Description
A fallen kingdom ruled by sinister witches, with extensive quest chains & compelling human-written characters! Rise in the Adventurers Guild as their newest champion – serve as a mercenary for the Coven – wander the gritty underbelly of Etelel – join a heroic elven resistance against Covenate depredations – or brave the Underdark and tell your legend in cozy Halefjord! Includes mounts, pets, ships, player homes, hand-crafted story arcs, & iconic worldbuilding! MASSIVE wartime arc in the works.
Author's Note
At the Wand & Blade Tavern in Deepharbor, young witches partner with Guild adventurers - to exploit or to fight the troubles that plague these lands. The Covenate of Etelel is a gritty human kingdom ruled by tyrannical elder witches. To the east lies Silverhold, a fragmented republic of men and dwarves; to the west is Aerelen, a declining elven realm beset by Covenate raids. Beyond are naught but hostile wilds. GETTING STARTED: Playing as a Guild adventurer(s) is recommended (some content is framed around Guild work). Featured adventurer presets are Isaiah, Rosie, Harry, Samantha, Draken, and Meldred. If you want to chart a different path, there are also Academy witches, a pirate captain, a Sunite priest, a lady ranger-knight, an exotic pet dealer, and more! If they are marked as playable, choosing them won't interfere with any major questlines (though you'll need to join the Guild for some content). On that note, the Wand & Blade is your big early-game hub. Its NPCs will advance quest chains that send you to secondary hubs across the world to pursue various story branches and side content. The Winterhearth becomes a big late-game hub. QUEST FUNCTION: I use quests to provide you pre-written storylines - as best the system allows. Often Franz needs a prod to finish the quest when it is time. Tell him "Complete Step 1 of [quest title]." Use those exact words (while in Adventure mode) and make sure you name the *quest* title, not the step title! Rarely, a quest will disappear without a notification or XP. In this case, go into the world's quest list and find the quest. Use the menu to 'Accept Quest' to reacquire it - the narrative will not regress. Keep area/POI generation turned off while on a quest. If Franz doesn't move you to the designated POI when the narrative does, just move your party manually (right-hand panel). Add to party any NPCs you are taking so no duplicates are generated. And, newbies, be aware that turn-based combat is buggy (in any world) and you will eventually die, so use Narrative mode if you want to finish a campaign! LORE RESTRICTIONS: Don't play a full-blood elf (you can be a half-elf or an elf sympathizer) for most of the content. If you create your own wizard/sorc/warlock/cleric and they are in the Covenate, by law they must be a witch or a Guild member. PORTRAITS: "Square cinematic dark fantasy portrait of–" and detail their role/profession, appearance/attire/gear, personality/expression, background scene, pose/action, and backstory or character twists. Please drop a like on this world (it really does encourage me!), join its Discord thread to meet other players and discuss this world with me – and ENJOY yourself here!!! I still have some additional quests and characters I will be adding soon, but the game is almost complete and you should have no issues playing while I finish the final storylines! https://discord.com/channels/1087479995083018372/1539104647791251576 or nebulancer@gmail.com for feedback/inquiries.
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