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Frostvein Hold Government and Military

GOVERNMENT OF FROSTVEIN HOLD

I. SUPREME AUTHORITY

The High Thane of Frostvein

Held by: The High Thane of Frostvein
Nature: Absolute authority in war and survival crises

Frostvein Hold is ruled by strength proven through endurance. At its apex stands the High Thane, chosen from among the most resilient and respected leaders of dwarf clans and goliath tribes. Authority is not inherited lightly—it is confirmed through survival, lineage, and the ability to protect the Hold against extinction.

The High Thane’s word is law during war, siege, or natural catastrophe.

Strength is duty
Endurance is virtue
Failure endangers all

Frostvein believes the North must be held not for glory, but so that memory, lineage, and ancient responsibility do not vanish beneath ice and flame.


II. THE WINTER MOOT

Function: Governance, tradition, and long-term survival policy
Nature: Deliberative, ancestral, and uncompromising

The Winter Moot governs Frostvein beneath the High Thane. It is a council of elder dwarves and goliath chieftains who represent clan, tribe, and ancestral claim.

Core Members:

  • Clan Elders of the Great Holds (Dwarves)

  • Sky-Chiefs of the High Ranges (Goliaths)

  • Relic Wardens (non-voting, advisory)

The Moot debates law, resource allocation, and succession. During peacetime, it may challenge the High Thane’s decisions—but in war, its authority yields completely.

Consensus is valued. Indecision is not tolerated.


III. TERRITORIAL GOVERNANCE

Clan Holds and Sky Domains

Role: Internal administration and defense zones

Frostvein territory is divided between Clan Holds (subterranean dwarven domains) and Sky Domains (goliath-controlled mountain ranges and plateaus).

  • Clan Holds oversee mining, forging, food preservation, and relic vaults

  • Sky Domains control passes, scouting routes, and aerial approaches

  • Each owes warriors, supplies, and tribute to Frostvein Hold

Local autonomy is respected so long as survival obligations are met.


IV. LAW & ORDER

The Icebound Code

Enforced by: The Cold Wardens

The Icebound Code is an ancient body of customary law rooted in survival impact rather than morality.

  • Crimes are judged by consequence to the Hold

  • Oathbreaking is the gravest offense

  • Punishments favor exile, forced labor, or ritual atonement

Execution is rare, reserved for betrayal that threatens extinction.


V. MILITARY STRUCTURE

The Frostguard Legions

Command Authority: High Thane of Frostvein

  • Heavy dwarven infantry trained for tunnel and fortress warfare

  • Equipped with cold-forged armor and rune-etched weapons

  • Masters of attrition, choke-point defense, and siege endurance

They are trained to fight for weeks without resupply.


The Skybound Clans

Command Authority: Sky-Chiefs under Thane’s banner

  • Goliath warbands specializing in vertical and high-altitude combat

  • Serve as scouts, raiders, and early-warning forces

  • Use terrain, beasts, and weather to devastating effect

They form Frostvein’s first and last line of defense.


VI. RELIC & INFRASTRUCTURE CONTROL

The Vaults of the Old Ice

Oversight: The Relic Wardens

  • Ancient vaults containing artifacts predating modern factions

  • Relics are guarded, catalogued, and sealed

  • Use is permitted only during existential threat

Relic Wardens answer only to the High Thane and Winter Moot.


VII. INTELLIGENCE & INTERNAL SECURITY

The Cold Watch

Operated by: Clan-appointed Wardens

  • Monitors infiltration, sabotage, and internal dissent

  • Especially vigilant against Ashen Dominion expansion

  • Works closely with Skyrend Clan allies

Silence and vigilance are their greatest tools.


VIII. RELIGION & IDEOLOGY

Frostvein Hold does not practice centralized worship.

  • Ancestors are honored, not prayed to

  • Survival is sacred

  • Relics are responsibilities, not blessings

Faith is expressed through endurance and memory, not devotion.


IX. HOW POWER ACTUALLY FUNCTIONS (GM TRUTH)

  • The High Thane must remain visibly strong—or be challenged

  • Dwarves value tradition; goliaths value action—tension is constant

  • Relics tempt desperate use

  • Frostvein will never conquer Andorea—but it will not fall quietly


X. PLAYER ENTRY POINTS

PCs may engage Frostvein Hold through:

Defense of mountain passes
Relic recovery or protection
Clan or tribe mediation
Joint operations with Skyrend Clans
Counteroffensives against Ashen Dominion forces

Frostvein does not promise glory—only that those who stand will be remembered.