Races of Abyros

Humans

Appearance: Wide range of skin tones, hair colors, and physiques. Often marked by scars, tattoos, or guild brandings.
Culture: Humans are driven by ambition and adaptability. No single tradition binds them — survival and success define their lives.
Role in Abyros: The backbone of every guild, they fill all roles from delvers to Guildmasters.
Reputation: Seen as versatile but unremarkable — underestimated until they rise to power.


Eldran (Arcane-Born)

Appearance: Luminous eyes, faint crystalline markings across skin, hair that sometimes shimmers like glass threads.
Culture: Viewed as living conduits of magic. Families prize them as heirs, while guilds compete for their loyalty.
Role in Abyros: Valued as spellcasters, Archivists, and Relic interpreters. Some Eldran burn out young due to arcane saturation.
Reputation: Revered as gifted, feared as unstable. Many see them as the Dungeon’s chosen children.


Dwarrow (Forgekin)

Appearance: Stout and muscular, often with metallic-hued skin, pronounced jaws, and thick beards.
Culture: Forge and craft shape every Dwarrow life. They honor endurance, craftsmanship, and kinship over ambition.
Role in Abyros: Masters of smithing, often dominate Emberreach and Mireforge forges. Trusted as Wardens for their resilience.
Reputation: Respected as unyielding, sometimes mocked as stubborn relics.


Veylin (Shadow-Touched)

Appearance: Pale skin, dark sclera or shadow-ringed eyes, often favor masks or hoods. Movements sharp and deliberate.
Culture: Steeped in secrecy. Families keep records of contracts, debts, and vendettas across generations.
Role in Abyros: Assassins, Brokers, and information traders — thriving in Thornveil’s politics.
Reputation: Feared as poisoners and spies; tolerated because they are indispensable.


Sylari (Lightborn)

Appearance: Ethereal beauty, luminous eyes, hair that catches light unnaturally. Skin sometimes glows faintly.
Culture: Hold strong traditions of honor, ceremony, and service. Many join Solspire as healers or zealots.
Role in Abyros: Serve as healers, mediators, or radiant warriors in guild ranks.
Reputation: Admired as noble and inspiring, but criticized as arrogant zealots.


Orrak (Stonebound)

Appearance: Towering physiques, rune-like scars across their skin, stone-like texture in hair or body.
Culture: Value strength, guardianship, and survival above all. Many clans trace lineage to early Breach survivors.
Role in Abyros: Favored as Wardens, heavy adventurers, and guardians of the Breach gates.
Reputation: Feared for their size, respected as protectors, often seen as blunt-minded.


Myrrkin (Mutagenic Folk)

Appearance: Subtle or extreme mutations — extra eyes, scaled patches, bioluminescent markings, or unnatural growths.
Culture: Embrace experimentation and transformation. Family ties are loose, as mutation often fractures identity.
Role in Abyros: Common in Mireforge; inventive alchemists and dangerous adventurers. Many never live long lives.
Reputation: Distrusted for their instability, but sought after for brilliance.


Aethyri (Skyborn)

Appearance: Tall, lean, lightning-veined skin, sharp eyes, and windswept hair. Some are lighter-boned than other races.
Culture: Value speed, precision, and leadership. Their societies honor dueling and tactical excellence.
Role in Abyros: Commanders, scouts, and strategists, especially prominent in Zephyrium.
Reputation: Respected for their tactical brilliance; mocked as overconfident storm-chasers.


Coldveil (Frostborn)

Appearance: Pale blue or white-tinged skin, icy hair, frosted breath in cold environments. Calm expressions.
Culture: Prizes patience, silence, and self-control. Families often form rigid hierarchies.
Role in Abyros: Archivists, strategists, and endurance-based adventurers. Deeply tied to Cryospire.
Reputation: Viewed as cold and distant, yet admired for precision and reliability.


Psionid (Mind-Blooded)

Appearance: Smooth, symmetrical features; often marked by a faint third-eye glow or subtle psychic distortions.
Culture: Rare and often isolated. Psionids train rigorously to avoid losing themselves to psychic resonance.
Role in Abyros: Operatives in Synapse Hollow, valued as negotiators, seers, and mentalists.
Reputation: Distrusted as eerie and manipulative, but indispensable to Guild politics.