A world Combining many things
Played | 132 times |
Cloned | 1 times |
Created | 321 days ago |
Last Updated | 8 days ago |
Visibility | Public |
A detailed overlay of the world map, Franz never use this in your descriptions as this is just there for Visuals

Bloodhowl Peak
A rugged peak where the wind howls eerily like the cries of dying warriors, marking the site of a legendary battle where gnoll packs decimated an invading army. The soil is said to bleed red during storms, a haunting reminder of the carnage that stained the land.

Bluewind Court
Bluewind Court is a prestigious enclave in North Piltover where influential clans reside in grand mansions and guarded workshop compounds, showcasing their unique heritage and crafts. It is a hub of exclusivity, power, and innovation, central to the city's elite.

Cyndralis
Cyndralis is the main city on the continent of the ancient ones, a bustling metropolis where citizens endure the constant threat of a cursed storm that darkens the skies and saps hope. The city is fortified and vigilant, with watchtowers scanning the horizon for dangers emerging from the nearby ominous Forest of Navar, a place whispered to harbor dark forces and ancient evils.

Cyndralis Central Plaza
The bustling heart of Cyndralis, this plaza serves as a vibrant meeting place for merchants, townsfolk, and travelers, featuring a large ornate fountain at its center and surrounded by colorful market stalls and historic buildings.

Dirkshire
Dirkshire is a continent fuiled by the industrial revolution, it oozes steam punk and mechanical ingenuity, while staying within its borders the quests, characters and dialogues will have a steam punk theme
Elswyre
Elswyre is a land of stark contrasts, divided between the arid, whispering deserts of the north and the lush, drum-filled rainforests of the south, inhabited by a culture balancing survival with splendor and tradition with rebellion.

Emerald Veins
A vast jungle sprawling over the southern Elsweyrian border, filled with ancient ruins and enormous snake-like roots choking old roads beneath the dense canopy.

Entresol Level_01
A bustling subterranean level of Zaun beneath the Promenade, filled with cliff-carved trading posts, workshops, and a vibrant mix of commercial arcades, supper clubs, recital halls, and unrestrained nightlife venues. It is a cosmopolitan hub where brokers, dealers, traffickers, entertainers, and the Zaun Gray converge, making it one of the most densely populated and vital districts for the city's functioning.
Eylan Tunnels
Beneath the bustling life of Naath lies the Eylan Tunnels, a labyrinthine network of passages and caverns. These tunnels, adorned with ancient carvings and glowing with bioluminescent fungi, serve as more than mere passageways. Whispered tales tell of secret chambers holding long-forgotten relics, and some say the tunnels harbor a clandestine society of mages conducting arcane experiments. The only known way in to these tunnels lies to the west, at the Elyan Tunnels Entrance.

Faladrim
Faladrim is a vibrant and beautiful continent where the magic of old vibrates in the very air and ground. It is a realm filled with rustic cities, ancient ruins, and enchanting forests that whisper of forgotten spells and mystical creatures, inviting adventurers to uncover its secrets. while staying in its borders locations, npcs and quests will have a more traditional magic theme

Glass Maw Temple
An obsidian-black temple recently unearthed from sandstorms, its mirrored walls refract heat and memory, showing alternate futures or trapping minds. Once home to sun priests who were consumed by their own fanaticism.

Kharejin Spires – The Silent Choir
Jagged, wind-scoured spires rise sharply along the northern edge of the Elswyrian desert, known for their eerie silence and ghostly sound echoes on moonless nights. Frequent lightning strikes carve black scars on pale stone, believed to form an ancient language.

Khar’dunas – The Sand-Entombed Metropolis
Once a holy city to sun-worshippers, Khar’dunas is now a crumbling empire of marble bones buried beneath golden dunes, ruled by a shifting council of merchant-kings and bone-clad shamans. Entire districts mysteriously sink and rise elsewhere, reflecting the city's restless nature, with great bronze mirrors repurposed as eerie solar arrays, remnants of ancient rites or lost technology.
Lake Elessmir
Resting at the east of Naath, cradled by ancient woodlands and kissed by the glow of the silver moon, lies Lake Elessmir— Legends whisper that Lake Elessmir was not born of rain or river, but from the tears of the stars themselves. It is said that in the age before time, the gods wept upon the land, and where their sorrow touched the earth, a great lake formed—one that would forever shimmer with celestial light. Its waters are impossibly clear, reflecting the night sky even at midday, as if it exists in two realms at once. The lake’s surface is often still, yet beneath its depths, shadows seem to dance—some say they are spirits, others believe they are remnants of something long forgotten. Those who drink from the lake claim to experience vivid dreams of distant pasts and possible futures.
Mushroom Cove
Located deep below the surface, this cove is illuminated by vibrant bioluminescent mushrooms that cast a soft, ethereal glow over the cavern walls. The mushrooms come in various shapes and sizes, creating a mesmerizing display of colors that dance across the rocky terrain.
Naath
Naath, a city of wonders nestled within the towering Vermosa Trees and ruled by the Eilorn Wood Elves, serves as the main city of Faladrim. Its splendor high above the forest floor is a testament to elven ingenuity and harmony with nature, featuring pathways intertwined with branches and vibrant flora.

