Tension rises as the dragons' dominion clashes with the daring defiance of the Resistance.
Played | 0 times |
Cloned | 0 times |
Created | 452 days ago |
Last Updated | 81 days ago |
Visibility | Public |
Crystal Caverns
A network of luminous caverns and home to gnomes and other subterranean races. Governed by a gnome council and a crystal dragon, the caverns are a center of magical research and crystal mining. The worshippers here are fervent in their studies of draconic magic, while the Resistance seeks to harness the caverns' arcane energies for their cause. The caverns' twisting tunnels are a maze of secrets and intrigue.
Drakonspire
The heart of draconic power, a towering city built around a massive spire where the ancient dragons reside. Governed by a council of elder dragons, it's a place where draconic law is absolute. The architecture is a mix of imposing stone structures and elegant, dragon-inspired designs. Dragon worshippers hold significant influence here, with grand temples and academies dedicated to studying draconic lore. The Resistance barely has a foothold.
Eldertree Forest
A vast, ancient forest home to elves and fey creatures, Eldertree Forest has reluctantly accepted dragon rule. Governed by a council of elven elders and a dragon envoy, it's a place of uneasy truce. The Resistance has sympathizers among the elves, who resent the dragons' intrusion into their ancestral lands. Sacred groves and hidden enclaves serve as secret meeting points for the Resistance; the worshippers conduct patrols to root out dissent.
Ironforge Mountains
Dominated by dwarves and known for its vast mines and forges, the Ironforge Mountains have a pragmatic approach to dragon rule. Governed by a coalition of dwarven clan leaders and a lesser dragon, the region focuses on production, supplying weapons and armor to both factions. Resistance fighters source much of their equipment from covert supporters here, while worshippers control the primary forges and trade routes.
Shadowlands
A dark and foreboding region, home to tieflings, drow, and other races accustomed to the dark. Governed by a council of shadow masters and a shadow dragon, it's a place of intrigue and dark magic. Both the Resistance and worshippers operate openly, the former seeking allies in the shadows, and the latter using fear and power to maintain control. The constant struggle between light and darkness reflects the broader conflict in Nardus.
Skyreach Isles
A series of floating islands inhabited by aarakocra and other winged races. Governed by a council of sky lords and an air dragon, the isles are a place of freedom and isolation. The Resistance uses these isles as a sanctuary and a base for airborne operations, while worshippers are scarce, mostly consisting of scholars and emissaries seeking to learn from the air dragon's wisdom.
Stormhaven Bay
A bustling port city inhabited by humans, half-elves, and a variety of seafaring races. Governed by a merchant council under the watchful eye of a lesser dragon, Stormhaven Bay is a hub of trade and information. Both the Resistance and the worshippers have a strong presence here, leading to frequent covert conflicts and espionage. The city's docks and taverns are hotbeds for rumors, plots, and secret alliances.
The Sunken Ruins
Once a great city, now submerged underwater and inhabited by aquatic races. Governed by a council of merfolk and a water dragon, this mysterious location is shrouded in magic and secrecy. The worshippers consider it a sacred place, believing the water dragon to be a divine prophet. The Resistance has limited presence, with only a few brave souls venturing into its depths to seek allies or hidden knowledge.