Description
A galaxy left in the shadow of a war with no true victor. An empire of unity and prosperity, betrayed and broken. Ancient, eldritch deities, spreading their influence amid the ruins of a once-great civilization. And an unbreakable cosmic mandate that foretells the dying of the light. The echo of the first collapse is the herald of the last. The galaxy holds its breath, forgetting it has already died this death a thousand times.
Author's Note
WORK IN PROGRESS This is a science-fiction / science-fantasy setting that I have been working on for the better part of a decade. Set in a technologically advanced but gritty world after a major civilizational collapse. The lore of this setting is expansive, and I am currently working on transferring it to Friends and Fables. Needless to say I will be updating this world a lot. HOMEBREW RULES (setting is designed with these considerations) 1. Magic is intentionally overpowered as it is rare. Spell levels are basically doubled to what is "typical" in DND (i.e. a level 2 spell is roughly as strong as a level 4 spell in normal DnD, a level 4 spell is roughly as strong as a level 8 spell in normal DnD, etc. Any spell level 5 and above is basically OP. Play a high-level psion if you want to be godlike. Play a non-psion if you want a challenge. 2. In connection with rule #1, "normal" classes will only be able to use up to level 4 spells. You can still play as OP classes of course, just don't complain about "Psionic Ascension" or "Void Rift" being OP. 3. Some consumable items can be quite strong. Again, this is intentional, meant to be lore-friendly and to open up creative ways to approach things.
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