Description
In 2132 a Yellowstone super-eruption triggers a volcanic winter, plunging Earth into cold, ash-choked twilight. A mutagenic compound (Grey Bloom) in the fallout turns humans and animals into aggressive, resilient mutants with heightened senses. Survivors huddle in enclaves, scavenging scarce resources. Society fractures; cults worship mutants as evolution’s next step. Hope lies in myths of safe havens and a cure in the caldera. Bleak and morally complex.
Author's Note
Welcome to Ashfall! Prepare for a brutal, grounded survival experience in a world choked by a supervolcano's wrath. This isn't your typical fantasy; there's no magic, only grit and ingenuity. We're introducing 8 custom classes the Warden, Engineer, and Scavenger, Medic, Brawler, Hunter, Tactician, and Negotiator, each with unique, re-themed abilities that replace traditional spells. Think "Jury-Rig" instead of "Fireball"! These abilities, including general and class-specific cantrips and limited-use skills, refresh on short rests, keeping the action flowing. Combat is tactical: mutated horrors, with diverse resistances and vulnerabilities. Expect a constant fight against the environment – extreme cold, toxic ash, and perpetual twilight are as deadly as the infected. Your choices matter. Adapt, scavenge, and fight to survive in this desperate new world. Are you ready?
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