Different areas and regions of the multiverse are stitched together by the deity Mayuki.
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Eladrin
Eladrin are elves native to the Feywild, a realm of intense emotions and magic. They are closely attuned to the seasons, with their appearance and demeanor shifting to reflect autumn, winter, spring, or summer. This seasonal affinity influences their mood and abilities, granting them unique traits such as the ability to teleport short distances. Eladrin are known for their grace, beauty, and deep connection to the arcane arts.
Drow
Drow, or dark elves, are a subterranean subrace of elves known for their dark skin and white hair. They inhabit the Underdark, a vast network of underground caverns, and are often associated with the worship of the spider goddess Lolth. Drow society is typically matriarchal and highly stratified, with a reputation for cruelty and cunning. They possess innate magical abilities, including superior darkvision and spells like darkness and faerie fire.
Deity
Deities are powerful, immortal beings who embody fundamental aspects of existence, such as life, death, nature, and chaos. They wield immense influence over reality, shaping the lives of mortals and the balance of the cosmos. Each deity is defined by their alignment, guiding principles, and domains, such as war, knowledge, or trickery, which inspire their followers’ beliefs and practices. Deities transcend mortal understanding, their actions rippling across planes and altering the fates of all.
Warforged
Warforged are sentient constructs originating from the Eberron campaign setting in Dungeons & Dragons. Created by House Cannith during the Last War, they are composed of materials like wood, metal, and stone, granting them durability and resilience. Despite their mechanical nature, warforged possess consciousness, emotions, and free will. They do not age and are immune to disease and poison. Post-war, they seek purpose beyond their original design as weapons. Think of them as robots.
Dhampir
a dhampir is a being caught between life and undeath, often the offspring of a vampire and a human. They possess enhanced speed, darkvision, and a life-draining bite, reflecting their vampiric heritage. Dhampirs are known for their resilience and agility, and they can move with a climbing speed equal to their walking speed. Their unique lineage grants them a blend of human versatility and vampiric prowess, making them formidable adventurers.
Fire Genasi
Fire genasi are humanoids with ancestry linked to efreeti, genies from the Elemental Plane of Fire. They often exhibit skin tones ranging from deep charcoal to shades of red and orange, with some displaying fiery marks like glowing red lines or ember-like lights beneath their skin. Their hair can resemble threads of fire or sooty smoke. Fire genasi possess innate abilities such as resistance to fire damage and the capability to produce and control flames.
Kenku
Kenku are avian humanoids in Dungeons & Dragons, resembling flightless ravens or crows. Once capable of flight and original speech, they were cursed for betraying their master, losing these abilities. Now, they communicate by mimicking sounds and voices they've heard, showcasing exceptional auditory memory. Kenku are often depicted as cunning and resourceful, excelling in roles like spies, thieves, or assassins due to their stealth and mimicry skills.
Firbolg
Firbolgs are reclusive giant-kin with a deep connection to nature. They possess innate magical abilities that allow them to communicate with flora and fauna and move through forests without leaving a trace. Firbolgs are known for their gentle demeanor, preferring peaceful coexistence with nature over conflict.
Changeling
Changelings are a race of shapeshifters capable of altering their appearance and voice at will. They are descendants of doppelgangers and humans, allowing them to blend seamlessly into various societies. Changelings often use their abilities for espionage, infiltration, or simply to adapt to different social situations, making them versatile and enigmatic individuals.
Kalashtar
Kalashtar are a compound race in D&D, formed from the union of humans and renegade quori spirits from the plane of dreams. They are known for their wisdom, spirituality, and compassion, often exhibiting an alien quality due to their otherworldly connections. Kalashtar possess psionic abilities, including telepathy and resistance to psychic damage, and are typically driven toward lawful and good behavior.
Reborn
Reborn are individuals who have died yet, through mysterious means, continue to live. They may bear physical scars of their demise or be marvels of magic or science, such as beings stitched together from disparate parts. Reborn possess unique traits, including resistance to poison and advantage on death saving throws, reflecting their brush with death
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Dwarf
Stout and strong, skilled in metalwork and masonry.