Also called: The Era of Anchoring
Year 1 — The Binding
The Firstbound enact the First Accord, anchoring themselves to Andorea and stabilizing reality. Divine war becomes impossible. The world gains permanence.
Ley-lines settle
Oceans form fixed tides
Death becomes final
Magic crystallizes into usable forms
Years 10–100 — The Shaping
Indirect divine influence molds continents, climates, and ecosystems. The Firstbound establish their Aspect Realms and divine anchors in Andorea.
Years 150–300 — The Mortal Dawn
The first mortal races emerge where divine domains overlap:
Humans arise in regions of balance and adaptability
Elves near ley-lines and Verdant Vast echoes
Dwarves within the deep stone shaped by fire and form
Aasimar appear sporadically as celestial echoes
Year 412 — The Withdrawal
The Firstbound retreat from overt influence, acting only through signs and chosen agents. Mortal history truly begins.
Theme: Survival, nature, and early belief
Tribal societies form
Oral traditions dominate
Gods are revered as spirits rather than rulers
Key Developments:
Sylvanreach Enclaves emerge as elven forest-circles
Verdant Tide Circles form along jungles and coasts
Early seafaring cultures begin worship of Thalassar
Druids formalize ley-line stewardship
Year 903 — The First Cities
Permanent settlements appear, marking the end of nomadic dominance.
Theme: Civilization, hierarchy, and divine interpretation
Major Events:
Valecrown Kingdom forms around fertile plains and trade routes
Ironhold Compact unites dwarven fortress-cities
Early merchant republics evolve into the Gilded League
Crystal-focused mage-kings give rise to the Crystal Caliphate
Religious Shift:
Gods are no longer spirits—they become authorities. Temples, dogma, and divine law emerge.
Year 1417 — The Starfall Event
A celestial body crashes into Andorea, creating the floating foundations of the Starfall Principality and awakening astral magic.
Theme: Divine right, empire, and schism
Year 1422 — Founding of the Solarian Imperium
Aurelion’s faith is codified into imperial doctrine. The Emperor claims celestial mandate.
Key Developments:
Luminara Concord forms as a gentler theocratic alternative
Azure Theocracy establishes coastal priesthoods
Skyrend Clans unify mountain tribes through strength and survival pacts
Frostvein Hold rises to guard northern passes
Year 1703 — The Shadow Schism
Nyxara’s worship is declared heretical by Solarian doctrine. This leads to the birth of the Umbra Dominion.
Theme: War, expansion, and ideological conflict
Major Conflicts:
Ashen Dominion rises through scorched-earth conquest
Obsidian Satrapy expands under Khar’zul’s banner
Forest wars erupt with Sylvanreach
Mountain and tundra borders ignite
Year 2109 — The Hollow Crown Ascends
A mortal monarch binds himself to undeath, founding a necrocracy that defies Morveth’s cycle.
Year 2260 — The Deepwyrm Wars
Underdark expansion brings the Deepwyrm Enclave into open conflict with Ironhold.
Theme: Uncertainty, fading faith, and choice
Defining Traits:
Endless regional wars
Conflicting interpretations of the Firstbound
Divine power feels distant and strained
Prophecies fail or contradict
Key Modern Developments:
Lunarch Ascendancy emerges from moonbound citadels
Free Isles of Kharos reject all law but survival
The Free People found Meditzersia as a haven from banners and gods
Scholars whisper of Nullivar’s growing influence where belief falters
Known as:
“The Year of Quiet Cracks”
Anchors weaken
Gods disagree through mortal proxies
Mortals question whether the Firstbound still deserve obedience
The world was not made to be perfect.
It was made to endure.
And now, for the first time since the Binding,
it may be changing in ways even the Firstbound cannot predict.