
A world plunged into darkness, many sectors of the world you once knew corrupted and demonized.
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Created | 17 days ago |
Last Updated | 10 days ago |
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The Death March (Fighter Lich)
The Death March is a haunting race of undead warriors, bound to their armor and sword after a self-inflicted death. Once the strongest fighter of their style, they now roam the world, compelled to slay foes and raise their corpses as minions to sustain their lich-like existence, forever seeking to prove their mastery in battle.

Scourge (Barbarian Lich)
The Scourge is a fearsome race of undead barbarians who have transcended mortality through an all-consuming rage and hatred. They devastate entire villages, leaving behind a few survivors known as Vendettas, who inherit a fragment of the Scourge's wrathful soul, often manifesting as a fiery aura around their heads. Upon the death of a Scourge, their rage-filled essence transfers to a Vendetta, perpetuating a cycle of vengeance and fury.

Carrion Hunter (Ranger Lich)
The Carrion Hunter is a unique race of rangers who have achieved lichdom through the extinction of their favored prey. Isolated from humanity, they bond with their familiar, and upon the death of both, their souls merge into a entity driven by the hunt. To maintain their existence, they must keep seeking out and defeat increasingly formidable foes; failure to do so results in their familiar consuming them, transforming into a monstrous being that embodies the essence of both hunter and hunted.

Forsworn (Paladin Lich)
The Forsworn are a cursed order of paladins who, in their quest for power, performed a dark ritual that granted them lichdom through a self-inflicted stab to the heart. To maintain their unlife, they must absorb the souls of their fallen enemies; however, the death of any member of their order causes the remaining Forsworn to deteriorate, and when only one remains, they transform into a skeletal form, forever bound to their oath.

Vampire
Vampires are immortal beings that thrive on the life force of others, often appearing as alluring and charismatic figures. With enhanced strength, speed, and dark magic, they can manipulate shadows and charm their victims, but they are also bound by a weakness to sunlight and a thirst for blood that can drive them to madness.

Intoner (Bard Lich)
The Intoner is a unique bardic race that binds their essence to the memory of their Magnum Opus, a masterpiece of art, music, or performance. As long as someone remembers their creation, the Intoner's spirit endures, granting them the ability to draw upon the emotions and memories of their work to inspire allies and confound foes.

The Apotheosis (Cleric Lich)
The Apotheosis is a unique race of cleric liches, born from a dark ritual involving the death of five high-ranking cult members and their devoted cleric leader. This entity embodies the fusion of divine magic and necromancy, using their powers to heal and extend their own lifespan by instilling a fervent belief in their immortality among followers, often at a great cost to their souls.

Phoenix Kenku
Phoenix Kenku are a rare and mystical subrace of Kenku, imbued with the essence of fire and rebirth. With vibrant plumage that resembles flames, they possess the ability to harness fire magic and can resurrect once per long rest, emerging from their ashes with renewed vigor and a fiery aura.

Sentient Mimic
Sentient Mimics are shape-shifting beings that can transform into objects and creatures, often using their abilities to blend into their surroundings or deceive others. With a natural affinity for stealth and trickery, they possess unique skills in mimicry and deception, allowing them to adapt to various situations while maintaining a playful yet cunning demeanor.

Hierarch (Sorcerer Lich)
The Hierarch is a race of descendants from a powerful sorcerer who became a lich by binding their soul to their blood. Each generation, the Hierarch's descendants serve as puppets to their progenitor, but after ten generations, their blood becomes too diluted to maintain the bond. If a descendant is born with exceptional magical talent, known as an Heir, the Hierarch can transfer their soul into this individual, continuing their dark legacy.

Necromaton (Artificer Lich)
The Necromaton is a unique race born from the fusion of an artificer's essence and a golem, whether elemental, mechanical, or wooden. As a lich-like being, it possesses a decaying organ that must be periodically replaced with new ones to sustain its existence, granting it a blend of arcane knowledge and the resilience of its golem form.

