Abyros

Fantasy
Abyros world illustration

Description

Abyros, the Mouth of the World A vast city carved around the endless Dungeon Breach, where guilds of fire, frost, storm, poison, and more battle for dominance. Adventurers descend into shifting depths seeking relics, glory, or survival, while Wardens guard the fragile balance. In Abyros, power is earned through descent, and every step into the abyss may be your last.

Author's Note

Welcome to Abyros ... the Mouth of the World. I’m Alexein, creator of this setting. Abyros is my love letter to worlds where survival is never given, only clawed from chaos. Where ambition carves cities into stone, where hunger drives mortals into the abyss, and where every descent into the Breach is both a prayer and a gamble. It's inspired to DanMachi universe with my personal twist. This is not a world of safety. It is a crucible of guilds, of forges that burn flesh and soul, of politics fought not with treaties but with blades and spells. It is a place where scars are currency, where power whispers in ley lines, and where the Dungeon watches you as much as you watch it. I hope you lose yourself in its markets of flame, its towers of frost, its labyrinths of thought and poison. May you descend not to conquer, but to return changed — or not return at all. I leave you with a phrase I carry for Abyros: “We descend into the Breach not to master it, but to be remade by what refuses to die within.” 🗺️ Starting Locations – Choose Where Your Descent Begins 🔥 Emberstep Market (Emberreach) A forge-lit bazaar of fire and desperation. Ideal for stories of hunger, ambition, and the first reckless steps into adventuring. 🌟 Attunement Halls (Arcspire Collegium) The judgment chamber of initiates. Begin here if you want to test resonance, face the Collegium’s gaze, and feel the weight of destiny before you. ⚔️ Bastion Gate (Outer Ring) The first threshold into Abyros itself. Stand before the rune-lit gates where Wardens judge worth, and choose whether you belong within.

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