Name: Caelen Driftborn
Race: Human
Class (Suggested): Fighter, Rogue, or Ranger
Faction: The Free People (Unaffiliated)
Appearance:
Caelen is weather-worn and sun-touched, with salt-bleached hair tied back in a loose knot. His clothes are practical—patched leathers, a travel-worn cloak, and boots stained by sea and road alike. He carries a simple blade and a pack bearing tokens from many lands, none of which he claims as home.
Backstory:
Caelen fled conscription during a border war he no longer believed in. He drifted from port to port, working guard shifts and caravan routes, until rumors led him to Meditzersia—an archipelago where no banners flew and no oaths were demanded. At Port Meditzersia, he found something unfamiliar: choice. Now Caelen takes odd jobs, escorts ships, and explores the wider world, not for glory or coin alone, but to discover what kind of life is worth fighting for.
Race: Half-Elf
Class/Role: Bard (College of Lore) / Diplomat
Faction: The Free People
Appearance & Backstory:
Maris dresses in layered coastal robes and carries a ledger instead of a weapon. Once a court herald exiled for refusing to alter royal proclamations, she found refuge in Meditzersia. Now she acts as the unofficial voice of the islands, mediating disputes and negotiating with visiting merchants. She believes Meditzersia survives not through strength, but through shared understanding.
Race: Dwarf
Class/Role: Artificer / Master Shipwright
Faction: The Free People
Appearance & Backstory:
Short, broad, and perpetually dusted with sawdust and pitch, Torren lost his clan forge after refusing to supply weapons to a conquering empire. He rebuilt his life in Meditzersia’s shipyard, crafting sturdy vessels capable of surviving any sea. Torren sees every ship as a promise of escape—and return.
Race: Tiefling
Class/Role: Warlock (Great Old One or Archfey)
Faction: The Free People
Appearance & Backstory:
Iskra’s crimson skin is etched with faded ritual scars, her horns cracked at the tips. Once bound to a covenant she never consented to, she severed her pact at great personal cost. Meditzersia became her sanctuary. Though her magic remains unstable, she helps protect the islands from supernatural threats, proving freedom is not the absence of consequence—but the right to choose it.
Race: Aarakocra
Class/Role: Ranger / Scout
Faction: The Free People
Appearance & Backstory:
With weathered feathers and keen amber eyes, Kael nests in the high cliffs overlooking Port Meditzersia. Banished from his sky-tribe for questioning their isolationism, he now serves as lookout and guide. Kael believes Meditzersia is a crossroads where ideas—and people—can change the world.
Race: Halfling
Class/Role: Druid (Circle of the Coast)
Faction: The Free People
Appearance & Backstory:
Renna is small and stooped, her gray curls tangled with shells and seaweed charms. Once a healer in a coastal war zone, she walked away from factions entirely after seeing too many lives lost to banners. She tends Meditzersia’s reefs and weather patterns, quietly ensuring the islands remain hidden and habitable.