
Be a dragon in a world ruled by them. Live in the city or the wild— or be a human.
Played | 26 times |
Cloned | 0 times |
Created | 87 days ago |
Last Updated | Yesterday |
Visibility | Public |

Icy Terrain
You exhale a chilling breath that coats the ground in a layer of ice, creating a treacherous surface. The area becomes difficult terrain, causing creatures to make Dexterity saving throws or fall prone as they navigate the jagged ice.

Poisonous Cover
You exhale a thick cloud of toxic gas that obscures vision and poisons any creature within its area. The cloud lingers for a duration, creating a hazardous environment for those caught inside.

Stormy Cover
You conjure a swirling mass of stormy clouds that envelops a designated area on the battlefield. The clouds obscure vision and create an electric atmosphere, shocking any creature that enters or starts its turn within the area.

Poisonous Cloud
You exhale a thick cloud of toxic gas in a 20-foot radius sphere centered on a point you choose within range. Creatures that enter the cloud or start their turn there must make a Constitution saving throw or become poisoned for the duration, taking poison damage at the start of each of their turns.

Stormy Weather
You summon a chaotic storm that unleashes random bolts of lightning across the battlefield. Each creature within the area must make a saving throw or take lightning damage, with the storm's intensity increasing with your spellcasting ability.

Flaming Terrain
You ignite the ground in a designated area, creating a fiery landscape that burns anyone who stands within it. The flames persist for the duration, causing continuous damage to creatures caught in the inferno.

Dark Terrain
You envelop the battlefield in shadows, creating an area of darkness that obscures vision and hampers enemy movement. Enemies within the darkened area must succeed on a Wisdom saving throw or have disadvantage on attack rolls and perception checks while in the area.

Windy Terrian
You summon powerful winds that swirl chaotically in a designated area, making movement difficult for all creatures within. The winds shift direction erratically, imposing disadvantage on Dexterity saving throws and forcing creatures to make a Strength saving throw to move more than half their speed.

Slippery Terrain
You conjure a wave of water that floods the ground in a designated area, creating a slippery surface. Creatures within the area must succeed on a Dexterity saving throw or fall prone and have their movement speed halved until the end of their next turn.

Rocky Terrain
You create a field of sharp, jagged rocks that sprout from the ground in a designated area. Any creature that moves through this area takes piercing damage.

Thorny Vines
You conjure thick, thorny vines that spread across the ground in a designated area, creating a hazardous terrain. Any creature that moves through the affected area takes piercing damage from the sharp thorns.

Frost Cover
You envelop yourself in a chilling frost that obscures your form, granting you advantage on Dexterity (Stealth) checks and imposing disadvantage on attack rolls against you. The frost creates a 10-foot radius of icy mist that lasts for the duration, making it difficult for enemies to pinpoint your location.

Earthquake
You unleash a powerful tremor that shakes the ground in a wide area, causing structures to collapse and enemies to lose their footing. The ground quakes violently, creating fissures and causing debris to fall, making the battlefield treacherous for all.

Scratch
You unleash a flurry of claw strikes at a target, slicing through their defenses with your sharp talons. The attack is swift and precise, dealing damage based on your ferocity and skill.

Bite
You channel your primal instincts and unleash a ferocious bite at your foe, using your fangs to inflict damage. The target must succeed on a saving throw or suffer additional effects based on the outcome.

Iron Tail
You channel the power of earth and metal to reinforce your tail, allowing you to deliver a powerful slam to your foe. The impact deals significant damage and may leave the target stunned if they fail to resist the force of your strike.

Thorny Tail
You conjure thorny vines that wrap around your tail, allowing you to strike an enemy with a powerful whip-like motion. The thorns deal piercing damage and can ensnare the target, potentially hindering their movement.

Plant Wall
You conjure a wall of dense, interwoven plants that rises from the ground, creating a formidable barrier. The wall is 10 feet tall, 20 feet wide, and 1 foot thick, providing cover and obstructing movement through the area.

