The worker republic of the Forge Arm. Colour red. Founded in year 1001 after the Brakka revolt. Seat on Brakka and the Foundry Wheel station.
The Union Hall. The elected council on Brakka that runs the Union.
World Councils. Each Union world elects its own council.
Shipyard Masters. They run the Foundry Wheel and decide which ships get built.
Militia Captains. They command the forts of Dunmarch and the guards of Tarrow.
Brakka, Tarrow, Hesk, Coldwell and Dunmarch. The station Foundry Wheel is a giant ring shipyard with dry docks, rune engine test bays and worker halls.
Get crystal for the workers, not the nobles.
End noble ship licences.
Keep the mines of Tarrow.
Put a rune engine in every ship.
Builds rune engines, which let anyone fly a ship without a mage.
Builds cheap ships at the Foundry Wheel.
Holds votes, strikes and big public meetings.
Keeps worker militia on every world.
Uses prison labour in the camps of Coldwell. Many workers are unhappy about it.
Gilded Dominion. The old masters. Most workers hate the nobles.
Free Drift Compact. Raiders who hit Union ships near Dunmarch.
Vesper Syndicate. Rush ruins workers. The Union still buys Syndicate guns when it must.
Work in a Union factory, mine or shipyard.
Join a world militia.
Bring rune engine skill. The Union welcomes engineers from anywhere.
Any worker on a Union world may vote.
Some councils want to strike first at the Dominion.
Prisoners in Coldwell's camps are planning a break-out.
Crystal from Tarrow goes missing, and nobody knows who takes it.