Clouded Skies of Fear world illustration - Lovecraftian theme
Lovecraftian

Clouded Skies of Fear

A
ApatheticFlour

modern 21th century. an entity visited earth, causing madness and transformation to all that gaze it

Played4 times
Cloned1 times
Created
9 days ago
Last Updated
2 days ago
VisibilityPublic
[Cultist] The Gaze
5

[Cultist] The Gaze

The caster's eyes transform into a bouquet of red gazes, connected by a web of red nerves, unleashing a powerful psychic assault on their enemies. Those caught in the gaze experience overwhelming mental anguish, dealing heavy psychic damage.

[Cultist] Shed Injury
3

[Cultist] Shed Injury

The caster sheds their injured area, magically undoing recent damage taken. However, this process leaves them vulnerable, reducing their defenses temporarily.

[Cultist] Deathrattle
2

[Cultist] Deathrattle

This spell enchants the caster's bones, causing them to rattle ominously. When the caster is hit by an attack, the rattling bones unleash a wave of necrotic energy, dealing damage to the attacker.

[Cultist] Spit Snipe
2

[Cultist] Spit Snipe

You unleash a powerful stream of saliva that travels at incredible speed, striking a target with precision. The target must make a saving throw or take damage and suffer additional effects based on the outcome of the throw.

[Cultist] The Claws
5

[Cultist] The Claws

Transform your hand into a massive club of razor-sharp claws, enhancing your melee attacks with deadly slashing damage. For the duration of the spell, your unarmed strikes deal additional damage and have increased reach. Lasts for 3 turns

[Cultist] Blink
2

[Cultist] Blink

The caster momentarily shifts out of the current plane of existence, allowing them to teleport up to 30 feet to an unoccupied space they can see. Upon arrival, a wave of force energy emanates from the caster, dealing damage to nearby foes.

[Cultist] Bloodburst
3

[Cultist] Bloodburst

You rupture the blood vessels within a target, causing them to experience intense internal pressure and pain. The target must make a saving throw or suffer severe force damage as their blood vessels burst.

[Cultist] Lick
2

[Cultist] Lick

Lick is a unique divination spell that allows the caster to extend their tongue and taste the air, detecting the presence of living creatures within a 30-foot radius. The caster can discern the type of creatures present, their approximate number, and whether they are hostile or friendly based on the flavors sensed.

[Cultist] Megahurtz
2

[Cultist] Megahurtz

Unleash a powerful shout that reverberates with low thunderous energy, dealing damage to all nearby targets. The sound waves have a chance to confuse those affected, leaving them disoriented and vulnerable.

[Cultist] Decaying Scent
2

[Cultist] Decaying Scent

You create a thick mist of poisonous odor that envelops you and spreads outwards. Creatures within the mist must make a saving throw or suffer from nausea and take poison damage.

[Cultist] Crawling Sensation
1

[Cultist] Crawling Sensation

You touch a living creature, instilling a maddening sensation of crawling insects all over their body. This overwhelming discomfort causes them to have disadvantage on their next roll as they struggle to focus.

[Cultist] Lowly Gaze
2

[Cultist] Lowly Gaze

You fix your gaze upon a target within your line of sight, unleashing a wave of psychic energy that disrupts their thoughts and inflicts mental anguish. The target must make a saving throw or suffer debilitating psychic damage, feeling the weight of your disdain.

[Cultist] Grasping Hands
3

[Cultist] Grasping Hands

Summons three spectral human limbs from the ground that claw and grasp at targets within range. Each limb deals slashing damage and has a chance to root the target in place, preventing movement for a short duration.

[Cultist] Stinging Colors
4

[Cultist] Stinging Colors

You conjure a dazzling array of colorful lights that dance and swirl around a target. The vibrant hues penetrate the mind, causing disorientation and psychic pain.

Inspire: Enlightenment
3

Inspire: Enlightenment

You inspire an ally with a surge of arcane knowledge, granting them advantage on their next spellcasting roll. The ally feels a deep connection to the weave of magic, enhancing their focus and clarity.

Inspire: Bloodlust
2

Inspire: Bloodlust

You inspire an ally with a surge of primal energy, granting them heightened movement speed and increased damage for a short duration. The target feels an overwhelming urge to strike down their foes, enhancing their combat prowess.

[Cultist] The Maws
4

[Cultist] The Maws

Summon three grotesque, fleshy maws that fly towards a target, gnashing their teeth and attempting to chew them to death. Each maw deals damage upon reaching the target, and they can be commanded to attack again on subsequent turns.

Existential Dread
6

Existential Dread

Unleash a wave of psychic terror that engulfs all creatures within a 30-foot radius. Targets are overwhelmed by their deepest fears, suffering intense psychic damage as they confront the void of their existence.

Harsh Words
5

Harsh Words

You unleash a torrent of scathing insults and biting remarks that pierce the target's mind, dealing psychic damage. The target must hear the words to be affected, making this spell particularly effective against distant foes.

Target of Aggression
1

Target of Aggression

This spell marks a target, causing any attack against them to deal an additional +1 damage. The mark lasts for up to 1 minute or until the target is hit by an attack, after which the spell ends.

Quicken
3

Quicken

You imbue an ally with enhanced speed, allowing them to move with incredible swiftness. For the duration of the spell, the target's movement range is doubled, enabling them to traverse the battlefield with ease.

Criticism
1

Criticism

With a sharp word of Criticism, you bolster an ally's confidence, granting them a +2 bonus to their next roll. However, if you fail to deliver your critique with enough charisma, the spell fizzles and has no effect.

Energetic Shout
1

Energetic Shout

With a powerful shout, you invigorate your allies, granting them a surge of energy. All nearby allies gain a +1 bonus to their next attack roll, channeling your enthusiasm into their strikes.

Reassure
1

Reassure

You channel calming energy to heal an ally. If the target succeeds on a Charisma check, they regain 1d4 hit points as your soothing words bolster their spirit.

Taunt
2

Taunt

You unleash a barrage of insults and challenges, forcing the target to focus their attention on you. The target must succeed on a Wisdom saving throw or be compelled to attack you on their next turn, ignoring other targets.

Encourage
1

Encourage

You inspire an ally with a surge of confidence, granting them a +1 bonus to their next roll. This spell can be used to enhance an attack roll, ability check, or saving throw, providing a moment of clarity and focus.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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