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  1. Age of Murim
  2. Lore

1: Founding & History - Wanderer's Valley

The Sect of Exiles and Broken Oaths

Unlike Shaolin’s holy temples, Emei’s mountain sanctuaries, or Tangmen’s hidden fortresses, Wanderer’s Valley was never built — it was gathered. It is not a sect born of lineage, piety, or tradition, but of abandonment. Its origins trace back to the chaotic decline of the Song dynasty, when warlords, sects, and bandits alike cast out their own: failed disciples, disgraced masters, betrayed warriors, and killers with no banner to call home. These exiles found one another in a barren gorge in the western frontier, a place too desolate for farmers and too cursed for settlers. There, in shadow and hunger, they carved out a home.

Over time, this gathering of the forsaken became known as Wanderer’s Valley — a sect with no creed but survival, no vow but freedom, and no law but strength. They embraced their shame, turning rejection into defiance. If Shaolin were saints and Tangmen assassins, Wanderer’s Valley became the sect of heretics and wolves.


The First Master of No Banners

Legend speaks of Xie Yunfei, the so-called Master of No Banners, as the first leader of the valley. Once a promising disciple of a northern sect, he was cast out for killing a rival in a duel. For years, he wandered as a mercenary until he stumbled into the gorge where other exiles hid. Rather than claim leadership by virtue or philosophy, he simply declared: “Here, no banner rules us. Only strength decides.”

From this declaration grew Wanderer’s Valley’s first principle: Freedom through strength. Those who could fight earned a place. Those who could not were driven out or slain.


Rise of the Valley

Wanderer’s Valley grew not by recruitment, but by inevitability. Every sect creates outcasts — those who fail trials, who break vows, who betray masters, or who simply refuse to bend. Many such figures fled into the wilderness and eventually found their way to the valley. Over decades, the valley became a crucible of stolen techniques: Shaolin fists, Wudang sword forms, Tangmen poisons — all stolen, twisted, and reforged into brutal new arts.

Dynasties soon learned to fear the valley. Armies sent to purge it returned broken, their generals humiliated by guerrilla tactics and ruthless ambushes. Wanderer’s Valley never sought to rule, but they ensured no one could rule them.


Rivalries and Infamy

From its birth, the valley was despised by the orthodox sects:

  • Shaolin denounced them as heretics, thieves who profaned sacred martial arts.

  • Emei condemned them as butchers without compassion, predators who preyed on innocents.

  • Tangmen despised them as undisciplined rogues, yet feared them as rivals in shadow.

  • Wudang dismissed them as a storm without order, dangerous but destined to consume themselves.

Yet Wanderer’s Valley thrived precisely because of this scorn. For every disciple cast out of an orthodox sect, the valley offered a place. Where others saw failure, Wanderer’s Valley saw opportunity.


Betrayals and Legends

The sect’s history is riddled with betrayal, for loyalty is fragile where freedom reigns. Yet these betrayals became part of their identity, woven into tales sung in taverns and whispered in Murim:

  • The Duel of Broken Chains: When three Wudang outcasts stole forbidden sword manuals and brought them to the valley, sparking a century of blood feuds.

  • The Crimson Betrayal: A Tangmen defector laced the valley’s wells with poison, killing dozens, before being hunted for three years and flayed alive as warning.

  • The Storm of Black Flags: A coalition of sects once marched to annihilate the valley, but their army dissolved when mercenaries among them defected mid-battle to join the Wanderers.

Every betrayal, every theft, every blood-feud only deepened the valley’s reputation: a home for traitors, killers, and those who refuse to kneel.


The Wanderer’s Identity

To be of Wanderer’s Valley is to embrace paradox: freedom without law, loyalty without certainty, honor without creed. They do not bow to sutra, throne, or sect council. They bow only to survival.

Their martial arts are jagged and eclectic, stolen and reshaped. Their leaders rise not by bloodline but by conquest — the strongest sits at the heart of the valley until someone stronger casts them down. To outsiders, they are rabble. To themselves, they are the purest sect of all, for theirs is not bound by hypocrisy, only truth: the world belongs to the strong.


Summary:
Wanderer’s Valley was born of exile, betrayal, and hunger. Founded not by design but by desperation, it gathered the forsaken of Murim into a sect of heretics, killers, and wolves. Despised by Shaolin, condemned by Emei, mocked by Tangmen, and dismissed by Wudang, the valley thrives still — feeding on betrayal, growing through rejection, and living by the creed of strength. They are the shadows of Murim’s failures, reborn as predators in the gorge of freedom.