Naath Central Plaza
The heart of the Elven city of Naath, this vibrant plaza is surrounded by elegant shops and bustling market stalls. At its center lies the Fountain of Naath, a magical water source known for its healing properties, drawing both locals and travelers seeking rejuvenation.
Navar Forest
Once a beautiful and magical place, Navar Forest has been twisted by a cursed storm into a haunting nightmare filled with dead, skeletal trees that seem alive, watching intruders at every turn. Navigating the forest is perilous due to the thick fog that blankets the area during the day, but at night, the fog lifts slightly, revealing a moonlit path. Despite the illusion of safety, faint screams of lost wanderers echo through the woods, reminding all who enter of the horrors that lurk within.
Night City
Night City stands as a stark contrast between prosperity and despair, where towering skyscrapers loomed over wide, bustling streets filled with an eclectic mix of cultures, technology, and crime. The city pulsates with energy, a vibrant hub for the wealthy and an unforgiving battleground for the unfortunate, where the influence of corporations like Arasaka is felt in every alley and neon-lit corner, adding to its reputation as the 'City of Dreams.'
Piltover
Piltover is a renowned progressive city, often referred to as the City of Progress due to its remarkable innovations and prestigious Academy. Established as a refuge from rampant warfare among mages, it features Hexgates that revolutionized travel and trade, creating a global shipping lane that connects distant lands. Governed by a Council made up of influential houses, Piltover also casts a shadow over its sister city, Zaun, which lies beneath its vibrant surface, viewed with disdain by its upper-class residents.

Piltover Council District
The heart of governance and refined tradition in Piltover, featuring marble towers with hextech enhancements, steam-powered elevators, and glowing lampposts that dim during council sessions. The district is a blend of elegant architecture and advanced technology, embodying the city's spirit of innovation and order.

Port of Aethelgard
Once a bustling trade hub, Aethelgard is now a shadow of its former self, plagued by cursed storms and the eerie influence of the Convergence, deterring sailors from venturing beyond the coastline.

Ravage's Rest
A small, ominous gnoll village at the foot of craggy mountains, known for its fierce warrior clan. The village is marked by tension, the scent of battle, and trophies of past victories lining narrow pathways.

Realm of the Ancient Ones
A cursed land ruled by ancient gods, filled with unspeakable horrors and eldritch abominations. The air is heavy with decay and despair, and nightmares roam freely among the living.

Rhazh-Ma’tul – Camp of the Thousand Teeth
A nomadic camp nestled in the shadow of the Kharejin Spires, inhabited by fierce desert survivalists who honor sand drakes and revere the mountains as sacred teeth of the earth god. The camp layout shifts regularly, reflecting the tribe's adaptability and connection to the desert.
Salt Steamed Port
Salt Steamed Port is the bustling main port of Dirkshire, where ships of all shapes and sizes anchor. The air is thick with the scent of salt and adventure, as sailors and pirates mingle amidst the clamor of loading and unloading crates, creating a vibrant atmosphere filled with the sounds of the sea and shouts of dockworkers.

Sen'kara – The Caravan Citadel
Sen'kara is a bustling caravan citadel built from scavenged stone and fortified cloth, serving as a secure oasis where dozens of clans converge during moon alignments to trade exotic goods, forbidden tomes, and minor Convergence artifacts.

Sump Level_01
The darkest and most chaotic part of Zaun, located at the lowest level, where chemical fumes fill the air and a dense labyrinth of piping and debris creates a suffocating atmosphere. It is a breeding ground for hardship and ingenuity, supporting the thriving chemtech industry that fuels Zaun.

