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  1. Andorea WIP
  2. Lore

Firstbound General Lore

The Firstbound (Canonical Divine Race Name)

Meaning:

They were the first beings bound—not by chains or conquerors, but by the fundamental forces they embody. Light cannot abandon light. Death cannot choose mercy. Growth cannot stand still.

They are gods because they are bound, not despite it.

In-World Interpretations

Scholars & Arcanists

“The gods are not free. They are Firstbound—entities shackled to cosmic truths.”

Used in academies, arcane colleges, and neutral historical records.

Solarian Imperium

Accepts the term reluctantly.

“Bound only by divine law. As we all should be.”

They emphasize order over limitation.

Umbra Dominion

Uses the name with reverence.

“If even gods are bound, then rebellion is holy.”

The Firstbound become proof that freedom must be seized.

Druids of Sylvanreach

Prefer poetic variations:

“The First Roots were bound to the world before it learned to breathe.”

They view the Firstbound as caretakers, not rulers.

The Free People

Use the term bluntly.

“If they’re bound, they’re not above us.”

This fuels their refusal to kneel.

Theological Consequences

The Firstbound cannot act outside their domain

They require mortal alignment to influence Andorea

They cannot directly war with one another

Their champions inherit both power and constraint

This explains:

Why wars are fought by mortals

Why faith fractures into factions

Why miracles have consequences

Ancient Saying (Common Across Andorea)

“Even the gods are bound.”

Often carved into ruins, whispered by heretics, or spoken before impossible choices.

The gods of Andorea are known collectively as the Firstbound—an ancient race of beings who existed before nations, before mortal races, and before history was written. They are not abstractions or distant ideals, but entities of will, each born from a fundamental force that shaped the world itself.

Origin

When Andorea was still raw—its seas boiling, its skies unformed—the Firstbound emerged as living embodiments of primal truths: light, shadow, death, growth, fire, tide, fate, and form. They did not create the world alone; rather, they stabilized it, carving reality into something that could endure.

Each Firstbound is bound to a conceptual domain. They cannot act wholly outside it, nor can they be destroyed without unraveling the force they represent.

Appearance

The Firstbound do not possess fixed forms. Mortals perceive them as:

Vast radiant figures crowned in light or shadow

Living crystal monarchs fractured with arcane geometry

Colossal silhouettes forged of flame, roots, moonlight, or void

Whispering presences felt rather than seen

Their true forms are said to be incomprehensible, filtered through mortal belief, culture, and fear. This is why different factions describe the same god in vastly different ways.

Nature & Limitations

Despite their power, the Firstbound are not omnipotent:

They require belief, ritual, or acknowledgment to influence the mortal world directly

They act through champions, omens, avatars, and disasters

They are bound by ancient accords that prevent open divine war

Their conflicts instead play out through empires, faiths, magic, and prophecy—turning mortals into both pawns and partners.

Relationship to Mortals

The Firstbound do not universally demand worship.

Some crave devotion and structure (Aurelion, Khar’zul)

Others observe and whisper (Nyxara, Lunarch powers)

Some simply exist, indifferent to prayer (Morveth, Thalassar)

Mortals who channel divine power are not borrowing strength—they are aligning their will with an Firstbound’s nature, often at great personal cost.

Why They Matter

The Firstbound are the reason:

Faith shapes politics

Magic carries ideology

Wars feel inevitable

Destiny can be challenged—but never ignored

They are not gods because they are worshipped.

They are worshipped because they are unavoidable.