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Value/Cost/Price of Items (Buying & Selling at Vendors/Shops/Markets)

Mundane Adventuring Gear

Ball bearings (bag of 1,000): 1 gold crown

Bedroll: 1 gold crown

Candle: 1 penny

Clothes (Common): 5 silver signets

Crowbar: 2 gold crowns

Hammer: 1 gold crown

Hempen rope (50 feet): 1 gold crown

10-foot Pole: 5 silver signets

Rations (1 day): 5 silver signets

Tinderbox: 5 silver signets

Torch: 1 penny

Waterskin: 2 silver signets

 

Standard Armor & Shields

Padded / Leather Armor: 5 gold crowns / 10 gold crowns

Hide Armor: 10 gold crowns

Chain Shirt / Scale Mail: 50 gold crowns

Breastplate: 400 gold crowns

Plate Armor: 1,500 gold crowns

Shield: 10 gold crowns

 

Common Magic Items & Consumables

Spell Scroll (Cantrip): 50 gold crowns

Common Magic Item (Base range): 50–100 gold crowns

 

Standard Weapons

Dagger: 2 gold crowns

Quarterstaff: 2 silver signets

Handaxe: 5 gold crowns

Shortbow: 25 gold crowns

Shortsword: 10 gold crowns

Longsword: 15 gold crowns

Rapier: 25 gold crowns

Greatsword: 50 gold crowns

Longbow: 50 gold crowns

Hand Crossbow: 75 gold crowns

 

Tool & Skill Kits

Gaming Set (Dice or Cards): 1 silver signet – 1 gold crown

Musical Instrument: 2 gold crowns – 35 gold crowns

Artisan's Tools (e.g., Smith's, Alchemist's): 5 gold crowns – 50 gold crowns

Herbalism Kit: 5 gold crowns (Required to brew healing potions)

Thieves’ Tools: 25 gold crowns

Disguise Kit: 25 gold crowns

Forgery Kit: 20 gold crowns

Poisoner's Kit: 50 gold crowns

Navigator's Tools: 25 gold crowns

 

Healing & Common Potions

Potion of Healing (Common): 50 gold crowns (Restores 2d4+2 HP)

Potion of Greater Healing (Uncommon): 100 gold crowns (Restores 4d4+4 HP)

Potion of Superior Healing (Rare): 500 gold crowns (Restores 8d4+8 HP)

Potion of Supreme Healing (Very Rare): 1,350 gold crowns (Restores 10d4+20 HP)

Potion of Climbing (Common): 50–75 gold crowns

Potion of Water Breathing (Uncommon): ~100–200 gold crowns

Potion of Growth (Uncommon): ~100–200 gold crowns

 

Mounts & Vehicles

Donkey or Mule: 8 gold crowns

Draft Horse: 50 gold crowns

Pony: 30 gold crowns

Riding Horse: 75 gold crowns

Fine Horse: 200 gold crowns

Warhorse: 400 gold crowns

Mastiff (Mount for small creatures): 25 gold crowns

Carriage: 100 gold crowns

Fine Carriage: 300 gold crowns

Cart or Wagon: 15 gold crowns

 

Common Services & Accommodations

Coach cab (per mile): 3 pence

Hireling, Untrained (per day): 2 silver signets

Hireling, Trained (per day): 2 gold crowns

Inn Stay, Modest (per day): 5 silver signets

Inn Stay, Comfortable (per day): 1 gold crown

Meal, Modest (per day): 3 silver signets

Meal, Comfortable (per day): 5 silver signets

Spellcasting (1st/2nd level spell like Cure Wounds or Lesser Restoration): 10–50 gold crowns plus component costs

 

General Selling Rules

Mundane Gear: You receive half the book value for standard, clean items (e.g., selling a 50 gp greatsword gets you 25 gp).

Monster Loot: Weapons and armor salvaged from monsters (like goblins or orcs) are usually too damaged, rusted, or poorly sized to be sold at all, or they only fetch a few copper coins for scrap metal.

Gems, Jewelry, and Art: These are considered direct currency substitutes and can be sold for 100% of their value.

Trade Goods: Materials like iron, wheat, and silk can also be sold for 100% of their value because they function like cash in the merchant world.

 

Selling Magic Items

Magic items are harder to liquidate and require using downtime.

Base Value: Finding a buyer takes one workweek of downtime and 25 gold crowns.

The Offer: After making a Charisma (Persuasion) check, the offers you receive generally scale as 50%, 100%, or 150% of the item's base value, depending on how well you roll.