Blight (Druid Lich)
The Blight are once-druids who have bound their essence to the land they vowed to protect, transforming into lich-like beings. They wield control over their Memorial, a corrupted expanse where flora becomes toxic, with poisonous pollen, thorny roots, and the ability to manifest false avatars of themselves throughout the territory, which expands over time.

Hellwalker Tabaxi
Hellwalker Tabaxi are a unique breed of feline humanoids, born from the fiery realms of the Abyss. With their sleek, obsidian fur and glowing crimson eyes, they possess an innate connection to the infernal planes, granting them abilities to manipulate fire and shadow, as well as a natural agility that makes them formidable in both combat and stealth.

Covenant (Warlock Lich)
The Covenant are a unique race of warlock liches who extend their own lifespans by forging contracts with others, transforming them into new Covenants. They appear human, but their necks are adorned with intricate runes that pulse with arcane energy, symbolizing their bond with their patron and the shared power that flows between them.
Tabaxi
Tabaxi are agile, cat-like humanoids known for their insatiable curiosity and wanderlust. With keen senses and a natural affinity for stealth, they often find themselves drawn to adventure, exploring the world with a playful spirit and a knack for acrobatics.
Kenku
Kenku are crow-like humanoids with sleek black feathers and sharp, beady eyes. Gifted in the art of mimicry, they can perfectly imitate sounds and voices they have heard, but are unable to produce original speech, relying on their talent to communicate and navigate the world.

Lich (Wizard Lich)
Lich are skeletal beings who have transcended mortality by transferring their essence into a jar, preserving their soul and intellect for eternity. These ancient wizards retain their magical prowess, wielding dark spells with a chilling grace, while their hollow forms are often adorned with arcane symbols and remnants of their former lives.

Soul Incarnate (Monk Lich)
The Soul Incarnate is a unique race of beings who have transcended their physical forms, transforming into inanimate machines that circulate ki without the need for sustenance. As spirits made of pure ki, they possess incredible mastery over their energy, but after living for a century, they begin to lose their human emotions, becoming more detached and ethereal with each passing century.
Warforged
Warforged are sentient constructs, originally created for warfare, who possess a unique blend of metal and organic materials. With a strong sense of self-awareness and free will, they navigate the world seeking purpose beyond their original design, often grappling with their identity and the nature of their existence.

Oceanwalker
Oceanwalkers are majestic water elemental centaurs, their lower bodies resembling powerful aquatic creatures, such as dolphins or sea horses, while their upper bodies are humanoid, often adorned with shimmering scales and flowing hair that mimics the colors of the ocean. They possess an innate connection to water, allowing them to manipulate currents and communicate with marine life, making them exceptional navigators and guardians of the seas.

DelvosCaras
The DelvosCaras are a unique race of water elemental centaurs, once thriving in vibrant ocean depths, now forced to adapt to the harsh realities of a desert landscape. With their lower bodies resembling powerful steeds of sand and stone, and their upper bodies retaining the fluid grace of their aquatic heritage, they possess the ability to manipulate water and moisture, drawing from the remnants of their lost ocean to sustain themselves and their kin.

Blackstar Frostborn
The Blackstar Frostborn are a unique race of ice elementals transformed by a volcanic eruption that coated their forms in a layer of volcanic ash. This fusion of ice and ash grants them a striking appearance, with shimmering blue and white skin interspersed with dark, ashen patterns, and the ability to manipulate both ice and fire, making them formidable opponents in battle.

Luminari
The Luminari are ethereal beings of light, radiating a soft glow that illuminates their surroundings. They possess an innate connection to the forces of light and energy, allowing them to manipulate illumination and harness radiant magic, often serving as guardians of hope and purity in the realms they inhabit.

Magmatic Earthbound
The Magmatic Earthbound are formidable earth elementals hailing from the fiery depths of volcanoes. Their bodies are composed of molten rock and hardened magma, granting them a unique resilience and the ability to manipulate heat and stone, making them both powerful warriors and skilled artisans in crafting volcanic materials.

Thunderkin
The Thunderkin are a race of beings born from the essence of thunder and storms, embodying the raw power of lightning and sound. With crackling energy coursing through their bodies, they possess the ability to manipulate sound waves and unleash thunderous blasts, making them formidable spellcasters and warriors alike.

