Description
Four extensive quest chains and numerous diversions!!! Rise in the Adventurers Guild as their most capable new champion – wander the grim underbelly of evil in Etelel – join a heroic elven resistance against Covenate depredations – or brave the Underdark and tell your legend in cozy Halefjord! Backed by over 100 human-written characters & POIs, 40 handcrafted quests, unique lore, & precise GM instructions.
Author's Note
At the Wand & Blade Tavern in Deepharbor, young witches partner with Guild adventurers - to exploit or to fight the troubles that plague these lands. This is the Covenate of Etelel, a gritty, fallen human kingdom ruled by sinister witches. To the east lies Silverhold, a fragmented republic of men and dwarves; to the west is Aerelen, a declining elven realm beset by Covenate raids. Beyond are naught but hostile wilds. BASIC START: Pick Draken or Samantha, or make your own adventurer (Lvl 1-4 advised), and begin at Sweetroot Inn. Good luck, hero! FORWARD START: Begin at the Wand & Blade as a journeyman adventurer (Lvl 5) or Academy student witch (Lvl 3-4). Create your own character or try out Isaiah, Abby, or any of the other playable adventurers. QUEST HUBS: The Wand & Blade has three dedicated quest-givers. They will advance quest chains that send you to other hubs across the world to pursue major story branches and various side content. QUEST DEBUGGING: If a quest doesn't move to its main event or complete when it should, tell Franz to 'Start/Complete Step 1 of [quest title].' Also, add to party any NPCs you are taking on a quest so no duplicates are generated. LORE RESTRICTIONS: Don't play a full-blood elf (you can be a half-elf or an elf sympathizer) for most of the content. If you create your own wizard/sorc/warlock/cleric and they are in the Covenate, by law they must be a witch or a Guild member. That's all, folks. Now, please, PLEASE enjoy yourself!! [nebulancer@gmail.com for feedback or inquiries]
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