Race: Elves, Shadar-kai, Aasimar
Government: Astral Mage-Imperium
Theme: Moon magic, fate, dreams, cyclical power
The Lunarch Ascendancy emerged during the early Third Era, when a conclave of astral scholars and moon-seers unlocked stable methods of anchoring cities within the upper reaches of the sky. Drawing power from lunar cycles and dream-realms, these mages rejected terrestrial rule altogether, believing that true understanding of fate required distance from the world it governed.
The Ascendancy teaches that reality is not fixed, but rhythmic—bound to cycles of waxing and waning influence. Mortals, they claim, suffer because they cling to linear time and permanent certainty. By aligning civilization with the moon’s phases and the mutable logic of dreams, the Lunarchs believe they can guide history rather than be crushed by it.
The Lunarch Ascendancy represents detached dominion: rule justified not by blood, land, or faith, but by mastery over fate’s hidden currents.
The Ascendancy is ruled through a rigid magical hierarchy, where authority is derived from astral attunement rather than inheritance.
Key elements of governance:
The Lunarchs
A small caste of supreme astral rulers
Each Lunarch embodies a lunar phase (New, Waxing, Full, Waning)
Collective rule ensures balance; no single phase may dominate indefinitely
The Astral Conclave
Senior mage-lords, dream-weavers, and fate-readers
Oversees law, research, and inter-citadel coordination
Interprets omens, dreams, and celestial alignments as policy guidance
Citadel Regents
Administrators assigned to individual floating citadels
Responsible for population management, defense, and resource flow
Answer directly to the Conclave and their overseeing Lunarch
Governance shifts subtly as lunar phases change, creating periods of expansion, caution, secrecy, or revelation.
The Ascendancy’s forces are designed for precision, control, and overwhelming magical superiority.
Elite spell-infused infantry
Armor and weapons attuned to lunar phases
Strength fluctuates with the moon, peaking during full cycles
Specialists in dream and mind defense
Police the population for forbidden visions or prophetic divergence
Suppress nightmares that could destabilize fate-aligned planning
Guardians of floating citadels and planar anchors
Equipped with gravity-altering and void-shielding magic
First line of defense against extraplanar intrusion
Agents tasked with identifying individuals or events that threaten predicted futures
Operate covertly across Andorea through dream-projection and astral travel
Their existence is officially denied by the Ascendancy
Allied with:
Starfall Principality – Shared astral research and skyborne arcane infrastructure
At War with:
Umbra Dominion – Shadow corruption of lunar ley-lines
The Hollow Crown – Necromancy disrupts the dream–death cycle
The Lunarch Ascendancy rarely wages open war. Instead, it reshapes outcomes long before battles are fought—believing that a future prevented is cleaner than a war won.