Description
The Plux Galaxy is full of aether, a thin magic current that fills open space. Brass ships sail on it between worlds, and mages cast spells with it. Five powers fight over the crystal mines, the trade lanes and the right to build ships. Nobles, factory workers, a crime cartel and free pirates are one incident away from war. At the edge of the galaxy, a knightly order warns that the old seals on the Vhal are failing. Few people listen.
Author's Note
Aetherpunk is a fast, dangerous space adventure with magic. Expect brass ships, rune guns, smoggy factory worlds, gold noble cities and green-lit undercities. The year is 1042 after First Sail. A war over the crystal mines could start any day, and something is waking beyond Rim Gate Seven. Recommended start is level 5, as a small ship crew looking for work. - **Gilded Dominion**. Mage-nobles of the Bright Core who control crystal refining and ship licences. - **Iron Union**. Worker republic of the Forge Arm that builds rune engines so anyone can fly. - **Vesper Syndicate**. Crime cartel of the Low Spiral that makes and sells Rush. - **Free Drift Compact**. Pirates and free traders of the Outer Drift who raid both big powers. - **Order of the Last Light**. Knights and priests who guard the Rim Gates at the Dark Rim.
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