• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Andorea WIP
  2. Lore

The Solarian Imperium Government and Military

GOVERNMENT OF THE SOLARIAN IMPERIUM

I. SUPREME AUTHORITY

The Solar Throne

Held by: Empress Caeloria Solis
Nature: Absolute divine sovereignty

The Solar Throne represents the union of temporal rule and celestial mandate. Authority flows downward from the Empress, justified by her communion with the Sun-Dais, which is widely believed to be a physical manifestation of Firstbound will.

  • All imperial law derives legitimacy from the Throne

  • No decision can formally override an imperial decree

  • Succession is divinely affirmed, but politically managed

The Imperium does not recognize separation between church and state.


II. THE RADIANT CURIA (IMPERIAL COUNCIL)

Function: Legislative, doctrinal, and administrative oversight
Nature: Advisory in theory, directive in practice

The Radiant Curia is the highest governing body beneath the Empress. It coordinates doctrine, law, military policy, and imperial unity.

Core Members:

  1. Empress Caeloria Solis

    • Presides over all sessions

    • May override any decision unilaterally

  2. Archpriestess Selira Dawnlight

    • Interprets celestial law and prophecy

    • Oversees doctrine, temples, and religious legitimacy

  3. High Commander Lucien Vaelor

    • Represents military capacity and readiness

    • Advises on war, defense, and deployment

  4. Magistrate Caelrin Thorne

    • Oversees diplomacy, intelligence, and internal surveillance

    • Manages covert operations and foreign influence

  5. High Justicar Aurex Halvaren

    • Enforces Solar Law

    • Oversees inquisitions, trials, and legal precedent

The Curia is not a democracy. Debate is permitted, dissent is not.


III. IMPERIAL ADMINISTRATION

Imperial Prefectures

Role: Civil governance of provinces

Each province is ruled by an Imperial Prefect, appointed directly by the Throne.

  • Responsible for taxation, census, infrastructure, and local order

  • Answerable to the Curia, not local nobility

  • May be removed without explanation

Prefects often clash with local elites, especially in border regions.


The Solar Law

Enforced by: The Justicariate

  • Unified legal code blending civil law and religious doctrine

  • Heresy, sedition, and shadow corruption are capital crimes

  • Trials prioritize spiritual truth over material evidence

The Justicar Aurex Halvaren oversees all interpretations of Solar Law.


IV. MILITARY GOVERNANCE

The Imperial Legions

Commanded by: High Commander Lucien Vaelor

  • Standing professional army

  • Organized into standardized legions

  • Centralized logistics and command doctrine

Legion commanders answer directly to the High Commander, not regional rulers.


Dawn Templar Orders

Authority: Directly sworn to the Throne

  • Elite holy warriors

  • Act independently of legion command when necessary

  • Used against supernatural threats, major heresy, or symbolic targets

Their autonomy causes tension with conventional generals.


Frontier Commands

Led by: Legate Caelia Sunspire

  • Semi-autonomous military zones along unstable borders

  • Granted expanded authority due to distance and threat

  • Often serve as testing grounds for new doctrine or strategy


V. INTELLIGENCE & INTERNAL CONTROL

The Veiled Sun

Operated by: Magistrate Caelrin Thorne

A centralized intelligence apparatus responsible for:

  • Counter-espionage

  • Shadow infiltration detection

  • Monitoring dissent within the Imperium

  • Foreign intelligence, especially against:

    • Umbra Dominion

    • Ashkara Covenant

    • Lunarch Ascendancy (covert concern)

Operatives often operate without insignia or public recognition.


VI. RELIGIOUS INFRASTRUCTURE

The Temple Network

Oversight: Archpriestess Selira Dawnlight

  • Temples function as places of worship, education, and social control

  • Clergy report unusual omens, unrest, or corruption upward

  • Healing services reinforce loyalty among common citizens

Faith is both genuine and politically essential.


VII. HOW POWER ACTUALLY FUNCTIONS (GM TRUTH)

  • Caeloria rules by belief; if the Sun-Dais ever falters, everything fractures

  • Selira tempers extremism, but lacks military force

  • Lucien could stabilize the Imperium in a crisis—but only through force

  • Caelrin knows secrets that could unmake alliances

  • Aurex enforces law even when it contradicts compassion

  • Caelia represents the future: expansion, unity, or endless war


VIII. PLAYER ENTRY POINTS

PCs can engage the Imperium through:

  • Legion service

  • Temple assignments

  • Intelligence operations

  • Frontier deployments

  • Legal investigations

  • Diplomatic missions

Each path exposes different truths about the Imperium.