Frostborn
Frostborn are a race of ice elementals, embodying the essence of winter and the chill of the arctic. With skin that glistens like freshly fallen snow and eyes that shimmer like ice crystals, they possess innate abilities to manipulate cold and frost, making them formidable spellcasters and resilient warriors in frigid environments.

Aetherkin
Aetherkin are ethereal beings born from the essence of air elementals, embodying the freedom and fluidity of the skies. With translucent skin that shimmers like the morning mist and hair that flows like wisps of cloud, they possess the ability to manipulate winds and currents, granting them unparalleled agility and a natural affinity for flight.

Umbrakyn
The Umbrakyn are a race of darkness elementals, born from the shadows that linger in the corners of the world. They possess the ability to manipulate darkness, allowing them to blend seamlessly into the shadows, travel through them, and harness the power of fear, making them both elusive and formidable in combat.

Earthbound
The Earthbound are sturdy beings forged from the very essence of the earth, embodying the strength and resilience of stone and soil. With skin resembling various types of rock and a deep connection to the land, they possess the ability to manipulate earth and stone, making them formidable guardians of nature and skilled artisans.

Ignisian
The Ignisians are a race of fire elementals, embodying the essence of flame and heat. With skin that shimmers like molten lava and eyes that glow like embers, they possess the ability to manipulate fire, resist extreme temperatures, and radiate warmth, making them both formidable allies and fearsome foes.

Umbrakong
Umbrakongs are shadowy beings born from the essence of darkness, thriving in the chaotic realms of demons. With skin that shimmers like the night sky and eyes that glow with an eerie light, they possess the ability to manipulate shadows, granting them unique powers over stealth and illusion, making them both formidable foes and elusive allies.

Stormbound Aetherkin
The Stormbound Aetherkin are ethereal beings born from the tempestuous energies of storms, embodying the raw power of wind and lightning. With skin that shimmers like the surface of a stormy sea and hair that crackles with static energy, they possess an innate affinity for air and electricity, allowing them to manipulate the weather and harness the fury of the elements.

Fallen Luminari
The Fallen Luminari are ethereal beings of light who once radiated brilliance and hope, but have been cursed to wander the realms in shadow after their inner glow was stolen. Stripped of their former luminescence, they possess a haunting beauty, with skin that shimmers faintly like starlight and eyes that reflect the sorrow of their lost radiance, granting them unique abilities to manipulate shadows and harness the remnants of their light.

Demon
Demons are fiendish beings born from the chaotic energies of the Lower Planes, often embodying the darker aspects of existence. With their twisted forms, sharp claws, and glowing eyes, they possess innate magical abilities and a fierce temperament, making them formidable foes or cunning allies in the mortal realm.

Dragon Kin
Dragon Kin are humans imbued with the essence of dragons, granting them the ability to soar through the skies with powerful wings, enhanced vision in darkness, and the ability to unleash a devastating breath weapon. These individuals often exhibit draconic features such as scaled skin, vibrant eyes, and a fierce presence, embodying the majesty and ferocity of their dragon ancestors.

Imp
Imps are a whimsical hybrid of demons and gnomes, known for their mischievous nature and cunning intellect. With small, agile bodies, pointed ears, and a penchant for trickery, they delight in playing pranks on unsuspecting adventurers while wielding a unique blend of arcane magic and mechanical ingenuity.

Cthulos
Cthulos are an enigmatic race of octopus-like beings, characterized by their soft, flexible bodies and vibrant, shifting colors. While physically frail, they possess an innate affinity for magic, allowing them to manipulate the arcane arts with remarkable skill, often using their long, dexterous tentacles to weave intricate spells and illusions.

Swamplings
Swamplings are a once-peaceful race of amphibious humanoids, now twisted by demonic corruption. With skin that glistens like wet moss and eyes that glow with an eerie light, they possess an innate connection to the swamp's dark magic, granting them unique abilities in both stealth and sorcery.