Wall of Stone
You conjure a solid wall of stone in a location you can see within range. The wall can be up to 10 feet high, 20 feet long, and 1 foot thick, providing cover and blocking movement.

Mist Cover
You envelop yourself in a thick mist of water vapor that obscures your form and dampens sound. While shrouded in this mist, you gain advantage on Dexterity (Stealth) checks and attackers have disadvantage on attack rolls against you.

Smoke Cover
You exude a thick, dark smoke from your pores, enveloping yourself in a shroud that obscures your presence. This cloud of smoke provides concealment and can confuse enemies, making it harder for them to target you accurately.

Iron Scales
You magically enhance your scales, granting them the toughness of iron. For the duration of the spell, your AC increases by 2, and you gain resistance to slashing, piercing, and bludgeoning damage.

Wind Blade
You unleash a sharp gust of wind from your mouth, creating a slicing blade of air that cuts through enemies in a straight line. All creatures in the path of the wind blade must make a saving throw or take slashing damage, representing the razor-like edge of the wind.

Wall of Fire
You conjure a blazing wall of fire that stretches up to 30 feet long, 10 feet high, and 1 foot thick. The wall can be oriented in any direction you choose and lasts for the duration, dealing damage to creatures that pass through it or end their turn adjacent to it.

Icey Wail
The caster unleashes a chilling roar that resonates through the battlefield, freezing enemies in place for one turn. Those caught in the sound wave must brace themselves against the frigid energy or risk being immobilized by the intense cold.

Ice Wall
You conjure a thick wall of ice that rises from the ground, creating a barrier between you and your foes. The wall is 10 feet high, 1 foot thick, and can be shaped to fit the terrain, blocking movement and line of sight.

Cloud Cover
The caster envelops themselves in a thick, cloud-like fog that obscures their location from sight. This magical mist provides concealment, making it difficult for enemies to target the caster and allowing for stealthy movement.

Plant Sword
You conjure a sword made of living plants, which can be wielded as a melee weapon. The sword deals slashing damage and has the ability to entangle foes on a hit, restraining them for one turn.

Bindings
You summon thick, magical vines that ensnare a target within range, restraining their movement and hindering their actions. The vines can also deal damage to the target if they attempt to escape.

Essence Drain
The caster channels the life force of nearby plants to siphon health from a target enemy. The caster regains half of the hit points drained from the enemy, rejuvenating themselves with the essence of nature.

Plant Whip
You conjure and control nearby plants or vines, using them to lash out at your enemies. The vines strike with a force that can ensnare and damage foes, making them vulnerable to further attacks.

Green Claw
The caster swipes their claws at a target, dealing slashing damage and inflicting a foul odor that repels allies. The target's teammates must succeed on a Wisdom saving throw or have disadvantage on attack rolls against targets other than the caster for the duration.

Pesticide
The caster exhales a noxious green mist that fills a 20-foot radius sphere centered on a point within range. Small creatures, such as insects, must make a Constitution saving throw or take poison damage and be incapacitated for 1 round, while small mammals suffer irritation, taking half damage and being poisoned for 1 round.

Leaf Blades
Harnessing the natural energy of the surrounding flora, the caster transforms leaves and blades of grass into sharp projectiles. These magical blades can slice through the air, targeting up to three enemies in a single casting, dealing slashing damage upon impact.

Potent Health Venom
A dragon infuses a target with magical energy, restoring vitality and invigorating their spirit. The target regains 50% of their maximum hit points, as the dragon's potent magic courses through their veins.

Healing Venom
The dragon channels its innate magic to inject a potent healing venom into a target, restoring vitality and cleansing basic ailments. The target regains 25% of their maximum hit points and is cured of conditions such as poison, paralysis, and blindness.

Scorching Flames
You unleash a powerful jet of fire from your mouth, capable of melting metal and igniting flammable objects. The intense heat creates a line of flames that scorches everything in its path, leaving a trail of destruction.

