Held by: High Luminary Aestra Dawnveil
Nature: Spiritual and moral authority through divine communion and prophecy
The Luminara Concord is guided by light, but not ruled by absolutism. At its apex stands the High Luminary, first among equals and chosen through confirmed prophetic convergence rather than inheritance or force.
The High Luminary serves as:
Spiritual anchor of the Concord
Interpreter of celestial will
Final arbiter in matters of prophecy, heresy, and holy war
Her authority is persuasive, not tyrannical—yet when prophecy aligns, her word becomes unchallengeable.
Light reveals
Healing restores
Truth endures
The Concord believes that illumination, not domination, is the proper expression of divine power.
Function: Theocratic governance, doctrine, and inter-city coordination
Nature: Consensus-driven, reverent, and deeply cautious
Beneath the High Luminary sits the Radiant Synod, a council composed of spiritual leaders, seers, and wardens from the Concord’s city-states.
High Luminary Aestra Dawnveil
Spiritual head and prophetic voice
Arch-Seer Thalion Lightroot
Master of prophecy, omens, and celestial alignment
Seraph Knight Elion Virel
Commander of holy guardians and crusader forces
Matron Lysara Sunbloom
High healer and keeper of sanctuaries
Inquisitor Calreth the Pure
Executor of doctrine and hunter of corruption
Decisions require consensus unless prophecy dictates urgency.
Role: Semi-autonomous holy cities bound by shared doctrine
The Concord is not a single nation, but a theocratic commonwealth of sanctuary cities, each devoted to healing, prophecy, or celestial study.
Each city governs its civil affairs locally
Religious law is uniform across all territories
Tithes fund healing networks and crusader orders
Autonomy is respected—heresy is not.
Enforced by: The Radiant Inquisition
Law within the Concord is theological rather than secular.
Crimes are judged by intent, harm, and spiritual corruption
Demonic practice and shadow magic are capital heresies
Redemption is offered—once
Those who refuse the light are removed from it.
Command Authority: Seraph Knight Elion Virel
Elite paladins, clerics, and sanctified warriors
Deployed against demonic incursions and planar breaches
Often operate alongside Solarian forces
They embody mercy backed by steel.
Command Authority: Radiant Conclave
Defensive forces protecting sanctuary cities
Trained in warding, exorcism, and civilian protection
Rarely deployed offensively
They exist to preserve life, not conquer land.
Oversight: Matron Lysara Sunbloom
Networks of healing sanctuaries and pilgrimage routes
Serve as hospitals, refugee havens, and ritual centers
Neutral ground—even in wartime
To violate a sanctuary is to invite universal condemnation.
Operated by: Inquisitor Calreth the Pure
Hunts demonologists, corrupted seers, and false prophets
Investigates Ashkara Covenant infiltration
Feared even within the Concord
Truth is sacred. Mercy has limits.
The Concord worships celestial beings and divine principles, not gods as tyrants.
Light is guidance, not domination
Faith must be proven through action
Healing is the highest miracle
Power exists to serve life—not rule it.
Prophecy guides policy—but interpretation is political
The Inquisition causes internal fear
Alliance with the Solarian Imperium brings protection and tension
Some healers resent crusades
A false prophecy could fracture the Concord
The light unites—but it can also blind.
PCs may engage the Luminara Concord through:
Holy pilgrimages or healing missions
Investigations of demonic corruption
Prophetic interpretation or crisis prevention
Mediation between faith and empire
Internal dissent within the Radiant Conclave
The Concord offers hope—but demands truth in return.