Tidewright
Known as Ridewrights or Tidewrights, these ingenious gnomes hail from the vibrant and aromatic @Myrrh Atolls where steam meets sea and magic fuses with invention. Tidewright Gnomes are the master crafters of Aethertide—arcano-nautical engineers, creators of clockwork sea beasts, enchanted hulls, and storm-channeling devices.
Small in stature, vast in imagination—they build the future upon the water.
Appearance
Typically 3 to 4 feet tall, with quick fingers and sharper eyes
Skin tones often sun-warmed bronze or olive, with hair dyed bright by chemical spills or magic pigments
Always adorned in multi-pocketed tool-leathers, often scorched or rune-etched
Goggles, belts, and miniature familiars are common accessories
Culture & Society
The Tidewrights believe in function over tradition, though their guilds are steeped in rich (and competitive) invention lore:
Guild-houses are floating workshops, shipyards, or hollowed-out coral engines
Names are earned through deeds—often replaced with titles like Sparkweld, Hullthread, or Boombless
Religion is rare, but some worship minor spirits of gear, wave, or kinetic force
Gnomish festivals feature explosive boat parades, dancing mechanical gulls, and cloud-swirled alchemical drinks.
Roles in Aethertide
Tidewright Gnomes are:
Chief engineers aboard pirate, merchant, and even Veythane vessels
Deck mages blending mechanical and arcane systems
Beastwrights who build clockwork dolphins, jellyfish lanterns, or armor-plated sea turtles
Many are employed at @The Leviathaneum , Tidewatch’s shipwright enclave, or roam the isles in mobile forges.
Regions & Reach
Their heartland is the @Myrrh Atolls , but Tidewrights are found across:
@Tidewatch City , especially in @The Shatterloop Crucible
@Rusthaven , where scrap becomes salvation
@Smokehome , sharing rune-tech with dwarves (when they can agree)
Some have even partnered with the @The Brackish Consortium —illegally, of course.
Innovations & Traits
Stormflask Wielders – Carry self-pressurized lightning cells for energy or attack
Waverender Boots – Custom footwear that skims short distances across water
Familiars – Tiny automaton creatures acting as companions, recorders, or tools
Scrapcasting – Gnomes improvise spells using nearby materials, with unpredictable brilliance
"We don’t build ships. We build what ships dream of becoming."
Tidewright Gnomes don’t just keep Aethertide moving—they push it where it never thought to go. Loudly. Brilliantly. And with a little smoke.