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  1. Age of Murim
  2. Lore

4: Political Influence - Wanderer’s Valley

The Wolves at the Edge

Where Shaolin courts emperors and Tangmen serves through contracts, Wanderer’s Valley exists outside the games of thrones and sutras. They are the wolves at the edge of Murim — despised, feared, and courted only in desperation. Their power lies not in alliances or councils, but in unpredictability. For no dynasty or sect can ever fully anticipate whether Wanderer’s Valley will raid, ally, or betray.

Unlike other great sects, the valley holds no seat of honor in Murim councils. They arrive uninvited, masked and laughing, sometimes to participate, sometimes to spill blood. To exclude them is dangerous; to include them is humiliating. Thus, Wanderer’s Valley exerts influence not by legitimacy, but by fear of their chaos.


Relations with Dynasties

Dynasties have always regarded Wanderer’s Valley as a plague that cannot be eradicated.

  • The Song: Officials labeled them “wolves in human skin” after failed purges. Yet warlords often paid them as mercenaries, valuing their ruthless efficiency.

  • The Yuan: Mongol khans attempted extermination but lost thousands in ambushes. Records show Yuan generals secretly hiring valley killers for palace intrigues.

  • The Ming: Considered the valley a festering wound. Several emperors declared extermination campaigns, yet when rebellions rose, commanders quietly hired Wanderer’s Valley as shock troops.

  • The Qing: Treated them as mercenaries of last resort. Qing bannermen recorded entire villages slaughtered by valley raiders when tribute was refused. Yet the court also turned to them when enemies were too dangerous for imperial armies.

To dynasties, the valley is poison — too dangerous to drink, yet sometimes the only cure.


Relations with Other Sects

The valley’s existence is a constant affront to orthodox Murim:

  • Shaolin: See them as heretics who profane martial arts with lawlessness. Countless Shaolin campaigns have marched against them, only to find the valley’s wolves unyielding.

  • Emei: Oppose them fiercely, calling them predators of the weak. Clashes between Emei mercy and valley cruelty are legendary.

  • Tangmen: A rivalry of shadows. Tangmen calls them undisciplined rogues; Wanderers laugh that Tangmen poisons are chains compared to the valley’s freedom.

  • Wudang: Mostly scorn them as storms without order. Yet even Wudang masters admit the valley embodies raw Dao — unshaped, unpredictable, and dangerous.

Even in hatred, the valley endures. Every rivalry strengthens their legend as Murim’s unwanted mirror.


Influence as Mercenaries

Wanderer’s Valley thrives as mercenaries, raiders, and spoilers. Dynasties hire them when honor-bound sects refuse. Merchants secretly contract them for sabotage of rivals. Even sects sometimes employ them to fight proxy wars — though these alliances often end in betrayal.

Their price is not always silver. Sometimes it is weapons, women, or knowledge. They are infamous for demanding outrageous tribute: entire villages, sacred scrolls, or the heads of rivals. To deal with them is to invite chaos, but many still pay — for the wolves always deliver, even if they bite after.


Internal Politics

Unlike other sects bound by councils or abbots, Wanderer’s Valley is ruled by the strongest. Leadership is won in the Arena of Broken Oaths. Masters rise and fall constantly; some reign decades, others die within days.

Internal factions exist but are fluid:

  • The Black Wolves: Raiders who thrive on plunder and bloodshed.

  • The Broken Chains: Former disciples of other sects who cherish defiance above all.

  • The Scars: Survivors of betrayals, scarred and merciless, united by vengeance.

These factions clash often, but all obey the law of strength: whoever triumphs may rule.


The Valley’s Role in Murim

In Murim politics, Wanderer’s Valley serves as wild card and balance-breaker. No war, council, or sect feud can ignore them, for their unpredictability ensures they may appear anywhere — as allies, enemies, or raiders.

To rulers, they are a plague. To rebels, they are a weapon. To sects, they are the shadow that reminds them of what happens to the forsaken. And to themselves, they are proof that survival trumps all creed.


Summary:
Wanderer’s Valley wields political influence not through legitimacy, but through chaos. Dynasties fear and secretly employ them, sects despise and battle them, and rebels see them as allies of convenience. Within, their politics are brutal, ruled by strength alone. In Murim, they are the wild card — the wolves at the edge, never tamed, always hungering.