The Gilded League
Race: Humans, Halflings
Government: Mercantile Republic
Description: Wealthy trade cities controlling sea lanes and coinage.
Allied with:
Ironhold Compact – Exclusive metal trade
At War with:
Verdant Tide Circles – Resource disputes
Free Isles of Kharos – Pirate interference
🏰 Walled City: Auremarch
A grand mercantile capital of white stone walls and gilded towers. Auremarch houses the High Ledger Hall where trade laws are written and wars are financed. Its gates are never closed—only priced.
🌊 Oceanic City: Seasilk Port
A sleek coastal city of marble docks, floating warehouses, and enchanted lighthouses. Seasilk Port controls luxury sea trade, spices, silks, and arcane curiosities imported from distant shores.
🛖 Village: Coinwillow
A modest inland village built along a trade road where willows are hung with copper charms for good fortune. Coinwillow serves caravans and acts as a quiet tax collection point for the League.
🌾 Farm: Goldbarrow Fields
Vast, carefully managed farmland owned by League investors rather than farmers. Goldbarrow Fields produces grain and rare alchemical crops, worked by tenant families bound by long-term contracts.