Smoke
The caster expels a thick cloud of smoke from their mouth or nose, filling the surrounding area with a dense fog. This smoke obscures vision and can help conceal creatures within its confines, providing cover in tight spaces.

Ice Tail
You coat your tail in a thick layer of ice, enhancing its striking power. When you smash your icy tail against a foe, it deals cold damage and may slow their movement.

Toxic Tail
You coat your tail in a potent toxic poison, allowing you to strike a creature with it. On a successful hit, the target must make a saving throw or suffer poison damage and additional effects based on the outcome.

Lightning Tail
You channel crackling energy into your tail, enhancing your physical strike with a surge of lightning. When you slam your tail against a foe, it deals both bludgeoning and lightning damage, stunning them momentarily if they fail to resist the shock.

Lightning Missiles
You conjure short bursts of concentrated lightning that shoot towards your enemies. Each missile strikes with precision, dealing electrical damage and potentially stunning the target.

Lightning Body
You envelop yourself in crackling electricity, creating a field of lightning that arcs out to nearby foes. Any creature that starts its turn within 10 feet of you takes lightning damage as the energy discharges around you.

Crack
You unleash a thunderous sound that reverberates through the air, deafening all creatures within range. The sudden noise can disrupt concentration and cause panic among foes, leaving them vulnerable to your next move.

Lightning
Unleash a powerful bolt of lightning from your mouth, striking a target with electrifying force. The target must make a saving throw or suffer severe electrical damage, with a chance to be stunned.

Volt Claw
You channel crackling lightning energy into your claws, enhancing your slashing attacks with electric power. When you strike a target, the claws deal additional lightning damage, and the target must succeed on a saving throw or become stunned for a brief moment.

Volt Fang
The caster channels electrical energy into their fangs, allowing them to deliver a shocking bite to a target. Upon biting, the target must make a saving throw or suffer additional electrical damage from the surge of energy.

Bolt
A small bolt of lightning shoots forth from your mouth, striking a target within range. On a hit, the target must make a saving throw or become temporarily paralyzed, unable to move or take actions for a short duration.

Shadow Jump
This spell allows the caster to teleport from one shadow to another within their line of sight. When used in conjunction with the Shadow Cloak spell, the caster becomes invisible during the jump, enhancing their stealth capabilities.

Fear Grab
You reflect the deepest fears of those around you, causing anyone who looks at you to be filled with terror. Creatures within range must make a Wisdom saving throw or become frightened for the duration, experiencing vivid hallucinations of their worst nightmares.

Darken Blood
By biting your foes, you infuse your magical saliva into their bloodstream, causing their blood to darken and become toxic. The target suffers from severe poisoning, taking damage over time as their body struggles to expel the darkened blood.

Shadow Cloak
You become one with the shadows, allowing you to blend seamlessly into dimly lit areas. While cloaked in shadow, you gain advantage on Stealth checks, but moving into bright light ends the spell immediately.

Shadow Tail
You envelop your tail in a shroud of darkness, allowing you to strike at your enemies with a shadowy attack. The darkness lingers, causing additional effects based on the target's response to the strike.

Shadow Claw
You shroud your claws in dark energy, allowing you to slash at a target with enhanced ferocity. The attack deals necrotic damage and has a chance to inflict fear on the target, causing them to hesitate in their next action.

Dark Bite
The caster shrouds their teeth in a veil of darkness, allowing them to bite their target with a surge of shadowy energy. This attack not only deals damage but also has a chance to instill fear in the target, causing them to hesitate in their next action.

Dark Mist
A swirling dark fog emanates from your mouth, enveloping you and nearby allies in a shroud of obscurity. This mist provides concealment in enclosed spaces, making it difficult for enemies to target you and your companions.

Acidic Spit
You unleash a torrent of corrosive acid from your mouth, targeting a creature or object within range. The acid eats away at flesh, metal, and stone, causing significant damage and potentially corroding armor or weapons.

Toxic Body
You exude a noxious poison from your pores, coating your body in a toxic aura. Any creature that bites you while this spell is active must make a saving throw or become poisoned for the duration.

