.
Dying Will Mode
You enter a state of heightened power and confidence, temporarily removing your physical limitations. For the next 4 minutes, you gain advantage on all Strength and Dexterity checks, and your melee attacks deal an additional 1d6 damage. However, you take 1d4 damage at the end of each of your turns as your body strains under the pressure. Your clothing may also be damaged during this transformation, potentially leaving you in your undergarments.
Dying Will Flame
You summon a Dying Will Flame that embodies your resolve, creating a powerful aura that can either protect allies or incinerate foes. The flame's intensity and effects depend on your emotional state and determination, allowing you to channel its energy into various forms. Choose to unleash a wave of destructive fire, bolster your allies' strength, or create barriers of flame that absorb incoming attacks. The purity of the flame reflects your inner strength, granting additional effects based on your resolve.
Hyper Dying Will Mode
Upon casting this spell, the target enters a heightened state of awareness, removing their internal limiters and awakening their hidden potential. In this mode, the target fights with calm precision, gaining enhanced abilities and resilience. However, the strain of this power causes severe muscle pain after the effect ends, leaving the user temporarily weakened.
Zero Point Breakthrough
You create a barrier of ice that seals away flames and energy. This ice cannot be melted by ordinary means, as any energy that comes in contact with it is turned into negative energy. Only strong Dying Will Flames can melt this ice, making it a powerful defensive and strategic spell.
Minus State
You enter a state of inverted resilience, allowing you to neutralize incoming damage for a short duration. While in this state, you can absorb damage directed at you, converting it into temporary hit points. You must focus on the timing of your movements to effectively utilize this ability, making it a test of skill and precision.
X-Stream
You dive towards a target, creating a swirling vortex of flames that traps and damages your enemy. The flames deal damage over time and can separate merged entities, returning them to their original forms. Enemies caught in the vortex must make a saving throw or take additional damage and become restrained for the duration of the spell.
Sky Flame
You conjure a powerful flame that embodies the essence of the sky, capable of both soft and hard manifestations. The soft Sky Flame hovers gently, providing warmth and illumination, while the hard Sky Flame bursts forth with explosive energy, dealing significant damage. This spell can harmonize with other elemental spells, enhancing their effects. Additionally, the Sky Flame has the unique ability to petrify targets, rendering them immobile for a short duration.
X-Cannon
You channel the power of the Sky Flames through your gloves, launching two high-intensity fireballs at your target. Upon impact, each fireball creates a medium-sized explosion, dealing damage to the target and any creatures nearby.

Solo Molo
You create a shimmering barrier of energy that isolates a target from their allies, preventing them from receiving help or support. The target must succeed on a saving throw or be trapped within the barrier for the duration, unable to communicate or receive assistance from others.

Summon Chad Thundercock
Unleash the ultimate warrior, Chad Thundercock, a legendary figure of unmatched strength and charisma. This forbidden spell calls forth Chad to fight alongside you, inspiring allies and demoralizing foes with his overwhelming presence.

Chatgpt's Insight
You summon a spectral entity that provides guidance and insight into a single question or problem. The entity whispers advice, granting you advantage on your next Intelligence check or saving throw related to the question asked.

Burner
You conjure a swirling vortex of flames that engulfs your enemies in a fiery embrace. The flames deal damage over time, and any creature caught in the area must make a saving throw to avoid additional burning effects.

Pot of Greed
You conjure a mystical pot that grants you a brief glimpse into the future, allowing you to draw two additional cards from your spellcasting deck. For the duration, you can choose to gain advantage on your next spell attack or saving throw, but at the cost of drawing a card from the deck of misfortune if you fail.

Gg
Gg is a spell that harnesses the chaotic energies of the multiverse, allowing the caster to unleash a wave of unpredictable magic. The effects can vary wildly, from dealing damage to altering the environment, making it a gamble for both the caster and their foes.

Waterfall
You conjure a cascading waterfall that flows from your fingertips, creating a torrent of water that can either wash away foes or provide a soothing mist to allies. The waterfall can be directed to deal damage or create difficult terrain, depending on your intent.

Firewall
You conjure a wall of flames that blocks movement and deals damage to creatures that pass through it. The wall can be shaped as you desire, up to a maximum area of 20 feet long, 10 feet high, and 1 foot thick.

Water Dragom
You summon a torrent of water that drags enemies towards you, creating a swirling vortex. Those caught in the vortex must fight against the current or be pulled into your grasp, potentially leaving them vulnerable to your next attack.

Give Up
You instill a profound sense of despair in your target, causing them to abandon their current actions and lose the will to fight. The target must succeed on a Wisdom saving throw or become incapacitated for the duration, overwhelmed by feelings of hopelessness.
Superior Assertion
You project an overwhelming aura of superiority, causing your target to feel inferior and demoralized. The target must make a saving throw or suffer penalties to their attacks and ability checks for the duration of the spell.

Transform into Chad Thundercock
You magically transform into the embodiment of confidence and charisma, gaining enhanced physical prowess and charm. For the duration, you exude an aura that boosts your allies' morale and intimidates your foes.

Pistol Shot
You conjure a spectral pistol that fires a magical bullet at a target within range. On a hit, the target takes damage and must succeed on a Dexterity saving throw or be knocked prone.

Divine Retribution
You call upon a deity to deliver a devastating blow to your target. The target must make a saving throw or be struck down instantly by divine energy, leaving no trace behind.

Ugly Visage
You conjure an image of a grotesquely ugly figure that overwhelms the senses of those who see it. Creatures within range must succeed on a Wisdom saving throw or be frightened and take psychic damage as they are momentarily paralyzed by the horror of the visage.

Summon Chad Thundercock End Life
Call forth the legendary Chad Thundercock, whose mere presence overwhelms foes with an aura of confidence and power. Any opponent within range is instantly defeated by the sheer force of his existence, leaving them in awe and despair.

Swarm Approach
You summon a swarm of spectral insects that envelop your enemies, causing fear and confusion. The swarm moves towards a target, dealing damage and potentially hindering their actions.

Vapor
You conjure a thick mist that obscures vision and dampens sound in a 20-foot radius. Creatures within the mist have disadvantage on Wisdom (Perception) checks and ranged attack rolls, while you gain advantage on Stealth checks made within the area.

Inferno Burst
Unleash a concentrated blast of fire in a 20-foot radius sphere centered on a point you choose within range. Creatures within the area must make a Dexterity saving throw, taking fire damage on a failed save or half as much on a success.