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  1. Andorea WIP
  2. Lore

Conflicts and Alliances

1. Solarian Imperium

  • Allies:

    • Luminara Concord – Shared celestial faith

    • Valecrown Kingdom – Border and military protection

  • At War With:

    • Umbra Dominion – Religious schism and shadow corruption


2. Luminara Concord

  • Allies:

    • Solarian Imperium – Shared celestial worship

  • At War With:

    • Ashkara Covenant – Demon-summoning heresy


3. Valecrown Kingdom

  • Allies:

    • Solarian Imperium – Border defense

    • Ironhold Compact – Arms-for-grain treaty

  • At War With:

    • Skyrend Clans – Border raids


4. Ironhold Compact

  • Allies:

    • Valecrown Kingdom – Military and trade partnership

    • Gilded League – Metal trade contracts

  • At War With:

    • Deepwyrm Enclave – Subterranean territorial conflict


5. Sylvanreach Enclaves

  • Allies:

    • Verdant Tide Circles – Shared druidic magic and protection

  • At War With:

    • Ashen Dominion – Forest burning and expansion

    • Obsidian Satrapy – Volcanic expansion into sacred forests


6. Verdant Tide Circles

  • Allies:

    • Sylvanreach Enclaves – Defense of ley-lines

  • At War With:

    • Gilded League – Overfishing and exploitation

    • Azure Theocracy – Conflicts over coastal ley-line management


7. Gilded League

  • Allies:

    • Ironhold Compact – Metal and trade cooperation

  • At War With:

    • Verdant Tide Circles – Resource disputes

    • Free Isles of Kharos – Pirate interference


8. Free Isles of Kharos

  • Allies:

    • (Secretly) Umbra Dominion – Smuggling and espionage

  • At War With:

    • Gilded League – Trade disruption


9. Umbra Dominion

  • Allies:

    • Ashkara Covenant – Shared dark research

    • (Secretly) Free Isles of Kharos

  • At War With:

    • Solarian Imperium – Ideological and magical opposition

    • Starfall Principality – Shadow attempts to claim the fallen star

    • Lunarch Ascendancy – Shadow corruption of lunar ley-lines


10. Ashkara Covenant

  • Allies:

    • Umbra Dominion – Dark magic collaboration

    • The Hollow Crown – Necromantic exchange

  • At War With:

    • Luminara Concord – Religious crusades

    • Crystal Caliphate – Crystal theft and corruption


11. Skyrend Clans

  • Allies:

    • Frostvein Hold – Seasonal migration and mutual survival

  • At War With:

    • Valecrown Kingdom – Land disputes


12. Frostvein Hold

  • Allies:

    • Skyrend Clans – Survival and mutual protection

  • At War With:

    • Ashen Dominion – Northern expansion


13. Ashen Dominion

  • Allies:

    • Obsidian Satrapy – Shared militarism and scorched-earth tactics

  • At War With:

    • Sylvanreach Enclaves – Deforestation

    • Frostvein Hold – Expansionism


14. Deepwyrm Enclave

  • Allies:

    • None (isolationist)

  • At War With:

    • Ironhold Compact – Subterranean resources


15. Azure Theocracy

  • Allies:

    • Verdant Tide Circles – Oceanic balance and druidic protection

  • At War With:

    • Free Isles of Kharos – Desecration of sacred sea temples


16. Crystal Caliphate

  • Allies:

    • Gilded League – Magical exports and trade

  • At War With:

    • Ashkara Covenant – Crystal theft and border disputes

    • Obsidian Satrapy – Control over desert and crystal trade


17. Starfall Principality

  • Allies:

    • Solarian Imperium – Astral research and collaboration

    • Lunarch Ascendancy – Astral and lunar magic coordination

  • At War With:

    • Umbra Dominion – Shadow attempts to claim the star


18. The Hollow Crown

  • Allies:

    • Ashkara Covenant – Necromantic exchange

  • At War With:

    • Everyone nearby – Expansion through undeath


19. Obsidian Satrapy

  • Allies:

    • Ashen Dominion – Shared militarism and scorched-earth tactics

  • At War With:

    • Crystal Caliphate – Competing trade routes

    • Sylvanreach Enclaves – Volcanic expansion threatens sacred forests


20. Lunarch Ascendancy

  • Allies:

    • Starfall Principality – Shared astral research and skyborne travel

  • At War With:

    • Umbra Dominion – Shadow corruption of lunar ley-lines

    • The Hollow Crown – Necromancy disrupts dream-death cycles