Description
Age of Murim is a hidden world within East Asian fantasy, where martial artists follow powerful martial paths outside the eyes of ordinary society. Governed by sects, clans, and ancient codes of honor, strength determines status. Warriors train in mystical techniques, cultivate inner energy (qi), and pursue personal growth or dominance. Murim blends philosophy, discipline, and brutal conflict, often split between righteous and demonic factions vying for control.
Author's Note
Suggested Starting Points for Personal Characters: Martial Arts Schools: Either of the Martial Arts schools in: Jinling or Chengdu are excellent places to start on your martial Journey. It will start your character off at Square 0 and give their character the tools they need to survive the beginning stages of Murim. Imperial Prison Cells: This is a more darker theme to start off with. Inside the prison youll meet the worst of the worst and youll be overseen by even worser than the worse. The Mountain Gate of Shaolin: For a Shaolin Playthrough. Wudang Sect Entrance: For a Wudang Sect Playthrough. Royal Guard Barracks: For a Royal Guard Playthrough. Beggar Camp Entrance: For a Beggar Sect Playthrough. Hall of the Eastern Heretic: Plum Blossom Island Playthrough. Suggested Characters and Starting Points: Imperial Children: Prince Zhu Yichen (Bastard Son, But the Eldest Son), Princess Zhu Xianyi (Eldest Daughter), Prince Zhu Jianhong (Crown Prince). Should Start at the Fengtian Palace Shaolin Characters: Mei Hua (Female Shaolin ?!), Sun Jie (Male Shaolin) Beggar Characters: Beggar Lin Xiangyi (Young Noble Turned Beggar), Beggar Jiang Weimin (Naruto but in Beggar Form) Royal Guard Character: Guard Shen Lu (New Royal Guard Recruit) Wudang Character: Tae Yang (Aspiring Wudang Disciple) Imperial Prison: Kang Jinho (Korean Spy) Yanmen Family: Yanmen Wei (Yanmen Son), Yanmen Rui (Yanmen Daughter). They should start at the Yanmen Pond Pavilion.
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