You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.
Played | 8 times |
Cloned | 4 times |
Created | 19 days ago |
Last Updated | 18 days ago |
Visibility | Public |
No Class
This character is not in any class
Necromancer
Necromancers wield the power of death, undeath, and life-draining magic, commanding corpses and manipulating the forces of mortality for arcane dominance.
Wizard
The Wizard is the most versatile and scholarly spellcaster — a master of arcane magic who learns spells through study rather than innate power or supernatural pacts. Wizards can access more spells than any other class and are ideal for players who enjoy strategic spellcasting, utility, and control. Core Features of the Wizard 1.Intelligence-Based Spellcasting 2.Spellbook & Prepared Spells 3.Arcane Recovery 4.Ritual Casting
Warlock
The Warlock is a Charisma-based spellcaster who gains magical power through a pact with a powerful entity — such as a fiend, fey, or eldritch being. Unlike other casters, Warlocks have a unique spell system, relying on a small pool of spells and invocations that let them cast strategically and often with devastating results. Core Features of the Warlock 1.Charisma-Based Spellcasting 2.Pact Magic 3.Eldritch Invocations 4.Eldritch Blast 5.Pact Boon
Sorcerer
Rhe Sorcerer is a full arcane spellcaster known for wielding raw, innate magical power. Unlike Wizards who study magic or Warlocks who borrow it, Sorcerers are born with magic in their blood, shaped by mysterious or supernatural origins. Sorcerer Core Features 1.Charisma-Based Spellcasting 2.Metamagic 3.Sorcery Points 4.Spellcasting 5. Subclass Features 6.Limited Spell List 7.Fragile but Deadly
Rogue
the Rogue is a fast, stealthy, and cunning class specializing in precision damage, mobility, and trickery. Rogues excel at dealing high single-target damage, disarming traps, picking locks, and controlling the battlefield through clever movement and sneak attacks. Core Rogue Features 1. Sneak Attack 2. Cunning Action 3. Expertise 4. Evasion 5. Uncanny Dodge
Ranger
the Ranger is a versatile, nature-focused warrior who blends martial combat, ranged weapon mastery, and divine spellcasting. They're experts at surviving in the wild, tracking enemies, and using terrain and creatures to their advantage. Rangers excel in archery, dual-wielding, and beast companionship, depending on your subclass. Core Ranger Features 1. Favored Enemy 2.Natural Explorer 3. Fighting Style 4. Spellcasting 5. Extra Attack
Paladin
The Paladin is a divine warrior — a hybrid of martial might and holy magic. Paladins swear sacred Oaths to uphold justice, protect the innocent, and smite evil. They're formidable frontline combatants with strong healing, support, and burst damage through their signature Divine Smite. Core Paladin Features 1. Divine Sense 2. Lay on Hands 3. Spellcasting 4. Divine Smite 5. Aura of Protection
Monk
The Monk is a fast, mystical martial artist who uses ki and discipline to deliver flurries of blows, deflect projectiles, and move with unmatched speed. Unlike traditional warriors, Monks fight unarmed or with simple weapons, relying on Dexterity and Wisdom to strike swiftly and dodge attacks. Core Monk Features 1. Martial Arts 2. Unarmored Defense 3. Ki 4. Unarmored Movement 5. Deflect Missiles
Fighter
the Fighter is the quintessential martial class — a master of weapons, armor, and raw combat skill. Fighters are reliable, straightforward, and highly customizable, capable of excelling in melee, ranged, or hybrid roles. Core Fighter Features 1. Second Wind 2. Action Surge 3. Extra Attack 4. Indomitable
Druid
the Druid is a nature-themed full spellcaster with the unique ability to Wild Shape into animals. Druids call upon the power of the natural world to heal, control the battlefield, summon allies, and transform into beasts for combat, exploration, or utility. Core Druid Features 1. Spellcasting 2. Wild Shape (Signature Feature) 3. Druidic
Cleric
the Cleric is a powerful divine spellcaster who channels the magic of the gods to heal allies, smite foes, and protect the party. Clerics are extremely versatile — they can be frontline warriors, backline healers, or powerful casters, depending on their chosen domain. Core Cleric Features 1. Divine Domain 2. Spellcasting 3. Channel Divinity 4. Heavy Armor and Weapon Proficiency
Bard
the Bard is a highly versatile class that blends magic, support, and social prowess with musical flair. Bards are known for their charisma-based spellcasting, utility in and out of combat, and the ability to turn the tide of battle through inspiration, enchantments, and clever tactics. Core Bard Features 1. Bardic Inspiration 2. Spellcasting 3. Jack of All Trades 4. Song of Rest 5. Expertise
Barbarian
The Barbarian is a primal, powerful martial class known for immense physical strength, relentless rage, and a wild, unarmored fighting style. Core Features of the Barbarian: 1. Rage 2. Unarmored Defense 3. Brutal Critical 4. Fast Movement Weaknesses: Vulnerable to magic and mental effects (e.g., charm, hold person). No spellcasting, making them dependent on allies for utility and healing. Rage requires taking or dealing damage — can be disrupted if enemies disengage.