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  2. Lore

7: Cultivation Tribulations

Cultivation is not a gentle path upward. At its peak moments, it is violent, terrifying, and unpredictable. The heavens themselves resist mortals who try to surpass their natural limits. When a cultivator reaches certain thresholds, they attract tribulations — trials of body, spirit, and soul, sent by heaven to test their worthiness.

Legends say the thunder of tribulation is heaven’s voice saying: “Are you worthy?”

Those who succeed ascend to new realms of strength. Those who fail are reduced to ashes, corpses, or broken shells.


Types of Tribulations

⚡ Lightning Tribulation (Heaven’s Judgment)

  • Lore: The most iconic form. Bolts of divine thunder crash down, striking the cultivator directly. The body must become a vessel strong enough to endure heaven’s fury.

  • When Triggered: Usually at the Immortal Realm (Lv. 20), but may appear earlier if one pursues forbidden Daos.

  • Narrative Flavor: Skies darken, storm clouds spiral, beasts flee, and all nearby mortals tremble under the pressure. Every bolt shakes mountains and splits rivers.

  • Mechanics:

    • Roll CON + WIS saves (DC 20). Each failure deals 6d10 lightning/radiant damage.

    • Number of bolts = 1 + half character’s level.

    • Allies can form protective formations to absorb 1 bolt each.

    • Success = permanent increase to Qi Pool (+10). Failure = dantian shattered, lose 2 stages.


🩸 Heart Demon Tribulation (Inner Demon Test)

  • Lore: Some tribulations manifest inwardly, drawing forth every suppressed desire, fear, and regret. The cultivator faces a perfect illusion of their worst self, their most hated enemy, or their greatest temptation.

  • When Triggered: Common at bottlenecks like Core Formation or Nascent Soul.

  • Narrative Flavor: The world falls silent. The cultivator’s body sits still in meditation, but within their mind they are trapped in endless visions — a battlefield where their dead loved ones accuse them, or a mirror where they face a crueler version of themselves.

  • Mechanics:

    • WIS save (DC 10 + level).

    • Failure = gain a flaw (paranoia, obsession, cruelty).

    • Critical failure = Qi deviation (lose stage).

    • Success = Dao Heart strengthens, granting +1 WIS.


🔥 Fire Tribulation (Body Refinement Test)

  • Lore: When Qi overloads during breakthroughs, it manifests as internal fire. Cultivators endure their own meridians igniting, burning away impurities — or their lives.

  • When Triggered: Often during reckless breakthroughs or pill misuse.

  • Narrative Flavor: Flames erupt across the cultivator’s body, not consuming flesh but burning the soul. The air smells of scorched blood. They must breathe steadily or explode.

  • Mechanics:

    • CON save (DC 15). On fail, take 4d10 fire damage + lose 1d4 Qi Pool permanently.

    • Success = impurities purged. Gain +1 CON.


⚖️ Karma Tribulation (Destiny’s Weight)

  • Lore: Some cultivators carry karmic burdens: killing innocents, defying sect vows, breaking oaths. When heaven judges them, their sins manifest as tribulations.

  • When Triggered: At higher stages, especially if walking corrupted Daos (Shadow, Blood, Demonic).

  • Narrative Flavor: Every enemy slain appears as a phantom army. Every betrayal returns in ghostly form. The cultivator must atone or conquer them.

  • Mechanics:

    • Roll WIS save (DC = 12 + sins committed, DM tracked).

    • Failure = permanent flaw (haunted, cursed).

    • Success = karmic cleansing → advantage on future Dao Heart saves.


Narrative Role of Tribulations

Tribulations are not random lightning bolts — they are story climaxes. They transform a simple level-up into a cinematic event:

  • The party prepares the ritual ground, drawing defensive arrays.

  • The heavens darken as the cultivator enters meditation.

  • Allies guard against spirit beasts drawn by the heavenly storm.

  • The DM describes visions, illusions, and the weight of fate.

Success or failure both advance the story. Survivors are forever changed. Failures scar the tale with tragedy.


Mechanics of Tribulations

  • Trigger Points: Major breakthroughs (Lv. 10, 12, 14, 16, 18, 20).

  • Tribulation Roll: CON or WIS save (DC varies: 12–20).

  • Assistance: Allies can share Qi (sacrifice HP/Qi to reduce damage).

  • Results:

    • Success = ascend stage, stat boost.

    • Partial success = breakthrough with side effect (scar, flaw).

    • Failure = Qi deviation, fall stage, or death.


Tribulations as Group Events

Though faced alone, tribulations often affect entire parties:

  • Environmental hazards: lightning strikes allies, firestorms sweep the battlefield.

  • Spirit beasts: drawn to the chaos, they attack mid-tribulation.

  • Sect interference: rival sects may strike during tribulation, when cultivator is vulnerable.

This turns breakthroughs into party-wide story beats rather than private rolls.


The Philosophy of Tribulation

  • Shaolin: See tribulations as purification of karma.

  • Wudang: Believe tribulations are natural harmony tests.

  • Tangmen: Manipulate tribulations with poisons and elixirs.

  • Wanderer’s Valley: Embrace tribulations, using failure as fuel for forbidden growth.

Each sect interprets tribulations differently, making them cultural as well as personal.


⚔️ Summary: Tribulations are heaven’s ultimate danger. They test body, spirit, and destiny. Mechanically, they create high-stakes saves with real consequences. Narratively, they provide some of the most dramatic moments in a campaign — the storms where heroes rise or fall.