Magic

Magic in @Aethertide is fluid, atmospheric, and elemental—an extension of wind, wave, and weather. Though the Weave permeates all, most magic aligns with tangible forces that shape life at sea. From fire-forged rites to tide-bound ship rituals, and even the echoing grasp of shadows, Aethertide magic is practical, poetic, and perilous.


Fire Magic — Emberflow and the Forge-Tide

Nature: Fire magic belongs to smiths, zealots, and elementalists drawn to chaos and creation.
Sources: Drawn from volcanic vents, molten reefs, or the hearts of stormforges.
Practitioners: Popular among @The Tideforged Armada engineers, @The Stormcallers’ Covenant flame-binders, and battle-mages.

Common Techniques:

  • Brandforging: Infusing runes or weapons with molten sigils.

  • Flamewake: Propelling ships with controlled fireburst trails.

  • Scorchbind: Temporary pacts with living fire elementals.

Signature Spell Forms: Explosive runes, searing waves, heated armor, ritual combustion.


Ice Magic — Frostvein Warding

Nature: Ice magic is used for battle, preservation, protection, and binding.
Sources: Harvested from @Frostfang Isles glaciers or channeled from the @Frostvein Sea ley-frost.
Practitioners: Practiced by @Orcs - Reef Raiders , Veythane frostmancers, and burial cults.

Common Techniques:

  • Frostbrand: Enchanting weapons with a freezing edge.

  • Cryochain: Sealing areas or creatures in glacial stasis.

  • Mistveil: Creating illusory fog banks from condensed breath.

Signature Spell Forms: Freezing bolts, ice prisons, temperature manipulation, cryo-armor.


Shipcraft Magic — Rites of Hull and Sail

Nature: A unique branch of sea-bound arcana focused on enhancing, shielding, and maneuvering ships.
Sources: Developed by @Artificer - Tidewright Engineer , @The Coral Regency seawarpers, and @The Tideblessed Covenant tide-priests.

Common Techniques:

  • Sailgale: Summoning controlled wind into sails.

  • Tidebind: Anchoring a vessel magically against storms or escape.

  • Hullvoice: Communing with a ship as a sentient entity.

Signature Spell Forms: Reinforced hulls, swift course correction, barrier sails, ship-to-ship rituals.
Some advanced practitioners treat their ships as magical familiars, binding spirits into figureheads or rigging.


Shadow Magic — Whispers of the Deep

Nature: Drawn from drowned gods, sunken knowledge, and @Siren’s Spiral planar fractures, shadow magic is subtle, manipulative, and feared.
Practitioners: Used by @Tiefling - Cursed Mariners , @The Velvet Tide agents, and @The Brackish Consortium relic-binders.

Common Techniques:

  • Veilstep: Shifting briefly into parallel fog-layers.

  • Echocurse: Binding haunting memory into an object or person.

  • Nullwake: Dampening light and sound within a ship or cell.

Signature Spell Forms: Illusions, memory magic, sensory distortion, possession.


Necromancy — Forbidden and Feared

Nature: Necromancy is outlawed in most ports, temples, and naval fleets. Associated with cursed crews and spectral armadas like those of @The Black Nine, it draws power from drowned souls, shipwreck sites, and the remnants of the Leviathan Wars.
Opposition: Practitioners are hunted by @The Tideblessed Covenant and denied sanctuary by @The Hearthbound Concord .
Haunts: Necromantic currents linger beneath @Grimwave Point and swirl in the depths of @The Gyre of Lost Souls.


Healing Magic — The Three Tides of Nami no Kuni

Nature: A rare and refined magical discipline originating from the distant archipelago of Nami no Kuni, practiced almost exclusively by the @The Tidecallers of Nami no Kuni . Known collectively as the Three Tides, it blends restorative magic with meditative discipline and martial precision. Outside of Kaijinsei culture, this school is virtually unknown and often misunderstood.

Sources: Rooted in the spiritual currents of Nami no Kuni, said to be drawn from the harmony between wind, wave, and living spirit. The magic flows through the practitioner’s movements like a tide—rising, stilling, or crashing according to the need.

Practitioners: Exclusively mastered by @Humans - Kaijinsei of the Distant Tides , specifically members of the @The Tidecallers of Nami no Kuni order.

Common Techniques:

  • Mending Tide: Restoring wounds, curing poisons, and easing pain.

  • Still Tide: Calming hostile intent, stilling magical surges, and banishing fear.

  • Crashing Tide: Channeling restorative energy into swift, disabling strikes against aggressors.

Signature Spell Forms: Purification rites, regenerative wave blessings, healing strikes, soul-harbor wards.


Magical Practices Across Factions

  • @The Stormcallers’ Covenant : Storm-channeling and lightning grafts.

  • @The Coral Regency : Coral symbiosis and divinatory tides.

  • @The Tideblessed Covenant : Sanctifying salt, wave, and shell in blessings.

  • @The Brackish Consortium : Trafficking in unstable relics and outlawed rites.

  • @The Tidecallers of Nami no Kuni : Masters of the Three Tides—blending healing magic, emotional stillness, and precise martial strikes. Their restorative arts are unmatched in Aethertide, and their combat style marries blade and spell in seamless harmony.


“In Aethertide, magic is not a tool. It is a current—you ride it, or you drown in it.”

Magic flows with the tide: volatile, beautiful, and as dangerous as the gods who ride its crests.