Primary Resources
Rare cold-iron ores
Ice-crystals (used in enchantment, preservation)
Fur, whale oil, ivory
Hardened mercenaries
Secondary Resources
Glacial water
Ice-forged weapons
Population
~180,000
Mostly clustered in mountain holds and fjord cities
Primary Resources
Obsidian
Sulfur
Volcanic glass
Slave labor
Ash-fertile grain fields
Secondary Resources
War constructs
Blackpowder precursors
Population
~1.3 million
High density due to centralized control and forced labor
Primary Resources
Volcanic metals
Ship-grade basalt
Rare gems
Naval timber imports refined into warships
Secondary Resources
Smelting expertise
Mercenary fleets
Population
~620,000
Mostly coastal cities and caldera fortresses
Primary Resources
Ancient hardwoods
Alchemical flora
Living wood architecture
Nature-bound magic
Secondary Resources
Herbal medicines
Druidic relics
Population
~540,000
Low density, long-lived races, hidden settlements
Primary Resources
Fish
Salt
Spices
Medicinal plants
Coral and shellcraft
Secondary Resources
Naval pilots
Sea-druid magic
Population
~880,000
Coastal cities, river deltas, floating settlements
Primary Resources
Arcane crystals (meteor origin)
Leyline convergence control
Scholarly output
Secondary Resources
Magical services
Enchanted tools
Population
~710,000
Urban-heavy, academically dense
Primary Resources
Shadowglass
Espionage networks
Silent assassins
Nightsteel
Secondary Resources
Blackmail intelligence
Illusioncraft
Population
~460,000
Concentrated in fortress-cities and underground boroughs
Primary Resources
Grave-salt
Bonecraft
Undead labor
Ancient burial relics
Secondary Resources
Funerary services
Forbidden lore
Population
~390,000 living
Undead workforce equivalent of ~600,000 laborers
Primary Resources
Moonstone
Tidal silver
Astral charts
Lunar enchantments
Secondary Resources
Ritual magic
Navigation services
Population
~510,000
High literacy, ritual-based communities
Primary Resources
Iron
Steel
Adamantine traces
Siege engineering
Secondary Resources
Mercenary armies
Fortification expertise
Population
~950,000
Dense mountain cities and foundry-towns
Primary Resources
Mithril
Dragonbone
Deep-crystals
Subterranean fungi
Secondary Resources
Rune-carved arms
Exotic metals
Population
~420,000
Includes surface population equivalents due to depth-layering
Primary Resources
Pearl
Sacred salt
Blessed waters
Religious artifacts
Secondary Resources
Naval clergy
Healing magic
Population
~760,000
Concentrated in temple-cities and port-theocracies
Primary Resources
Wind-crystals
Sky-iron
Mountain livestock
Aerial mounts
Secondary Resources
Storm mercenaries
Weather magic
Population
~330,000
Dispersed clans, low urbanization
Primary Resources
Grain
Wine
Horses
Timber
Coin-minting
Secondary Resources
Bureaucratic manpower
Knightly orders
Population
~2.4 million
Largest stable agrarian population
Primary Resources
Sun-gold
Glass
Solar forges
Professional legions
Secondary Resources
Infrastructure
Road networks
Population
~1.9 million
Highly urbanized, regimented society
Primary Resources
Ritual reagents
Blood-ink
Pact-bound spirits
Secondary Resources
Magical enforcement
Binding contracts
Population
~290,000
Small but magically amplified influence
Primary Resources
Light-crystals
Diplomatic institutions
Magical arbitration
Secondary Resources
Trade treaties
Peacekeeping forces
Population
~680,000
Cosmopolitan city-states
Primary Resources
Mana-crystals
Glass-silk
Desert spice
Solar distillation
Secondary Resources
Magical fuel exports
Illusion architecture
Population
~1.1 million
Concentrated in oasis-megacities
Primary Resources
Coinage
Banking
Mercantile fleets
Secondary Resources
Insurance contracts
Trade arbitration
Population
~420,000
Extremely dense ports
Primary Resources
Shipyards
Privateers
Exotic trade goods
Secondary Resources
Smuggling routes
Intelligence brokers
Population
~260,000
Primary Resources
Ancient relics
Navigational charts
Preserved lore
Secondary Resources
Neutral meeting grounds
Population
~120,000
Highly isolationist
Total Population of Andorea:
~15.7 million living inhabitants
This does not include:
undead labor
summoned entities
bound spirits
extraplanar auxiliaries