Toxic Claw
You coat your claws in a potent poison, enhancing your melee attacks. When you slash at a foe, the target must make a saving throw or suffer additional poison damage and become poisoned for a short duration.

Toxic Blood
You imbue your blood with magical toxins, causing it to become harmful to anyone who bites or ingests it. Any creature that successfully bites you must make a Constitution saving throw or take poison damage and become poisoned for a duration.

Toxic Fang
You coat your fangs in a potent toxic magic, allowing you to deliver a venomous bite that poisons your target. Upon a successful bite attack, the target must make a saving throw or suffer ongoing poison damage.

Toxic Plume
You exhale a toxic, purple, sparkly mist in a 15-foot cone. Creatures within the area must make a Constitution saving throw or take poison damage and become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Toxic Spit
You unleash a slightly toxic, sparkly liquid from your mouth that splashes onto your target. The liquid causes minor damage and can be easily cured with anti-toxins, making it more of a nuisance than a true threat.

Ice Body
You encase your body in a thick layer of sharp ice, providing protection and dealing damage to any creature that strikes you in melee. The ice can also be used to make a melee attack against a creature within reach, dealing piercing damage.

Ice Ball
You unleash a sphere of razor-sharp ice from your mouth, hurling it at a target. Upon impact, the ice explodes, dealing damage and potentially slowing the target's movement.

Ice Jet
You unleash a powerful jet of ice from your mouth, striking a target with chilling force. The icy blast can freeze the target in place, hindering their movement and dealing cold damage.

Cold Chill
A dense, chilling mist is sprayed from the caster's mouth, enveloping the area in a frigid fog. Creatures that come into contact with the mist are slowed and begin to suffer from Frostbite, taking cold damage and experiencing reduced movement.

Frost Bite
You channel icy magic into your mouth, causing it to become freezing cold. When you bite a creature, a chilling mist escapes your lips, dealing cold damage and potentially slowing their movements.

Icicle
You conjure a sharp icicle that remains frozen for one hour. You can hurl it at a target, dealing cold damage upon impact.

Wind Stream
You manipulate the winds around you, creating a powerful stream of air that allows you to fly swiftly or push enemies away. You can choose to ride the stream, gaining increased mobility, or unleash a gust that forces foes back, disrupting their positions.

Whirlwind
You summon two small tornadoes using your wings and magic, hurling them at a target. Each tornado deals damage and can knock the target prone if they fail a saving throw.

Wind Ball
The caster exhales a concentrated ball of air that travels towards a target. Upon impact, it explodes with a gust of wind, pushing the target backward and potentially knocking them off balance.

Wind Jet
A powerful jet of wind erupts from the caster's mouth, forcefully pushing back all creatures directly in front of them. The wind slices through the air, dealing slashing damage to those caught in its path.

Air Slash
You conjure a blade of compressed air that slices through your enemies with precision. The blade travels in a straight line, cutting through anything in its path, dealing damage to all foes it encounters.

Flap
The caster flaps their wings, conjuring a powerful gust of wind that pushes enemies back, disrupting their positions and potentially knocking them prone. This spell can be used to create distance between the caster and their foes, or to scatter a group of enemies.

Grow
By dripping your magic onto plants, you accelerate their growth, causing them to flourish rapidly. This spell can transform a barren patch of land into a lush garden in mere moments, providing food, cover, or even a natural barrier.

Crunch
You channel your magical energy to enhance your bite, allowing you to crush through stone and other hard materials with ease. For the duration of the spell, your bite attack deals additional damage and can break through barriers that would normally be impervious to physical attacks.

Rock Blast
You create hollow stones in your mouth and hurl them at a target. Upon impact, the stones explode, dealing damage to the target and potentially affecting nearby creatures.

Rock Meld
You spit forth a magical essence that fuses two pieces of rock together, creating a solid bond that enhances their durability. The fused rock can be used as a makeshift weapon or as a building material, gaining additional properties based on the types of rock melded.

