
Description
Explore a space opera D&D campaign where players become alien lords, operatives, or human rebels in a galaxy dominated by male-exclusive, immortal species. Navigate interstellar politics, manage consort territories, infiltrate the human resistance, or defy the Mating Accord. Engage in tactical conflict, moral dilemmas, and personal drama across terraformed worlds, orbital spires, and underwater colonies.
Author's Note
This is not a story of chosen heroes. It’s a tale of control. Welcome to "Cosmopolis: The Mating Accord"—a space opera D&D setting where sex, power, and survival twist through the stars. Here, humanity is rare. Precious. Exploited. In a galaxy governed by male-only and unisex alien species—immortal through clone, mind-transfer, or cold machine logic—humans are the only race still bound by biological reproduction. For the Galactic Confederation, that makes human women a genetic commodity. A biological relic. A luxury. The Mating Accord turned fertility into politics. Peace was bought by assigning women to alien lords, nobles, or researchers as "companions," "wives," or “subjects.” Some women resist. Others comply. Some fall in love, others fall apart. But all are entangled in a system where flesh is more valuable than freedom. This setting is not about simple good versus evil. You may play as a noble Reptilian general enforcing the Accord, an Octopodian scholar experimenting on love, a Machinae AI mapping human lust, or a human consort who manipulates their position for power. Behind every scene lies tension: – A consort smiles on stage while secretly feeding intel to rebels. – A diplomat signs away their sister’s fate in exchange for peace. – A Reptilian garrison demands a new shipment of “resources” from Nova Terra. – A love letter smuggled in a blood-stained datapad leads to a slaughtered outpost. "Cosmopolis" is political, erotic, tragic, and darkly human. It's "Dune" with desire. "Star Wars" with shame. "Mass Effect" with more betrayal. Players will visit and experience alien noble courts, rebellion cells, consort academies, interplanetary wars, and psychological espionage. During these, you will face real power: to command, to control, or to rebel—and the price of each. This world is not here to comfort you. It’s here to challenge you. And you are free to break it, or become what it breaks. — Henry12138
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