Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
77 days ago
Last Updated
23 days ago
VisibilityPublic
Bastion Reach

Bastion Reach

Perched in the ruins of old Washington Heights, Bastion Reach is a fortified settlement that stands as the northernmost defense of Manhattan, constantly bracing against the chaos beyond. Built into the remnants of high-rises, crumbling subway tunnels, and centuries-old brownstones, the Reach is a patchwork of survival and stubborn hope. It is the most diverse of all the settlements, with humans, elves, dwarves, Draethari, orcs, and even Warped living together in a fragile but determined coexistence. However, old grudges and cultural differences bubble beneath the surface, requiring leaders to resolve disputes before they spiral into violence. Under constant pressure from raiders and lawless gangs, the people of Bastion Reach are tough, fiercely loyal, and well-armed—because in the Reach, survival is not just a goal, it’s a daily act of will.

Bronx Zoo: Nursery of Beasts

Bronx Zoo: Nursery of Beasts

Once a sanctuary for Earth's diverse creatures, the Bronx Zoo has been transformed into a training ground for orcs and their monstrous allies. Orcish handlers and beastmasters work tirelessly to tame and train a menagerie of mutated creatures, preparing them for war or the gladiatorial contests of the Yankee Coliseum.

Brooklyn

Brooklyn

Brooklyn has transformed into an industrail stronghold, where industrial might meets cybernetic innovation. Towering smokestacks and the clang of hammers fill the air, while underground networks hum with activity, creating a vibrant community amidst the remnants of a post-apocalyptic world.

Crossroads NYC

Crossroads NYC

Once the crown jewel of human ambition, New York City is now Crossroads, a post-Rift metropolis where magic, technology, and chaos collide. Decades ago, a reckless experiment to breach dimensions unleashed the Riftstorm, shattering reality and warping the city into a battleground of factions, species, and ideologies. Towering skyscrapers stand alongside ancient fae ruins, neon-lit streets pulse with glitching AI cults, and the shadows hide mutated horrors, Riftborn entities, and cybernetic zealots. The boroughs have transformed—Queens is a realm of untamed magic, Brooklyn thrives on cybernetic industry, and the Bronx is a war-torn wasteland of orcish warbands and brutal survival. Mindbenders shape thought, Magi weave arcane power, and Technomancers fuse steel with sorcery. Here, the past is gone, the future is unstable, and survival means adapting to a world that no longer follows the rules of reality.

Emerald District

Emerald District

Once Central Park, the Emerald District is a magical sanctuary for the elven diaspora, transformed from the bustling heart of Central Park into a verdant paradise. Towering trees with shimmering leaves and deep roots draw from ancient ley lines, creating a vibrant ecosystem filled with talking animals, mischievous sprites, and fantastical creatures. At its center lies the Heartwood, a colossal tree that serves as a gathering place for elves, surrounded by clearings for agriculture and community activities, where bioluminescent crops glow softly at twilight. Traces of its human past remain, with old building foundations now adorned with vines, and a natural amphitheater where elves perform plays based on forgotten human tales, their voices echoing through the forest.

Empire State Building

Empire State Building

The Empire State Building has transformed into a towering fortress of opulence and fear, ruled by Johnny Trump. It serves as a hub for commerce, indulgence, and power, with each level designed for specific purposes, from high-end shops to luxurious casinos and the elite's secret dealings.

Flushing Meadows Park – The Fractured Fairgrounds

Flushing Meadows Park – The Fractured Fairgrounds

Flushing Meadows-Corona Park – The Fractured Fairgrounds Once a beacon of human ingenuity, Flushing Meadows-Corona Park now stands as a fractured anomaly, where time refuses to move in a straight line. Half of the park is a ghostly ruin, known as Echoes of Tomorrow, where spectral figures from the 1964 World’s Fair flicker in and out of existence, frozen in endless conversations about a future that never came. The Unisphere hovers, suspended in a Rift anomaly, and long-abandoned pavilions crackle with faint transmissions from decades past. At the park’s midpoint, a shimmering Rift Veil divides reality. Those who cross find themselves trapped in a perfect recreation of 1964, unable to interact with the world around them. Visitors report shadowy figures watching them from the corners of the illusion, and some who enter the past never return. In Flushing Meadows, time is not lost—it is waiting, looping, and rewriting itself.

