Shantyman
Origins:
Born on the decks of trade ships and pirate fleets, @Shantyman discovered that music could shape magic. Songs timed with waves became spells, and chants to boost morale became hexes against foes. Their tradition is as old as sailing itself.
Philosophy:
To a @Shantyman , music is tide and memory. Songs are offerings to the sea, carrying the voices of crews. They believe that to silence a ship is to kill it.
Training:
@Shantyman are rarely trained formally—they learn through life aboard ships. The first spell of many is hidden in an old song, gifted by elder sailors. Their instruments are enchanted with salt, wood, and memory.
Role in @Aethertide :
They boost morale, steer fate, and hex foes with cursed ballads. They are both bard and warlock of the sea.
Signature Traits:
Sea shanties that empower allies or curse enemies.
Instruments that channel oceanic magic.
Songs that speed ships or slow foes.
Ballads that summon echoes of drowned voices.
Notable @Shantyman in History:
Old Roran of the Keys: Said to have sung a fleet through the @The Veil of Shifting Mists .
Lyris Tidevoice: Whose cursed ballad drove a leviathan back to the trench.
Captain Morren Harrow: Pirate bard whose songs still echo in taverns of the @Free Keys .
Cultural Perception:
To the @Free Keys Confederacy , they are cultural anchors.
To the @Veythane Empire e, they are tricksters and spies.
To the @Coral Regency , they are tolerated as wandering voices.
To the @Stormcallers’ Covenant , they are rivals, seen as stealing divine thunder.
Sayings of the @Shantyman :
“A ship without song is a coffin.”
“Sing her home, or she’ll drown you.”
“The sea loves a chorus.”