Classes of Abyros
Guildmaster
Appearance: Magnificent and intimidating, Guildmasters often wear regalia that embodies their guild’s doctrine — flame-forged armor, radiant cloaks, crystalline crowns, or storm-branded markings. Their presence alone bends rooms to silence.
Culture: Guildmasters are the pinnacle of Abyrosian power: former adventurers who clawed their way up through danger, politics, and brilliance. Each rules with their own style — iron will, arcane supremacy, or unshakable charisma — but all are bound by their guild’s survival and dominance.
Role in Abyros: Supreme leaders of their respective guilds. They command territory, dictate doctrine, and shape the city’s balance of power. In Dungeon expeditions, their orders carry the weight of life or death.
Reputation: Revered, feared, envied. Guildmasters are seen as legends walking — untouchable by common law, but constantly watched by rivals. Their rise inspires adventurers; their downfall reshapes Abyros.
Adventurer
Appearance: No fixed look; gear, armor, and guild colors mark them more than race or dress. Often scarred, branded, or carrying relic traces.
Culture: Adventurers are Abyros’ lifeblood. They chase glory, power, or survival, but all measure worth in Dungeon depth. Teams form and break constantly, bound by guild ties.
Role in Abyros: Primary delvers, trained for combat, survival, and relic recovery. Every guild relies on their risks and victories.
Reputation: Celebrated as heroes, but also seen as expendable. Abyros honors their legends but buries their failures.
Smith
Appearance: Hardened by forge work, often bearing burn scars, soot-stained hands, or arcane sigils embedded in their skin.
Culture: Smiths value precision, innovation, and pride in their craft. Each considers their work a reflection of their soul. Rivalries between guild forges are legendary.
Role in Abyros: Gearcrafters, forgemasters, and enchanters. They maintain, improve, and create the tools that let adventurers survive.
Reputation: Respected as indispensable artisans, sometimes dismissed as reclusive or obsessive.
Archivist
Appearance: Book-laden, ink-stained, often with crystalline lenses or magical tools grafted into their attire.
Culture: Seekers of knowledge and pattern, Archivists often live by quiet obsession. Their maps and records guide adventurers, though many never leave guild libraries.
Role in Abyros: Lorekeepers, spell theorists, and dungeon cartographers. Critical in deciphering relics and mapping ever-changing floors.
Reputation: Valued as brilliant, mocked as frail. Their work is vital, but their presence in the field is rare.
Warden
Appearance: Armored, rune-marked, and disciplined. Their gear is functional, bearing guild seals and containment glyphs.
Culture: Wardens embody duty and vigilance. Bound by cross-guild training, they serve Abyros itself before individual ambition.
Role in Abyros: Dungeon containment specialists and city defenders. They regulate descent, suppress emergent threats, and enforce Guild Council decrees.
Reputation: Respected as protectors, feared for their authority. Known to be incorruptible — or merciless.
Broker
Appearance: Well-dressed, masked, or cloaked; Brokers cultivate mystique. Their eyes linger on opportunities more than people.
Culture: Brokers thrive on deals and debts. They care little for guild loyalty, serving the flow of wealth, relics, and secrets. Many maintain hidden networks.
Role in Abyros: Relic traders, political fixers, and black-market contacts. Brokers shape who gains power, often without lifting a weapon.
Reputation: Distrusted as opportunists, but courted by every guild when stakes are high.
Rogue Adventurer
Appearance: Worn, ragged, or masked, often missing guild insignia. Their gear is mismatched, scavenged, or experimental.
Culture: Unbound by guild laws, Rogues embody freedom and risk. Some are exiles, others thrill-seekers or mercenaries.
Role in Abyros: Black Delvers, relic thieves, and freelancers. Hunted by Wardens, yet courted for their daring.
Reputation: Branded as criminals, yet romanticized as legends. Many fear them; others secretly aspire to be them.
Civilian
Appearance: Diverse, practical, unarmored. Marked more by occupation than identity: merchants, artisans, laborers, or healers.
Culture: Civilians live under guild rule, bound by necessity. Families and communities form the foundation of Abyros, though their voices rarely reach power.
Role in Abyros: The true majority, supporting guild operations through economy, labor, and trade. Without them, the city collapses.
Reputation: Viewed as powerless but essential. Adventurers often forget they’re the ones being fought for.