Dark Dryad
Dark Dryads are ethereal beings bound to the remnants of dead forests within the demon realm. With skin resembling cracked bark and eyes glowing like embers, they possess the ability to manipulate shadows and decay, drawing power from the desolation around them, while their connection to the forest grants them unique insights into the natural world, albeit twisted by their dark surroundings.

Tortured Ones
The Tortured Ones are a rare and tragic race, born from a village caught in a powerful magic spell that fused its inhabitants into a single, towering entity. This goliath-like creature possesses a unique blend of abilities and traits from the diverse beings that comprise it, allowing for a wide range of skills and powers, but also bearing the emotional scars and memories of its former selves.

Zoltox
Zoltox are goat-horned humanoids with pitch black skin, embodying an aura of ancient magic. Known for their mystical prowess, they possess an innate connection to the arcane, allowing them to manipulate shadows and harness the power of the night.

Succubus
Succubi are alluring fiends known for their enchanting beauty and seductive charm. They possess the ability to manipulate emotions and desires, often using their powers to influence mortals, while their innate magic allows them to shape-shift and cast spells that enhance their beguiling nature.

Skeletus
The Skeletus are the reanimated skeletons of once-living humans, infused with a dark, devilish essence that grants them the ability to absorb the bone mass of fallen foes. With their hollow eye sockets glowing with an eerie light, they possess an unsettling presence, enhanced strength, and a unique ability to regenerate by assimilating the bones of others, making them formidable adversaries in battle.

Cryosis
Cryosis are unique beings born from the fusion of thunder elemental energy and solid ice, resulting in frost-bound entities that embody the duality of ice and lightning. They possess the ability to wield powerful ice and lightning spells, but their unstable form makes them vulnerable to physical damage, often requiring them to maintain a delicate balance between their elemental powers to avoid disintegration.

Stone Orc
Stone Orcs are large, pig-like humanoids with tough, grey skin that resembles weathered stone. Renowned for their overwhelming physical strength, they excel in brute force, making them formidable in combat, though their lack of finesse and agility often renders them clumsy in other pursuits.

Wolfreed
Wolfreed are humanoid beings with distinct wolf-like features, including pointed ears, sharp fangs, and a thick fur coat that varies in color. They possess heightened senses, particularly keen hearing and smell, making them exceptional hunters and trackers, while their agile bodies grant them remarkable speed and dexterity.

Gnome of Decay
Gnomes of Decay are a unique subrace of gnomes who have embraced the natural cycle of life and death, often dwelling in decaying forests and ruins. With their skin resembling aged bark and hair like moss, they possess an innate connection to decay magic, allowing them to manipulate the forces of rot and regeneration, making them both feared and respected in the realms of nature.

Willo
Willos are fire elementals cursed with an ever-dying flame, rendering them physically weak but imbued with the potential for immense magical power. When ignited by a spark, they can unleash devastating fire spells, making them unpredictable allies in battle.

Blood Elf
Blood Elves are a corrupted offshoot of traditional elves, marked by their pale skin and glowing red eyes. They have embraced dark magic, particularly necromancy, granting them the ability to manipulate life and death, drain the life force from their enemies, and command the undead, all while struggling with the remnants of their once noble heritage.

Flesh Golem
The Flesh Golem is a tragic race of once-humanoid beings who have been forcibly melded into the form of a golem. Their consciousness resides within a hulking, stitched-together body of flesh and metal, granting them immense strength and resilience, but at the cost of their former humanity and the constant struggle to maintain their identity amidst the chaos of their new existence.

Souless
Souless are eerie, zombie-like beings who wander the world in a state of perpetual emptiness, having had their souls forcibly removed from their bodies. They possess a haunting presence, marked by a longing to reclaim their lost essence, which manifests in their pale skin, sunken eyes, and an unsettling aura that draws both fear and sympathy from those they encounter.

Sin-Born
The Sin-Born are insect-like humanoids, each embodying one of the seven deadly sins: Pride, Greed, Lust, Envy, Gluttony, Wrath, and Sloth. Their appearance varies with their sin, featuring vibrant exoskeletons, multifaceted eyes, and unique appendages that reflect their nature, making them both alluring and terrifying in equal measure.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.