
A world of Superheroes and Villians Aliens and Lantern Corps
Played | 16 times |
Cloned | 0 times |
Created | 55 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Reporter
Reporters are skilled investigators and storytellers who gather information from the world around them. They excel in persuasion and deception, using their charm and wit to extract secrets and share tales that can sway public opinion or uncover hidden truths.
Supervillain
The villains. From the masters of evil to the sinister six and brotherhood of mutants, the villains are the counterpart of the heroes, as if faith itself created them as a counterpoint to good which is heroes and like the eternal damnation life the battle beetween good and evil continues for eon and ages until the end of time

White Lantern of Life
The White Lantern of Life is a beacon of hope and vitality, wielding the power to heal and protect allies while banishing darkness and despair. With the ability to channel life energy, they can restore health, enhance abilities, and summon radiant constructs to aid in battle, embodying the essence of life itself.
Vigilante
Your average non-professional superhero, ranging from your friendly neighborhood spiderman to straight up killers like punisher, unlike heroes who dealt with global scaled terrorism, vigilante tend to patrol the city and encounter shady stuff you see in most crime tv show, drugs, mugging, killers and etc..

Superhero
The Superhero class embodies extraordinary abilities and a strong moral compass, using their powers to protect the innocent and fight against evil. With a unique blend of combat skills, superhuman traits, and a flair for the dramatic, Superheroes inspire allies and strike fear into the hearts of their foes.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.