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  1. Andorea WIP
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Ashkara Covenant Government and Military

GOVERNMENT OF THE ASHKARA COVENANT

I. SUPREME AUTHORITY

The First Seat of the Veiled Flame

Held by: Archmagus Zhal’kareth the Veiled Flame
Nature: Absolute arcane supremacy through infernal command

The Ashkara Covenant is ruled by power proven through survival of the abyss. At its apex stands Zhal’kareth, whose mastery of planar breachcraft and infernal pacts has elevated him beyond rival warlocks.

Authority is not inherited, elected, or ordained—it is seized and defended.

  • Power belongs to those who can bind it

  • Failure is consumed by the abyss

  • Mercy is ignorance

The Covenant believes Andorea’s future belongs to those who command the lower planes, not those who fear them.


II. THE COVENANT CONCLAVE

Function: Arcane governance, planar strategy, and internal control
Nature: Hierarchical, competitive, and ruthlessly efficient

The Covenant Conclave is the ruling body beneath Zhal’kareth, composed of Ashkara’s most dangerous minds. Each member controls a pillar of Covenant power.

Core Members:

1. Archmagus Zhal’kareth the Veiled Flame

Role: First Speaker of the Ashkara Covenant

  • Supreme authority over planar policy and breach doctrine

  • Architect of large-scale infernal incursions

  • Believes demons are not masters, but resources


2. Matron Seris Vael

Role: Mistress of Summoning Circles

  • Oversees all demon-binding rites and ritual infrastructure

  • Trains new warlocks and summoners

  • Former Luminara scholar who rejects divine “sanitization” of truth

Seris views Ashkara as enlightenment through forbidden knowledge.


3. Inquisitor Threxus Bloodsigil

Role: Hand of the Covenant

  • Chief enforcer and internal executioner

  • Hunts defectors, failed summoners, and external enemies

  • Former Solarian knight turned Oathbreaker

Threxus believes strength—not light or shadow—is the only truth.


4. Oracle Nyxara of the Shattered Veil

Role: Prophet of the Breach

  • Interprets visions of overlapping planes and future convergences

  • Guides ritual timing and expansion strategies

  • Increasingly alien in thought and perception

Her prophecies are indispensable—and deeply feared.


5. Lord Kael Morvayne

Role: Covenant Diplomat and Shadow Broker

  • Oversees foreign manipulation and covert alliances

  • Maintains secret relations with the Umbra Dominion

  • Former Valecrown noble turned political weapon

Kael ensures Ashkara spreads influence without revealing its hand.


III. TERRITORIAL GOVERNANCE

Ritual Dominions

Role: Arcane-controlled city-states and breach zones

The Covenant governs through Ritual Dominions, each centered around major summoning circles.

  • Governed by warlock-lieutenants appointed by Seris Vael

  • Civil life exists only to support ritual stability

  • Populations are classified by magical aptitude and expendability

Dominions that fail to sustain planar output are abandoned—or sacrificed.


IV. LAW & ORDER

The Infernal Codex

Enforced by: The Bloodsigil Inquisition

  • Law is contractual, not moral

  • Breaking a pact is the highest crime

  • Punishments include soul-binding, possession, or ritual execution

Threxus Bloodsigil personally oversees high-profile judgments.


V. MILITARY STRUCTURE

The Bound Legions

Command Authority: Inquisitor Threxus Bloodsigil

  • Demonic war-beasts, summoned entities, and mortal auxiliaries

  • Used in direct conflict against the Luminara Concord and Crystal Caliphate

  • Casualties are irrelevant—demons are replaceable


Warlock Cohorts

Directed by: Matron Seris Vael

  • Elite summoners and planar specialists

  • Deployed to destabilize battlefields or corrupt territory

  • Often operate independently of conventional command


VI. ARCANE INFRASTRUCTURE

The Black Circles

Oversight: Matron Seris Vael & Oracle Nyxara

  • Massive summoning arrays anchoring planar breaches

  • Serve as academies, prisons, and ritual nexuses

  • Permanently scar the land around them

Each Circle pushes Andorea closer to planar instability.


VII. INTELLIGENCE & INTERNAL CONTROL

The Veiled Chain

Operated by: Inquisitor Threxus Bloodsigil & Lord Kael Morvayne

  • Monitors warlocks, cult cells, and dominions

  • Eliminates unauthorized pacts or ideological weakness

  • Conducts espionage through foreign courts and shadow alliances

Fear is enforced both internally and abroad.


VIII. RELIGION & IDEOLOGY

The Ashkara Covenant rejects worship entirely.

  • Gods are inefficient intermediaries

  • Demons are tools, not masters

  • Faith is ignorance disguised as comfort

Power is transactional. Survival is proof of correctness.


IX. HOW POWER ACTUALLY FUNCTIONS (GM TRUTH)

  • Zhal’kareth believes he controls the abyss—he may be wrong

  • Seris seeks enlightenment, not domination

  • Threxus enforces truth through violence

  • Nyxara may already perceive a future where Ashkara no longer exists

  • Kael is laying foundations for influence long after wars end

If one falls, the Covenant shifts—not collapses.


X. PLAYER ENTRY POINTS

PCs may engage the Ashkara Covenant through:

  • Forbidden warlock initiation

  • Sabotage or protection of summoning circles

  • Diplomatic intrigue with Umbra Dominion

  • Hunting or defending defectors

  • Preventing (or causing) planar catastrophes

Ashkara does not promise safety—only truth, power, and consequence.