• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Andorea WIP
  2. Lore

Verdant Tide Circles POIs

Castle / Keep

Thalassagreen Spire

A living stone-and-wood keep grown atop a cliff overlooking the sea, its walls entwined with ancient kelp-vines and wind-carved arches. The Spire serves as both ritual anchor and defensive bastion, its highest terrace aligned with lunar tides and seasonal currents. At low tide, hidden causeways emerge beneath the cliffs, known only to the Circles.

Notable Features:

Tide-calibrated watchtowers

Living gates that seal or open with druidic rites

A moon-pool chamber used to divine storms, migrations, and naval threats

Port Town

Greenwake Haven

A bustling yet carefully regulated port town built around floating docks, coral pylons, and terraced sea-gardens. Ships are welcomed—but only those that agree to the Circles’ Greenwake Accords, which govern fishing, waste, and trade along the coast.

Notable Features:

Tidal markets that open and close with the sea

Druid-licensed shipwrights using living woods

Salt-temples where sailors offer thanks for safe passage

Trade in kelp-silk, tide-crystals, preserved fish, and weather-charms