Race: Undead (dominant), Humans
Government: Necrocracy
Theme: Undeath as sovereignty, decay bound by will, rule beyond mortality
The Hollow Crown was once a mortal kingdom that sought to escape the slow decay of dynasties, famine, and invasion. During the late Second Era, its final monarch—faced with inevitable collapse—turned to forbidden rites promising eternal rule and unbroken continuity. The ritual succeeded, but at a catastrophic cost: the crown shattered, the land was cursed, and the boundary between life and death was permanently scarred.
The monarch endured, but the kingdom did not remain the same. Death became governance. The living were spared only if useful; the dead were raised to serve. Over generations, undeath became normalized as civic duty rather than punishment.
The Hollow Crown represents control without renewal—a realm where nothing truly ends, but nothing truly grows.
The Hollow Crown is ruled by absolute, immortal authority.
Key elements of governance:
The Undying Monarch
Eternal ruler bound to the Broken Crown
Commands both the living and the dead through necromantic authority
Legitimacy is absolute, as death itself does not remove the ruler
The Mortuary Court
Council of liches, revenant nobles, and death-bound officials
Oversees administration, expansion, and necromantic logistics
Positions are earned through service and magical endurance
Grave Stewards
Living or undead administrators assigned to regions and cities
Responsible for taxation, corpse quotas, and population control
Ensure that death is efficiently repurposed
There is no succession, no reform, and no appeal. Governance is static by design.
The Hollow Crown’s forces are tireless, relentless, and terrifyingly patient.
Massed undead infantry raised from conquered or harvested populations
Require no rest, food, or morale
Used to overwhelm through attrition
Elite undead warriors retaining martial skill and intelligence
Often former champions or nobles
Serve as commanders and shock troops
Necromancers tasked with maintaining control over undead forces
Monitor for instability, rebellion, or magical decay
Also act as internal enforcers
Internal security force
Hunts rogue necromancers, rebellious undead, and living dissenters
Erases threats before they destabilize the necrocratic order
Allied with:
Ashkara Covenant – Exchange of necromantic theory and soul-binding techniques
At War with:
Everyone nearby – Expansion through undeath, border incursions, and corpse harvesting
The Hollow Crown does not negotiate peace. To it, all neighboring lands are simply future extensions of the grave.