Fort Hamilton – Bastion of the Ordo Mentis

Fort Hamilton – Bastion of the Ordo Mentis

Once a military stronghold guarding New York’s shores, Fort Hamilton now serves as the Iron Bastion of the Ordo Mentis, a sprawling campus where psionic warriors are trained, disciplined, and augmented for battle. Enclosed by brutalist steel walls laced with psionic dampeners, the fort is a self-contained fortress of order and control, shielding its inhabitants from the chaotic world beyond. Inside, recruits endure grueling combat simulations, hone their telepathic abilities, and undergo cybernetic enhancements designed to heighten their psionic potential. The Psionic Warfare Center tests experimental mind-based weaponry, while the Armory of the Mind crafts weapons that exist only in thought. Watchtowers, barracks, and training grounds are kept in precise military order, ensuring that only the strongest minds ascend. Fort Hamilton is more than a base—it is a proving ground, where the weak are broken, and the worthy are forged into something greater.

Ironhaven

Ironhaven

Nestled within the husk of an old subway terminal, Ironhaven is more than a forge—it's a town of metal and fire, industry and resilience. Originally built by dwarven refugees, it has grown into a bustling community, where the clang of hammers against Rift-forged steel echoes through neon-lit tunnels. Homes are constructed from salvaged train cars and reinforced scrap metal, with pipes of steam and glowing coolant tubes weaving through the streets like veins. The town is self-sufficient, powered by a mix of magitech generators and geothermal heat, fueling everything from massive foundries to cybernetic repair shops. A council of dwarven engineers and human salvagers governs Ironhaven, balancing industrial growth with the town’s need for trade, protection, and survival. The Custodes patrol the streets, ensuring disputes don’t end in blood, while merchants in the Tinker’s Market barter in cybernetics, Rift-tech, and raw materials, making Ironhaven a hub of innovation and grit.

Ironhold Grand Central Station

Ironhold Grand Central Station

Grand Central Station has been transformed into a bustling dwarven hub, featuring workshops, trading posts, and residential areas. The vast network of tunnels beneath the station serves as a transportation network and a hidden refuge for the dwarves, blending original architecture with sturdy stone structures and intricate metalwork.

Manhattan

Manhattan

A warped and scarred version of Manhattan, marked by jagged skyscrapers, alien vegetation, and haunting remnants of its former glory. The area is filled with danger and opportunity, where scavengers search for valuable remnants amidst the decay.

Neon Drift Motel

Neon Drift Motel

The Neon Drift Motel is a gritty refuge tucked away amid Crossroads’ shadowy streets. Once a humble establishment, its four-story structure now stands patched together by scrap-metal repairs and flickering neon signs advertising "Vacancy" to travelers, rogues, and those seeking anonymity. Inside, dim corridors lined with peeling wallpaper and buzzing holo-lamps lead guests to cramped rooms furnished simply with worn beds, old holo-screens, and analog locks resistant to digital tampering. The air is heavy with the scent of stale cigarettes and synth-coffee, mingling with whispered conversations drifting through thin walls. Managed by Martha "Mama" Caldwell—an elderly woman who sees all but reveals nothing—the Neon Drift offers weary patrons sanctuary from prying eyes, where identities fade into the anonymity of the night.

New Times Square

New Times Square

New Times Square is a chaotic intersection where neon lights flicker over cracked asphalt, and the air is thick with the scent of rain, sweat, and burnt ozone. It serves as a hub for black-market commerce, cybernetic enhancements, and rogue AIs, with a presence known as the Glitch Prophet influencing the very fabric of reality.

Pelham Bay Park: The Verdant Shapers’ Sanctuary

Pelham Bay Park: The Verdant Shapers’ Sanctuary

Once a vast urban park, Pelham Bay Park has become a thriving refuge for the Verdant Shapers, where nature has reclaimed the land in defiance of Crossroads' industrial sprawl. The park’s landscapes have been twisted by the Riftstorm, but under the Shapers’ influence, they flourish with unnatural vitality, forming an oasis of towering flora, hidden sanctuaries, and ley-line energy. Hunter Island serves as the heart of the Verdant Shapers’ community, a dense forest sanctuary where their dwellings blend seamlessly into the trees. Twin Island, with its rugged, rocky terrain, functions as a combat training ground, where Shapers hone their magic and battle skills. Rodman’s Neck forms a defensive perimeter, its woods woven with protective wards and shifting, living barriers. Tallapoosa Point, rich in medicinal plants, acts as a healing ground, where wounded allies recover and commune with nature’s raw power.

Queens

Queens

Quuens is a surreal landscape where towering trees with human-like faces line the streets, and mischievous sprites and talking animals thrive. This vibrant realm blends magic and nature with remnants of an industrial past, creating a whimsical yet unsettling atmosphere. This a land ruled by the Fey and has a more typical high fantasy setting.