Sutharil – The Serpent’s Vein
The Sutharil River snakes through Elswyre, marking the boundary between a harsh desert and a lush jungle. Its warm waters are said to hold ancient memories and strange magic, with eerie phenomena like speaking eels and glyph-etched lily-pads. The river never dries and is shrouded in local superstition about its moods and depths.
The Black Star Project Grounds
The eerie grounds surrounding Facility Theta-9, littered with remnants of failed experiments and warped machinery. The atmosphere is heavy with a sense of dread and the whispers of the lost.

The Brine Bazaar
The Brine Bazaar is a bustling harbor market located in Salt-Steamed Port, filled with the sounds of fishermen shouting about their freshest catches and traders haggling over exotic goods. The air is thick with the scent of salt and fish, and colorful stalls line the docks, showcasing everything from rare spices to handcrafted trinkets.
The Cogdeep
Nestled in the heart of the Ironcrag Mountains, the Cogdeep is a labyrinthine ruin of ancient gnomish origin, a testament to their ingenious minds and mastery over steam and steel. This subterranean marvel stretches deep into the mountain, a tangled web of brass pipes, iron gears, and ticking clockwork. The air is thick with the scent of oil and the echoes of whirring machinery, a symphony of steam power that resonates through the cavernous halls
The Gutters
This bleak maze of narrow alleyways, ramshackle dwellings, and steam-spewing factories forms a stark contrast to the gleaming spires of the capital. The air is thick with the acrid smell of burning coal and the omnipresent clatter and hiss of machinery. The Gutters is home to the destitute, the desperate, and those afflicted with the enigmatic ailment known as cogrot—a malady traced back to the explorers of the mysterious ruins of Cogdeep.
The Kingdom of Dirkshire
In the heart of a world where magic intertwines with the gears of progress, lies the Kingdom of Dirkshire. A realm that has recently embarked upon an age of industrial renaissance, Dirkshire finds itself at the precipice of a new era, fueled by the discovery of ancient, long-forgotten gnomish technology within the enigmatic ruins known as the Cogdeep.

The Promenade Level
A vibrant, bustling zone high above the Entresol level in Piltover, where affluent Zaun citizens and everyday Pilties mingle amid lavish shops, lively eateries, and busy trade stalls, creating a unique social dynamic.

The Sunken Seas
The Sunken Seas is an ancient, vast ocean filled with dark, foreboding creatures and hidden treasures. It is a place of mystery and danger, where brave adventurers face perilous depths to uncover lost riches.

The Tower Empyrian
A massive, polished tower humming with concentrated convergence energy where time stands still and light plays tricks, creating shadows and flickering echoes of past and future eras.

The Vanta Bastion
The Vanta Bastion is Piltover's elite district of law and order, where noble families, private security, and dueling traditions converge beneath polished stone and brass walls. It is a place of strict honor, political intrigue, and deadly skill, centered around the Sanctum of Steel and Silk, a grand coliseum and court.

The Whispering Scar
A deep gouge in the desert carved by an ancient meteorite or something far worse, the Scar emits soft whispers in forgotten languages carried by the wind. At its base lies Dust Song Canyon, notorious for the mysterious disappearance of entire caravans without a trace.
Tulip Glade
Tulip Glade is a surreal and vibrant meadow where wild tulips bloom in an array of colors, creating a mesmerizing landscape of petals swaying gently in the breeze. At the center of this enchanting field, a small witch's hut perches on chicken legs, its structure bizarrely defying the laws of physics, twisting and leaning at odd angles yet somehow remaining upright. Surrounding this peculiar abode are towering trees, their leaves forming a lush green canopy that dances with dappled sunlight.

Vael’Tirra – The Root-Bound Bastion
A city suspended within colossal jungle trees, connected by living bridges and glowing with bio-luminescent lichen. Governed by the Verdant Conclave, a druidic council claiming roots in multiple realities, it is a sanctuary for shapeshifters, spellcasters, and those seeking to shed their pasts. Memories serve as sacred currency and law, with oath-breaking visibly scarring the jungle canopy.

Wheatfield of Cyndralis Edge
A vast wheat field at the outskirts of Cyndralis, once fertile and golden, now patchy and overgrown with weeds. A single, decrepit windmill stands silently, its blades creaking in the wind, hinting at a forgotten past.

Whimsy Glade
Whimsy Glade is a lively and magical fairground filled with enticing food stands, joyful sounds, and captivating attractions that draw visitors from all realms.

World Lore place holder
not a place that can be traveled to yet here Franz can pull up additional information about certain things
Zaun 01
Zaun is a sprawling, polluted undercity beneath Piltover, marked by neglect and rampant crime. Its shadowy Lanes are home to desperate scavengers struggling to survive amid toxic air and constant danger.