
Humans and animals use Clockwork and gears for thier weapons and enhancements.
Played | 2 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Automaton
Automatons are sentient constructs, crafted from metal and magic, designed to serve various purposes. They possess a unique blend of mechanical precision and artificial intelligence, allowing them to think and act independently, often seeking to understand their place in the world while grappling with the limitations of their constructed forms.

Skunkfolk
Skunkfolk are a unique race of humanoid creatures resembling skunks, characterized by their striking black and white fur patterns and bushy tails. Known for their keen senses and natural ability to produce a potent musk for defense, they are often seen as mischievous yet resourceful, thriving in forested areas and forming tight-knit communities that value harmony and cleverness.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.