Staten Island

Staten Island

Shrouded in an unnatural fog, Staten Island is a place of legend and fear, distorting time and space for those who enter. Rumors of dangerous creatures, lost civilizations, and gateways to other dimensions abound, making it a captivating yet perilous destination for adventurers.

The Arcane Collegia

The Arcane Collegia

The Arcane Collegia, housed within the old St. John’s University campus in Queens, is a vast and enigmatic institution where the greatest Magus hone their craft. At its heart, The Grand Spire looms, a five-story tower infused with ley line energy, where apprentices train under strict masters. The St. Augustine Archive, a labyrinthine library, holds ancient grimoires and Rift-warped knowledge, guarded by spectral sentinels. Beneath the Collegia, the Nexus Chamber hums with raw magic, stabilizing the entire campus atop a ley line convergence. The Hall of Duels, an enchanted arena, sees students battle in spellcraft trials, where skill determines rank. Scattered throughout are hidden sanctums, private study halls, and sealed vaults, each concealing the Collegia’s deeper secrets. While a place of learning, it is also a cabal of power—those who control magic control the future, and at the Collegia, only the worthy may ascend.

The Black Vein

The Black Vein

Buried deep beneath the ruins of New York City, The Black Vein is an abandoned subway tunnel twisted into a nightmarish labyrinth of cybernetics and dark sorcery. The entrance is hidden behind collapsed infrastructure, psychic distortions, and hacked security grids, ensuring that only those Vaelith allows inside ever find it. The deeper one descends, the more reality begins to distort—metallic tunnels shift, holographic ads flicker with distorted, screaming faces, and the air hums with a pulse that matches the heartbeat of intruders. The lair is filled with half-finished abominations, cybernetic horrors trapped in eternal agony, and walls that whisper the voices of the damned. At its core lies Vaelith’s throne, a pulsing mass of Rift-powered cybernetics woven into her very flesh. Here, she creates her twisted masterpieces, sculpting new horrors from flesh, steel, and suffering. In The Black Vein, escape is an illusion—there is only pain, and the will of its master.

The Bronx

The Bronx

Once a vibrant borough, The Bronx has become a fierce tribal land ruled by orcs who honor their tribal traditions. The landscape is a chaotic blend of tribal encampments, overgrown ruins, and scavenged technology, where strength and cunning dictate survival amidst the echoes of thel spirits.

The Dreaming Wood

The Dreaming Wood

The Dreaming Wood is a vast, ever-changing faerie forest that envelops the remnants of Queens. Filled with whispering trees, floating islands, and time-warped ruins, it exists between worlds, where reality is unstable and adventurers can become lost for days, months, or even years.

The Enchanted Realm of Shea

The Enchanted Realm of Shea

Once the legendary Shea Stadium, this former baseball arena has been completely transformed by the Fae, reshaped into a fairy-tale kingdom pulled straight from myth and dream. Towering castle spires now rise where stadium lights once stood, their stonework shimmering with otherworldly enchantments. The field has been overtaken by lush, bioluminescent gardens, where strange, ethereal creatures roam, and the air is filled with hauntingly beautiful music. The entire stadium pulses with magic, locked in perpetual twilight, where the moon hangs full and the stars never fade. Here, the mundane laws of Crossroads do not apply—time moves strangely, reality bends, and dreams have power. At its heart sits the Castle of Starlit Ivy, home to the self-proclaimed King of Queens, a flamboyant Fae lord who rules over his court of jesters, knights, and illusionists.

Verdant Hollow

Verdant Hollow

Nestled in the reclaimed ruins of Forest Hills, Verdant Hollow is a bustling village settlement where the common folk of Queens have rebuilt a peaceful life amid nature’s resurgence. Cobblestone streets weave through rows of quaint cottages, their walls a mix of salvaged stone and Rift-grown timber, with enchanted ivy curling up the sides. A thriving village market serves as the heart of the town, where farmers, artisans, and tradespeople barter goods—fresh produce, handcrafted wares, and even minor magical trinkets. Though technology is present, it is used sparingly and sustainably, often mixed with druidic magic to power mills, illuminate lanterns, and reinforce structures. The Verdant Shapers protect the town’s natural balance, while Grove Wardens patrol the outskirts, ensuring that neither Rift-beasts nor greedy scavengers disrupt their way of life. Verdant Hollow stands as a rare sanctuary—a place where both nature and community thrive.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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