Held by: Archmagus Zhal’kareth the Veiled Flame
Nature: Absolute arcane supremacy through infernal command
The Ashkara Covenant is ruled by power proven through survival of the abyss. At its apex stands Zhal’kareth, whose mastery of planar breachcraft and infernal pacts has elevated him beyond rival warlocks.
Authority is not inherited, elected, or ordained—it is seized and defended.
Power belongs to those who can bind it
Failure is consumed by the abyss
Mercy is ignorance
The Covenant believes Andorea’s future belongs to those who command the lower planes, not those who fear them.
Function: Arcane governance, planar strategy, and internal control
Nature: Hierarchical, competitive, and ruthlessly efficient
The Covenant Conclave is the ruling body beneath Zhal’kareth, composed of Ashkara’s most dangerous minds. Each member controls a pillar of Covenant power.
Role: First Speaker of the Ashkara Covenant
Supreme authority over planar policy and breach doctrine
Architect of large-scale infernal incursions
Believes demons are not masters, but resources
Role: Mistress of Summoning Circles
Oversees all demon-binding rites and ritual infrastructure
Trains new warlocks and summoners
Former Luminara scholar who rejects divine “sanitization” of truth
Seris views Ashkara as enlightenment through forbidden knowledge.
Role: Hand of the Covenant
Chief enforcer and internal executioner
Hunts defectors, failed summoners, and external enemies
Former Solarian knight turned Oathbreaker
Threxus believes strength—not light or shadow—is the only truth.
Role: Prophet of the Breach
Interprets visions of overlapping planes and future convergences
Guides ritual timing and expansion strategies
Increasingly alien in thought and perception
Her prophecies are indispensable—and deeply feared.
Role: Covenant Diplomat and Shadow Broker
Oversees foreign manipulation and covert alliances
Maintains secret relations with the Umbra Dominion
Former Valecrown noble turned political weapon
Kael ensures Ashkara spreads influence without revealing its hand.
Role: Arcane-controlled city-states and breach zones
The Covenant governs through Ritual Dominions, each centered around major summoning circles.
Governed by warlock-lieutenants appointed by Seris Vael
Civil life exists only to support ritual stability
Populations are classified by magical aptitude and expendability
Dominions that fail to sustain planar output are abandoned—or sacrificed.
Enforced by: The Bloodsigil Inquisition
Law is contractual, not moral
Breaking a pact is the highest crime
Punishments include soul-binding, possession, or ritual execution
Threxus Bloodsigil personally oversees high-profile judgments.
Command Authority: Inquisitor Threxus Bloodsigil
Demonic war-beasts, summoned entities, and mortal auxiliaries
Used in direct conflict against the Luminara Concord and Crystal Caliphate
Casualties are irrelevant—demons are replaceable
Directed by: Matron Seris Vael
Elite summoners and planar specialists
Deployed to destabilize battlefields or corrupt territory
Often operate independently of conventional command
Oversight: Matron Seris Vael & Oracle Nyxara
Massive summoning arrays anchoring planar breaches
Serve as academies, prisons, and ritual nexuses
Permanently scar the land around them
Each Circle pushes Andorea closer to planar instability.
Operated by: Inquisitor Threxus Bloodsigil & Lord Kael Morvayne
Monitors warlocks, cult cells, and dominions
Eliminates unauthorized pacts or ideological weakness
Conducts espionage through foreign courts and shadow alliances
Fear is enforced both internally and abroad.
The Ashkara Covenant rejects worship entirely.
Gods are inefficient intermediaries
Demons are tools, not masters
Faith is ignorance disguised as comfort
Power is transactional. Survival is proof of correctness.
Zhal’kareth believes he controls the abyss—he may be wrong
Seris seeks enlightenment, not domination
Threxus enforces truth through violence
Nyxara may already perceive a future where Ashkara no longer exists
Kael is laying foundations for influence long after wars end
If one falls, the Covenant shifts—not collapses.
PCs may engage the Ashkara Covenant through:
Forbidden warlock initiation
Sabotage or protection of summoning circles
Diplomatic intrigue with Umbra Dominion
Hunting or defending defectors
Preventing (or causing) planar catastrophes
Ashkara does not promise safety—only truth, power, and consequence.