Rock Break
Harnessing the raw power of stone, the caster channels their magic into a physical attack that shatters rock or bone. With a swift motion, they strike their target, causing devastating damage and potentially breaking their defenses.

Dig
The caster uses their claws infused with magic to quickly burrow into the earth, allowing them to move underground for a short duration. While buried, they can navigate through the soil, evading detection and preparing for a surprise attack or escape.

Scald
You unleash a jet of scalding hot water from your mouth, targeting a creature within range. The water burns the target, causing severe pain and potential lasting damage.

Icy Cold
A blast of ice-cold water erupts from your mouth, striking a target with chilling force. On a hit, the target takes cold and force damage, and their movement speed is reduced until the end of their next turn.

Slick Skin
You cover your body with a thin layer of water, making it difficult for enemies to grip or hold onto you. This spell grants you advantage on checks to escape grapples and imposes disadvantage on attack rolls against you that rely on physical contact.

Water Blade
You conjure a blade of high-velocity water and fling it at a target, slicing through flesh and armor alike. The water blade travels swiftly, dealing damage as it cuts into the enemy.

Water Manipulation
You harness the elemental power of water, allowing you to manipulate existing water in your vicinity. You can create waves, form barriers, or even shape water into simple objects, providing both utility and tactical advantages in various situations.

Water Ball
You conjure a sphere of water and hurl it at a target. Upon impact, the sphere explodes, drenching the area and potentially knocking back nearby creatures.

Water Jet
Unleash a powerful jet of water from your mouth, striking a target with incredible force. The water blast can knock back foes and potentially extinguish flames.

Bubble
You unleash a stream of magical bubbles from your mouth that float towards a target. Upon impact, each bubble explodes, dealing slight scalding damage to the target and potentially affecting nearby creatures.

Mist
A simple spell that conjures a thick cloud of water mist from the caster's mouth, obscuring vision and creating a damp atmosphere. While it has little practical use on its own, it serves as a foundational technique for more advanced water magic.

Fire Missiles
You conjure a series of short bursts of fire that shoot towards your enemies. Each missile deals both force and fire damage, exploding on impact and igniting the area around the target.

Flame Tail
You ignite your tail in flames, allowing you to strike a target with a fiery attack. The flames deal damage and may leave the target burning for additional damage over time.

Welders Flame
A concentrated jet of fire erupts from your mouth, capable of melting and fusing metal with ease. This spell is often used by artisans and combatants alike to create or destroy with precision.

Gust
You unleash a powerful gust of wind from your mouth, pushing back all enemies in a cone in front of you. The force of the wind can knock creatures off their feet and disrupt their actions.

Drip
A sinister spell that channels toxic magic through the caster's fangs, causing corrosive damage to anything it touches. The magic seeps into the bloodstream, leading to devastating effects on the target's health and vitality.

Frost
You exhale a chilling mist that envelops your enemies in frost, causing them to suffer from frostbite. Any creature caught in the mist must make a saving throw or take cold damage and become slowed as they struggle against the freezing air.

Spark
You unleash small sparks of electricity from your mouth, illuminating the area around you or igniting flammable materials. This spell can be used to provide dim light in a 20-foot radius or to start a fire in a flammable object within range.

Fire Ball
You unleash a fiery ball of flames from your mouth, hurling it at a target. Upon impact, it explodes in a burst of fire, dealing damage to all creatures in the area.

Flame Body
You envelop your body in magical flames, granting you resistance to fire damage and dealing fire damage to any creature that touches you. The flames flicker and dance around you, illuminating the area and creating a fearsome presence.

Flame Jet
Unleash a powerful jet of flames from your mouth, targeting a creature within range. The flames deal fire damage and may ignite the target, causing additional damage over time.

Flame
A small flame exits the caster's mouth, capable of igniting flammable materials or providing a small source of light. This is the first fire spell learned by young dragons, often used for lighting campfires or roasting marshmallows.